Transformations and Projections in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846286204
Total Pages : 284 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Transformations and Projections in Computer Graphics by : David Salomon

Download or read book Transformations and Projections in Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-01-21 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Physically Based Rendering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123750792
Total Pages : 1201 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Computer Graphics and Geometric Modeling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461215048
Total Pages : 862 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computer Graphics and Geometric Modeling by : David Salomon

Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

The Computer Graphics Manual

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Publisher : Springer Science & Business Media
ISBN 13 : 0857298860
Total Pages : 1559 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis The Computer Graphics Manual by : David Salomon

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Mathematical Elements for Computer Graphics

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Author :
Publisher : McGraw-Hill Science, Engineering & Mathematics
ISBN 13 :
Total Pages : 648 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Mathematical Elements for Computer Graphics by : David F. Rogers

Download or read book Mathematical Elements for Computer Graphics written by David F. Rogers and published by McGraw-Hill Science, Engineering & Mathematics. This book was released on 1990 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

Applied Geometry for Computer Graphics and CAD

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Publisher : Springer
ISBN 13 : 1846281091
Total Pages : 361 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Applied Geometry for Computer Graphics and CAD by : Duncan Marsh

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Geometry for Computer Graphics

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Publisher : Springer
ISBN 13 : 1846281164
Total Pages : 360 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Geometry for Computer Graphics by : John Vince

Download or read book Geometry for Computer Graphics written by John Vince and published by Springer. This book was released on 2006-01-16 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482215578
Total Pages : 576 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Computer Graphics by : Alexey Boreskov

Download or read book Computer Graphics written by Alexey Boreskov and published by CRC Press. This book was released on 2013-10-25 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439865574
Total Pages : 554 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Graphics by : Jonas Gomes

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120314468
Total Pages : 194 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA by : D. P. MUKHERJEE

Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 9780521821032
Total Pages : 400 pages
Book Rating : 4.8/5 (21 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of contents

An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781466488359
Total Pages : 0 pages
Book Rating : 4.4/5 (883 download)

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Book Synopsis An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++ by : Fore June

Download or read book An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++ written by Fore June and published by Createspace Independent Publishing Platform. This book was released on 2011-11-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of computer graphics has made computers easier to interact with, to understand and to interpret different types of data. Developments in computer graphics have made profound impact on many types of media and have revolutionized the film, video game and publishing industries. This book discusses the fundamentals of computer graphics, including 3D transformations, projections, animations, colors, and creating stereoscopic images. It illustrates the concepts by presenting example programs written in C/C++ with OpenGL.

Computer Graphics and Multimedia

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Publisher : Technical Publications
ISBN 13 : 9333223363
Total Pages : 686 pages
Book Rating : 4.3/5 (332 download)

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Book Synopsis Computer Graphics and Multimedia by : Atul P. Godse

Download or read book Computer Graphics and Multimedia written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Author :
Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Mathematical and Computer Programming Techniques for Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846282926
Total Pages : 556 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos

Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos and published by Springer Science & Business Media. This book was released on 2010-04-06 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)