Using Cognitive and Affective Metrics in Educational Simulations and Games

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Publisher : Taylor & Francis
ISBN 13 : 1000390055
Total Pages : 244 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Using Cognitive and Affective Metrics in Educational Simulations and Games by : Harold F. O'Neil

Download or read book Using Cognitive and Affective Metrics in Educational Simulations and Games written by Harold F. O'Neil and published by Taylor & Francis. This book was released on 2021-05-17 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Theoretical Issues of Using Simulations and Games in Educational Assessment

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Publisher : Routledge
ISBN 13 : 1000427706
Total Pages : 227 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Theoretical Issues of Using Simulations and Games in Educational Assessment by : Harold F. O'Neil

Download or read book Theoretical Issues of Using Simulations and Games in Educational Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2021-08-27 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments

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Publisher : OECD Publishing
ISBN 13 : 926484306X
Total Pages : 326 pages
Book Rating : 4.2/5 (648 download)

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Book Synopsis Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments by : OECD

Download or read book Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments written by OECD and published by OECD Publishing. This book was released on 2021-11-18 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) and robotics are major breakthrough technologies that are transforming the economy and society. The OECD’s Artificial Intelligence and the Future of Skills (AIFS) project is developing a programme to assess the capabilities of AI and robotics, and their impact on education and work.

Using Games and Simulations for Teaching and Assessment

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Publisher : Routledge
ISBN 13 : 1317814665
Total Pages : 357 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2016-03-31 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design

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Publisher : U.S. Army Combat Capabilities Development Command – Soldier Center
ISBN 13 : 0997725818
Total Pages : 154 pages
Book Rating : 4.9/5 (977 download)

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Book Synopsis Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design by : Anne Sinatra

Download or read book Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design written by Anne Sinatra and published by U.S. Army Combat Capabilities Development Command – Soldier Center. This book was released on 2022-02-02 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the topic of competency-based scenario design as it relates to Intelligent Tutoring Systems (ITSs). The current book is the ninth in a series of books that examine key topics in ITSs. The chapters in this book specifically relate the work presented to applications for the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg, & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain independent, service-oriented, modular architecture for ITSs. GIFT has specifically been designed to allow for reusability of the GIFT architecture, GIFT tools, and instructional content materials. Further, GIFT has been designed with the goals of reducing the amount of time necessary to author ITSs, and reducing the skill level required for the authoring process. GIFT can be used to create ITSs that can be distributed both locally on a computer and virtually in the Cloud. In addition to creating ITSs, GIFT can be used to examine instructional outcomes, and conduct research. The topic of this book, Competency-Based Scenario Design is highly relevant to the development of ITSs. Scenarios are information-rich task/problem contexts that are closely aligned with real-world situations that professionals face in their jobs. The tasks/problems exhibit ecological validity rather than stripped-down abstract simplifications. Developers of ITSs and other adaptive instructional systems need to have principled guidance on how to design these scenarios. An example scenario may be a close match to a particular situation in the past, but not be representative of a large range of situations that professionals experience in their job. An example scenario may be very realistic, but not provide reliable and valid assessments of the learners' performance to guide assessments (summative, formative, or stealth). Research teams that build high quality scenarios need to include expertise in the targeted profession, assessment, learning science, and computer science. The current book brings together experts on ITSs to discuss their work as it applies to Competency-Based Scenario Design. We believe that this book can be used as a resource for those who have an interest in developing Scenarios for ITSs, and who want to learn more about how to do so.

Assessment Analytics in Education

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Publisher : Springer Nature
ISBN 13 : 3031563654
Total Pages : 417 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Assessment Analytics in Education by : Muhittin Sahin

Download or read book Assessment Analytics in Education written by Muhittin Sahin and published by Springer Nature. This book was released on with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Embracing Chatbots in Higher Education

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Publisher : Taylor & Francis
ISBN 13 : 1040019560
Total Pages : 115 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Embracing Chatbots in Higher Education by : Alexander M. Sidorkin

Download or read book Embracing Chatbots in Higher Education written by Alexander M. Sidorkin and published by Taylor & Francis. This book was released on 2024-03-28 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the integration of AI-powered chatbots such as ChatGPT into higher education for instructional and communication purposes. The author emphasizes the responsibility of higher education institutions to equip students with advanced skills for writing with AI assistance, and prepare them for an increasingly AI-driven world. Offering numerous practical tips, the book demonstrates how universities can increase student success, and stem the rising cost of higher education by employing AI tools. The chapters discuss streamlining tasks such as grading, providing feedback, and handling administrative duties, to show how educators can be enabled to focus on more meaningful aspects of their work. The author also reflects on the philosophical and ethical considerations and potential pitfalls of relying on AI in higher education, including concerns about academic integrity and the importance of human input in the learning process. The author offers a responsible and informed approach to incorporating the new powerful tools into the academic landscape. This volume will be a key resource for higher education faculty and administrators seeking to navigate the complex intersection of AI and writing.

Open World Learning

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Publisher : Routledge
ISBN 13 : 1000512231
Total Pages : 324 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Open World Learning by : Bart Rienties

Download or read book Open World Learning written by Bart Rienties and published by Routledge. This book was released on 2022-01-25 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides state-of-the-art contemporary research insights into key applications and processes in open world learning. Open world learning seeks to understand access to education, structures, and the presence of dialogue and support systems. It explores how the application of open world and educational technologies can be used to create opportunities for open and high-quality education. Presenting ground-breaking research from an award winning Leverhulme doctoral training programme, the book provides several integrated and cohesive perspectives of the affordances and limitations of open world learning. The chapters feature a wide range of open world learning topics, ranging from theoretical and methodological discussions to empirical demonstrations of how open world learning can be effectively implemented, evaluated, and used to inform theory and practice. The book brings together a range of innovative uses of technology and practice in open world learning from 387,134 learners and educators learning and working in 136 unique learning contexts across the globe and considers the enablers and disablers of openness in learning, ethical and privacy implications, and how open world learning can be used to foster inclusive approaches to learning across educational sectors, disciplines and countries. The book is unique in exploring the complex, contradictory and multi-disciplinary nature of open world learning at an international level and will be of great interest to academics, researchers, professionals, and policy makers in the field of education technology, e-learning and digital education. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Remote Learning in Times of Pandemic

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Publisher : Routledge
ISBN 13 : 1000459349
Total Pages : 288 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Remote Learning in Times of Pandemic by : Linda Daniela

Download or read book Remote Learning in Times of Pandemic written by Linda Daniela and published by Routledge. This book was released on 2021-09-30 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume examines the implications of COVID-19 on distance and online learning, discussing how the move to online teaching and learning modes proved to be a source of immense institutional, organizational, and educational challenges. With chapters grounded in theoretical and methodological approaches pertinent to education and pedagogy, the book explores the relevance of theory to the educational situation brought about by the pandemic and highlights the specific issues and challenges that distance learning has to account for in crisis situations. Key topics discussed include innovations and best practices in online learning, research, and management; developments in computer-supported collaborative learning, training, and research; the use of intelligent tutoring and mentoring systems in times of crisis; the role of university leadership and users’ perceptions and attitudes to online teaching and learning. The book offers fresh insights into the specificity of distance learning in a pandemic and its effects in established working patterns. It will be highly relevant reading for academics, researchers, and post-graduate students in the fields of online learning, distance learning, educational technology, and pedagogy, as well as university administrators and those directly involved in online teaching.

Pedagogy of Tele-Proximity for eLearning

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Publisher : Taylor & Francis
ISBN 13 : 1000623475
Total Pages : 161 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Pedagogy of Tele-Proximity for eLearning by : Chryssa Themelis

Download or read book Pedagogy of Tele-Proximity for eLearning written by Chryssa Themelis and published by Taylor & Francis. This book was released on 2022-08-08 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines networked science and the pedagogy of tele-proximity, a paradigm that integrates eLearning theories, information technology, and visual media competencies. The book conceptualises the idea of tele-proximity as a means to foster diversity and human-to-human contact online. It uses the lens of Social Physics and considers how to bridge the distance in eLearning, examining social connections, collective intelligence, and personal well-being. The book draws on qualitative and quantitative research in higher education to form fine-tuned eLearning networks that achieve demosophia, the core of democracy. It charts the progress of technology-enhanced learning approaches and shows the need for a sound pedagogical framework that is holistic and sustainable to promote mindful presence. Contributing to the literature on eLearning, this timely book will be of great interest to educational philosophers, policymakers, educators, researchers, and students in the field of distance education.

Gaming and Cognition: Theories and Practice from the Learning Sciences

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Publisher : IGI Global
ISBN 13 : 161520718X
Total Pages : 405 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming and Cognition: Theories and Practice from the Learning Sciences by : Van Eck, Richard

Download or read book Gaming and Cognition: Theories and Practice from the Learning Sciences written by Van Eck, Richard and published by IGI Global. This book was released on 2010-05-31 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

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Publisher : IGI Global
ISBN 13 : 152257462X
Total Pages : 333 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations by : Dubbels, Brock R.

Download or read book Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations written by Dubbels, Brock R. and published by IGI Global. This book was released on 2018-10-19 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 9460913296
Total Pages : 281 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by : L.A. Annetta

Download or read book Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds written by L.A. Annetta and published by Springer Science & Business Media. This book was released on 2011-07-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

ICEL2015-10th International Conference on e-Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1910810258
Total Pages : 370 pages
Book Rating : 4.9/5 (18 download)

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Book Synopsis ICEL2015-10th International Conference on e-Learning by : Dr Carlton Watson

Download or read book ICEL2015-10th International Conference on e-Learning written by Dr Carlton Watson and published by Academic Conferences and publishing limited. This book was released on 2015-06-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 10th International Conference on e-Learning (ICEL 2015) which is being hosted this year by the College of the Bahamas, Nassau on the 25-26 June 2015. ICEL is a recognised event on the International research conferences calendar and provides a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in the area of e-Learning. It provides an important opportunity for researchers and managers to come together with peers to share their experiences of using the varied and expanding range of e-Learning available to them. With an initial submission of 91 abstracts, after the double blind, peer review process there are 41 academic Research papers and 2 PhD papers Research papers published in these Conference Proceedings. These papers come from some many different countries including: Australia, Belgium, Brazil, Canada, China, Germany, Greece, Hong Kong, Malaysia, Portugal, Republic of Macedonia, Romania, Slovakia, South Africa, Sweden, United Arab Emirates, UK and the USA. A selection of the best papers – those agreed by a panel of reviewers and the editor will be published in a conference edition of EJEL (the Electronic Journal of e-Learning www.ejel.com). These will be chosen for their quality of writing and relevance to the Journal’s objective of publishing papers that offer new insights or practical help into the application e-Learning.

Learning Science Through Computer Games and Simulations

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Publisher : National Academies Press
ISBN 13 : 0309185238
Total Pages : 174 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-05-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures

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Publisher : Springer Nature
ISBN 13 : 3031436660
Total Pages : 696 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures by : Erlend Alfnes

Download or read book Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures written by Erlend Alfnes and published by Springer Nature. This book was released on 2023-09-13 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 4-volume set, IFIP AICT 689-692, constitutes the refereed proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2023, held in Trondheim, Norway, during September 17–21, 2023. The 213 full papers presented in these volumes were carefully reviewed and selected from a total of 224 submissions. They were organized in topical sections as follows: Part I : Lean Management in the Industry 4.0 Era; Crossroads and Paradoxes in the Digital Lean Manufacturing World; Digital Transformation Approaches in Production Management; Managing Digitalization of Production Systems; Workforce Evolutionary Pathways in Smart Manufacturing Systems; Next Generation Human-Centered Manufacturing and Logistics Systems for the Operator 5.0; and SME 5.0: Exploring Pathways to the Next Level of Intelligent, Sustainable, and Human-Centered SMEs. Part II : Digitally Enabled and Sustainable Service and Operations Management in PSS Lifecycle; Exploring Digital Servitization in Manufacturing; Everything-as-a-Service (XaaS) Business Models in the Manufacturing Industry; Digital Twin Concepts in Production and Services; Experiential Learning in Engineering Education; Lean in Healthcare; Additive Manufacturing in Operations and Supply Chain Management; and Applications of Artificial Intelligence in Manufacturing. Part III : Towards Next-Generation Production and SCM in Yard and Construction Industries; Transforming Engineer-to-Order Projects, Supply Chains and Ecosystems; Modelling Supply Chain and Production Systems; Advances in Dynamic Scheduling Technologies for Smart Manufacturing; and Smart Production Planning and Control. Part IV : Circular Manufacturing and Industrial Eco-Efficiency; Smart Manufacturing to Support Circular Economy; Product Information Management and Extended Producer Responsibility; Product and Asset Life Cycle Management for Sustainable and Resilient Manufacturing Systems; Sustainable Mass Customization in the Era of Industry 5.0; Food and Bio-Manufacturing; Battery Production Development and Management; Operations and SCM in Energy-Intensive Production for a Sustainable Future; and Resilience Management in Supply Chains.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Author :
Publisher : IGI Global
ISBN 13 : 1466640197
Total Pages : 361 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.

Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.