Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Publisher : IGI Global
ISBN 13 : 1466640197
Total Pages : 361 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.

Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

The Design and Use of Simulation Computer Games in Education

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Publisher : BRILL
ISBN 13 : 908790312X
Total Pages : 312 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis The Design and Use of Simulation Computer Games in Education by :

Download or read book The Design and Use of Simulation Computer Games in Education written by and published by BRILL. This book was released on 2007-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Handbook of Game-Based Learning

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Publisher : MIT Press
ISBN 13 : 0262043386
Total Pages : 601 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Cases on the Societal Effects of Persuasive Games

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Publisher : IGI Global
ISBN 13 : 1466662077
Total Pages : 345 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on the Societal Effects of Persuasive Games by : Ruggiero, Dana

Download or read book Cases on the Societal Effects of Persuasive Games written by Ruggiero, Dana and published by IGI Global. This book was released on 2014-06-30 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

Psychological and Pedagogical Considerations in Digital Textbook Use and Development

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Publisher : IGI Global
ISBN 13 : 1466683015
Total Pages : 295 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Psychological and Pedagogical Considerations in Digital Textbook Use and Development by : Railean, Elena

Download or read book Psychological and Pedagogical Considerations in Digital Textbook Use and Development written by Railean, Elena and published by IGI Global. This book was released on 2015-04-30 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers balanced coverage of the technological solutions that contribute to the design of digital textbooks and contribute to achieving learning objectives, offering an emphasis on assessment mechanisms and learning theory"--

Information Visualization Techniques in the Social Sciences and Humanities

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Publisher : IGI Global
ISBN 13 : 1522549919
Total Pages : 356 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Information Visualization Techniques in the Social Sciences and Humanities by : Osinska, Veslava

Download or read book Information Visualization Techniques in the Social Sciences and Humanities written by Osinska, Veslava and published by IGI Global. This book was released on 2018-03-23 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances in emerging technology have allowed for new methods of representing such conceptual data. Information Visualization Techniques in the Social Sciences and Humanities is a critical scholarly resource that examines the application of information visualization in the social sciences and humanities. Featuring coverage on a broad range of topics such as social network analysis, complex systems, and visualization aesthetics, this book is geared towards professionals, students, and researchers seeking current research on information visualization.

The Routledge Handbook of Role-Playing Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040029760
Total Pages : 588 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal

Download or read book The Routledge Handbook of Role-Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Learning Online

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Publisher : Routledge
ISBN 13 : 1136216588
Total Pages : 220 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Learning Online by : Barbara Means

Download or read book Learning Online written by Barbara Means and published by Routledge. This book was released on 2014-04-03 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when more and more of what people learn both in formal courses and in everyday life is mediated by technology, Learning Online provides a much-needed guide to different forms and applications of online learning. This book describes how online learning is being used in both K-12 and higher education settings as well as in learning outside of school. Particular online learning technologies, such as MOOCs (massive open online courses), multi-player games, learning analytics, and adaptive online practice environments, are described in terms of design principles, implementation, and contexts of use. Learning Online synthesizes research findings on the effectiveness of different types of online learning, but a major message of the book is that student outcomes arise from the joint influence of implementation, context, and learner characteristics interacting with technology--not from technology alone. The book describes available research about how best to implement different forms of online learning for specific kinds of students, subject areas, and contexts. Building on available evidence regarding practices that make online and blended learning more effective in different contexts, Learning Online draws implications for institutional and state policies that would promote judicious uses of online learning and effective implementation models. This in-depth research work concludes with a call for an online learning implementation research agenda, combining education institutions and research partners in a collaborative effort to generate and share evidence on effective practices.

Exploring Implicit Cognition: Learning, Memory, and Social Cognitive Processes

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Publisher : IGI Global
ISBN 13 : 1466666005
Total Pages : 337 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Exploring Implicit Cognition: Learning, Memory, and Social Cognitive Processes by : Jin, Zheng

Download or read book Exploring Implicit Cognition: Learning, Memory, and Social Cognitive Processes written by Jin, Zheng and published by IGI Global. This book was released on 2014-10-31 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: While widely studied, the capacity of the human mind remains largely unexplored. As such, researchers are continually seeking ways to understand the brain, its function, and its impact on human behavior. Exploring Implicit Cognition: Learning, Memory, and Social Cognitive Processes explores research surrounding the ways in which an individual’s unconscious is able to influence and impact that person’s behavior without their awareness. Focusing on topics pertaining to social cognition and the unconscious process, this title is ideal for use by students, researchers, psychologists, and academicians interested in the latest insights into implicit cognition.

Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach

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Publisher : IGI Global
ISBN 13 : 146664933X
Total Pages : 324 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach by : Richardson, Martin

Download or read book Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach written by Richardson, Martin and published by IGI Global. This book was released on 2013-12-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--

Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference

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Publisher : Springer
ISBN 13 : 3319988727
Total Pages : 304 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference by : Tania Di Mascio

Download or read book Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference written by Tania Di Mascio and published by Springer. This book was released on 2018-09-22 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the outcomes of the 8th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning held in Toledo (Spain) hosted by the University of Castilla-La Mancha from 20 th to 22nd June 2018. Further expanding the topics of the previous editions, the conference provided an open forum for discussing intelligent systems for technology enhanced learning (TEL) and their roots in novel learning theories, empirical methodologies for their design or evaluation, stand-alone and web-based solutions and maker spaces, and also fostering entrepreneurship and increasing business startup ideas. It brought together researchers and developers from industry, the education field and the academic world to report on the latest scientific research, technical advances and methodologies.

Psycholinguistics and Cognition in Language Processing

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Publisher : IGI Global
ISBN 13 : 1522540105
Total Pages : 350 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Psycholinguistics and Cognition in Language Processing by : Bu?a, Duygu

Download or read book Psycholinguistics and Cognition in Language Processing written by Bu?a, Duygu and published by IGI Global. This book was released on 2018-03-02 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The relationship between language and psychology is one that has been studied for centuries. Influencing one another, these two fields uncover how the human mind's processes are interrelated. Psycholinguistics and Cognition in Language Processing is a critical scholarly resource that examines the mystery of language and the obscurity of psychology using innovative studies. Featuring coverage on a broad range of topics, such as language acquisition, emotional aspects in foreign language learning, and speech learning model, this book is geared towards linguists, academicians, practitioners, and researchers, seeking current research on the cognitive and emotional synthetisation of multilingualism.

Enhancing Mathematics Understanding through Visualization: The Role of Dynamical Software

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Publisher : IGI Global
ISBN 13 : 1466640510
Total Pages : 298 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Enhancing Mathematics Understanding through Visualization: The Role of Dynamical Software by : Habre, Samer

Download or read book Enhancing Mathematics Understanding through Visualization: The Role of Dynamical Software written by Habre, Samer and published by IGI Global. This book was released on 2013-05-31 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics is, by its very nature, an abstract discipline. However, many students learn best by thinking in terms of tangible constructs. Enhancing Mathematics Understanding through Visualization: The Role of Dynamical Software brings these conflicting viewpoints together by offering visual representations as a method of mathematics instruction. The book explores the role of technology in providing access to multiple representations of concepts, using software applications to create a rich environment in which a student’s understanding of mathematical concepts can flourish. Both students and instructors of mathematics at the university level will use this book to implement various novel techniques for the delivery of mathematical concepts in their classrooms. This book is part of the Research Essential collection.

Gender Considerations and Influence in the Digital Media and Gaming Industry

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Publisher : IGI Global
ISBN 13 : 1466661437
Total Pages : 357 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gender Considerations and Influence in the Digital Media and Gaming Industry by : Prescott, Julie

Download or read book Gender Considerations and Influence in the Digital Media and Gaming Industry written by Prescott, Julie and published by IGI Global. This book was released on 2014-06-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

Developments in Current Game-Based Learning Design and Deployment

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Publisher : IGI Global
ISBN 13 : 1466618655
Total Pages : 454 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Developments in Current Game-Based Learning Design and Deployment by : Felicia, Patrick

Download or read book Developments in Current Game-Based Learning Design and Deployment written by Felicia, Patrick and published by IGI Global. This book was released on 2012-07-31 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Aesthetics and Design for Game-based Learning

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Author :
Publisher : Routledge
ISBN 13 : 1317961374
Total Pages : 184 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Aesthetics and Design for Game-based Learning by : Michele D. Dickey

Download or read book Aesthetics and Design for Game-based Learning written by Michele D. Dickey and published by Routledge. This book was released on 2015-02-20 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.