Geometry for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852338343
Total Pages : 376 pages
Book Rating : 4.3/5 (383 download)

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Book Synopsis Geometry for Computer Graphics by : John Vince

Download or read book Geometry for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-01-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Applied Geometry for Computer Graphics and CAD

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Author :
Publisher : Springer
ISBN 13 : 1846281091
Total Pages : 350 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Applied Geometry for Computer Graphics and CAD by : Duncan Marsh

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Geometric Tools for Computer Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 9780080478029
Total Pages : 1056 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Geometric Tools for Computer Graphics by : Philip Schneider

Download or read book Geometric Tools for Computer Graphics written by Philip Schneider and published by Elsevier. This book was released on 2002-10-10 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Linear Geometry with Computer Graphics

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Publisher : CRC Press
ISBN 13 : 9780824788988
Total Pages : 466 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Linear Geometry with Computer Graphics by : John Loustau

Download or read book Linear Geometry with Computer Graphics written by John Loustau and published by CRC Press. This book was released on 1992-12-16 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stressing the interplay between theory and its practice, this text presents the construction of linear models that satisfy geometric postulate systems and develops geometric topics in computer graphics. It includes a computer graphics utility library of specialized subroutines on a 3.5 disk, designed for use with Turbo PASCAL 4.0 (or later version) - an effective means of computer-aided instruction for writing graphics problems.;Providing instructors with maximum flexibility that allows for the mathematics or computer graphics sections to be taught independently, this book: reviews linear algebra and notation, focusing on ideas of geometric significance that are often omitted in general purpose linear algebra courses; develops symmetric bilinear forms through classical results, including the inertia theorem, Witt's cancellation theorem and the unitary diagonalization of symmetric matrices; examines the Klein Erlanger programm, constructing models of geometries, and studying associated transformation groups; clarifies how to construct geometries from groups, encompassing topological notions; and introduces topics in computer graphics, including geometric modeling, surface rendering and transformation groups.

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

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Publisher : CRC Press
ISBN 13 : 1498706304
Total Pages : 238 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing by : Daniel Cohen-Or

Download or read book A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing written by Daniel Cohen-Or and published by CRC Press. This book was released on 2015-05-21 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics

Computational Geometry and Computer Graphics in C++

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Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computational Geometry and Computer Graphics in C++ by : Michael Jay Laszlo

Download or read book Computational Geometry and Computer Graphics in C++ written by Michael Jay Laszlo and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Geometric Data Structures for Computer Graphics

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 344 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Geometric Data Structures for Computer Graphics by : Elmar Langetepe

Download or read book Geometric Data Structures for Computer Graphics written by Elmar Langetepe and published by A K Peters/CRC Press. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.

Projective Geometry and Its Applications to Computer Graphics

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Author :
Publisher : Prentice Hall
ISBN 13 :
Total Pages : 426 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Projective Geometry and Its Applications to Computer Graphics by : Michael A. Penna

Download or read book Projective Geometry and Its Applications to Computer Graphics written by Michael A. Penna and published by Prentice Hall. This book was released on 1986 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mathematics for Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846282837
Total Pages : 251 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-12-19 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Geometric Algebra for Computer Science

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Publisher : Elsevier
ISBN 13 : 0080553109
Total Pages : 664 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Geometric Algebra for Computer Science by : Leo Dorst

Download or read book Geometric Algebra for Computer Science written by Leo Dorst and published by Elsevier. This book was released on 2010-07-26 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Computer Graphics and Geometric Modelling

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852338183
Total Pages : 960 pages
Book Rating : 4.3/5 (381 download)

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Book Synopsis Computer Graphics and Geometric Modelling by : Max K. Agoston

Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.

Geometric Algebra for Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846289963
Total Pages : 268 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Geometric Algebra for Computer Graphics by : John Vince

Download or read book Geometric Algebra for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2008-04-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Introduction to Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439852790
Total Pages : 427 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Introduction to Computer Graphics by : Fabio Ganovelli

Download or read book Introduction to Computer Graphics written by Fabio Ganovelli and published by CRC Press. This book was released on 2014-10-17 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Computational Geometry

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Publisher : Springer Science & Business Media
ISBN 13 : 1461210984
Total Pages : 413 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computational Geometry by : Franco P. Preparata

Download or read book Computational Geometry written by Franco P. Preparata and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799814807
Total Pages : 385 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education by : Keengwe, Jared

Download or read book Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.

Computer Graphics and Geometric Modeling

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Publisher : Springer Science & Business Media
ISBN 13 : 1461215048
Total Pages : 862 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computer Graphics and Geometric Modeling by : David Salomon

Download or read book Computer Graphics and Geometric Modeling written by David Salomon and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.