Predator's Game-Changing Designs

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Author :
Publisher : IAP
ISBN 13 : 1607522659
Total Pages : 247 pages
Book Rating : 4.6/5 (75 download)

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Book Synopsis Predator's Game-Changing Designs by : George B. Graen

Download or read book Predator's Game-Changing Designs written by George B. Graen and published by IAP. This book was released on 2009-10-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the tried and true formula for an organization’s performance (its game plan) begins to fail, it must change its game or become obsolete. Publicly recognizing that the old formula is becoming less useful and a new formula must be developed and implemented is difficult for most stakeholders, but for survival the stages of grief must be endured and the conclusion accepted. Moreover, the romance of the “grand old formula” must be overcome by the realization that a new and more attractive formula must be invented or found to replace it. The fate of thousands of organizations that did not change their games when WalMart came to town bears witness to the Iron Law of Capitalistic Markets: “Change your game when necessary to remain competitive”. As Mr. Sam Walton told my son, Mike, stay the course as long as you can, but be willing to change it when it’s not working. Clearly, Mr. Sam’s protégés got the message. This book describes game-changing designs using the latest research-based strategies for inside organizational participants from CEOs, Boards of Directors, top, middle and lower managers and participants, and those people outside with a stake in its continued performance. We have had the unique opportunity to understand from the “inside-out” both Mr. Sam Walton’s miracle at WalMart and the great turnaround at Cincinnati’s Procter and Gamble over the last 15 plus years. We conclude from these studies that Mr. Sam has become a modern patron saint of American game-changers. WalMart has been seen by most business reviewers as a clear business case study of a “stay the course” formula of “lowest price” for the customer, but our research shows that Mr. Sam created a “game-changing design culture”. Yes, Mr. Sam began to build his juggernaut using a “lowest price” strategy that changed the game by “shock and awe” strategies in small markets. Moreover, Mr. Sam next changed the game by employing advanced information technology to reduce supply chain costs and go international. Later, Mr. Sam changed the game again by partnering with his reluctant vendors and requiring that most large suppliers maintain a permanent WalMart team near WalMart headquarters in Bentonville, Arkansas. Later, Mr. Scott, the CEO successor to Mr. Sam, changed the game again by “going green”. In addition, the effective integrative partnering with originally adversarial supplier teams by Mike Graen’s coaches set of new standard for inter-organizational cooperation. Mr. Sam’s legacy continues to inspire new game-changing designs across many different kinds of organizations in America and beyond. Once CEOs understand that their competition is as bright and hard working as they and they need to leap-frog to new games, Mr. Sam’s examples of carefully designed and implemented game-changing research-based innovations become their bible. As our domestic and international markets have become increasingly discontinuous and what worked yesterday doesn’t work today, our CEOs should look to Mr. Sam’s approach that changed the game before his competitors many times.

Predator's Game-changing Designs

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Author :
Publisher : Information Age Pub Incorporated
ISBN 13 : 9781607521518
Total Pages : 232 pages
Book Rating : 4.5/5 (215 download)

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Book Synopsis Predator's Game-changing Designs by : George B. Graen

Download or read book Predator's Game-changing Designs written by George B. Graen and published by Information Age Pub Incorporated. This book was released on 2009 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: A volume in LMX Leadership: The Series Series Editor George B. Graen, University of Illinois at Urbana-Champaign (Retired) When the tried and true formula for an organization's performance (its game plan) begins to fail, it must change its game or become obsolete. Publicly recognizing that the old formula is becoming less useful and a new formula must be developed and implemented is difficult for most stakeholders, but for survival the stages of grief must be endured and the conclusion accepted. Moreover, the romance of the "grand old formula" must be overcome by the realization that a new and more attractive formula must be invented or found to replace it. The fate of thousands of organizations that did not change their games when WalMart came to town bears witness to the Iron Law of Capitalistic Markets: "Change your game when necessary to remain competitive." As Mr. Sam Walton told my son, Mike, stay the course as long as you can, but be willing to change it when it's not working. Clearly, Mr. Sam's proteges got the message. This book describes game-changing designs using the latest research-based strategies for inside organizational participants from CEOs, Boards of Directors, top, middle and lower managers and participants, and those people outside with a stake in its continued performance. We have had the unique opportunity to understand from the "inside-out" both Mr. Sam Walton's miracle at WalMart and the great turnaround at Cincinnati's Procter and Gamble over the last 15 plus years. We conclude from these studies that Mr. Sam has become a modern patron saint of American game-changers. WalMart has been seen by most business reviewers as a clear business case study of a "stay the course" formula of "lowest price" for the customer, but our research shows that Mr. Sam created a "game-changing design culture." Yes, Mr. Sam began to build his juggernaut using a "lowest price" strategy that changed the game by "shock and awe" strategies in small markets. Moreover, Mr. Sam next changed the game by employing advanced information technology to reduce supplychain costs and go international. Later, Mr. Sam changed the game again by partnering with his reluctant vendors and requiring that most large suppliers maintain a permanent WalMart team near WalMart headquarters in Bentonville, Arkansas. Later, Mr. Scott, the CEO successor to Mr. Sam, changed the game again by "going green." In addition, the effective integrative partnering with originally adversarial supplier teams by Mike Graen's coaches set of new standard for inter-organizational cooperation. Mr. Sam's legacy continues to inspire new game-changing designs across many different kinds of organizations in America and beyond. Once CEOs understand that their competition is as bright and hard working as they and they need to leap-frog to new games, Mr. Sam's examples of carefully designed and implemented game-changing research-based innovations become their bible. As our domestic and international markets have become increasingly discontinuous and what worked yesterday doesn't work today, our CEOs should look to Mr. Sam's approach that changed the game before his competitors many times."

Millennial Spring

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Author :
Publisher : IAP
ISBN 13 : 1623967465
Total Pages : 309 pages
Book Rating : 4.6/5 (239 download)

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Book Synopsis Millennial Spring by : Miram Grace

Download or read book Millennial Spring written by Miram Grace and published by IAP. This book was released on 2014-06-01 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our corporate dominated world is resisting the best efforts of the “under 30s” to shape it into the information age. This eBook contains information about what the careers of the “under 30s” corporation will become. This was done examining recent trends in careers of “growing-tip” companies like Apple, Boeing, Microsoft and US and international design schools. The world of careers is changing fast, and the millennials – the generation of people who became adults around 2000, or in the decade or so after – have been right in the middle of it. From Independence Square in Kyiv to the streets of Caracas, from Taksim Square in Istanbul to Zuccoti Park in New York, and from Silicon Valley to Wall Street, it’s the 30-and-under crowd courageously leading the quest for different ways. Less invested in past approaches, tech-savvy to a fault, and painfully aware of the challenges left to them by earlier generations, they’re not willing to “settle” – to make the same compromises (and mistakes) they think their parents made. And although they sometimes get rapped for being self-centered, all the evidence I see – and I’ve taught thousands of them on two continents, and even have one in my own family -- suggests that the millennials represent real hope for the future. Please consider this a call to all millennials – here, in the pages of this book, are some of the means. Get out there and create the under-30s revolution. Solve the problems your parents couldn’t. Do it together, with a conscientious eye to what works for all involved. Get out there and save the world.

The Oxford Handbook of Leadership

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Author :
Publisher : Oxford University Press
ISBN 13 : 0195398793
Total Pages : 501 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis The Oxford Handbook of Leadership by : Michael G. Rumsey

Download or read book The Oxford Handbook of Leadership written by Michael G. Rumsey and published by Oxford University Press. This book was released on 2013 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book both acknowledges the complexity emerging from the three main components of leadership--the leader, the led, and the environment--while providing a sound, foundational structure in which the complexity of this area of study can be better understood.

The Social Process of Lobbying

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Author :
Publisher : Routledge
ISBN 13 : 1317928245
Total Pages : 243 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis The Social Process of Lobbying by : John C. Scott

Download or read book The Social Process of Lobbying written by John C. Scott and published by Routledge. This book was released on 2014-12-05 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite a wealth of theorizing and research about each concept, lobbying and norms still raise a number of interesting issues. Why do lobbyists and politicians engage in cooperative behavior? How does cooperative behavior in lobbying affect policy making? If democratic participation is good, why do we view lobbying as bad? Lobbying engenders debate about its effects on the political process and on policy development. Sociologists and other social scientists remain concerned about how norms emerge, the content of norms, how widely they are distributed, and how they are enforced. Political scientists study how interest groups work together and influence the political process. Based on the experience of the author, a former lobbyist, this book looks at the social norms of lobbying and how such norms work in a general framework of other norms and legal institutions in the political process. In developing this argument, John C. Scott claims that: Embedded social relationships and trust-based social norms underpin everyday interactions among policy actors. These relationships and norms have concrete impacts on the policy making process. Social relationships and norms inhibit participation in the political process by outside actors. The investigation is conducted through an innovative theoretical framework, combining existing theoretical perspectives from different disciplines, and using a variety of data and methods, including longitudinal quantitative and social network data, interviews with lobbyists, activists, and policymakers, and anecdotal and historical examples. The Social Process of Lobbying provides refreshingly new empirical evidence and theoretical analysis on how networks of trust are neither all good nor all bad but are ambivalent: they can both improve policy and fuel collusion.

Game Mechanics

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Author :
Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Level Up! The Guide to Great Video Game Design

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Author :
Publisher : Henry Harvin
ISBN 13 : 8196413963
Total Pages : 751 pages
Book Rating : 4.1/5 (964 download)

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Book Synopsis Level Up! The Guide to Great Video Game Design by : Henry Harvin

Download or read book Level Up! The Guide to Great Video Game Design written by Henry Harvin and published by Henry Harvin. This book was released on 2023-10-04 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.

Swipe This!

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119940532
Total Pages : 384 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis Swipe This! by : Scott Rogers

Download or read book Swipe This! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2012-05-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.

Advanced Game Design

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134669452
Total Pages : 624 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Advanced Game Design by : Michael Sellers

Download or read book Advanced Game Design written by Michael Sellers and published by Addison-Wesley Professional. This book was released on 2017-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Game Changer

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Author :
Publisher :
ISBN 13 : 9781934753477
Total Pages : 248 pages
Book Rating : 4.7/5 (534 download)

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Book Synopsis Game Changer by : Blane Chocklett

Download or read book Game Changer written by Blane Chocklett and published by . This book was released on 2020-11 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Changer flies have completely revolutionized how fly anglers approach pressured and wary fish around the world. Tied on a series of interconnecting spines, these flies can be drawn through the water with a serpentine swimming action or made to glide and jacknife in the water with hard strips--movements that predatory fish find irresistible. In this book, from one of the most creative and visionary minds in fly tying and fly fishing, author Blane Chocklett shares his tips and techniques for getting maximum movement out of these flies, both at the vise and on the water. In addition to covering popular patterns such as the Finesse Changer and Feather Game Changer, Chocklett traces the evolution of his search for the ultimate pattern, and takes readers along his journey of discovery, by beginning with his Gummy Minnow and ending the book with perhaps the most effective fly ever designed for apex predators, the Hybrid Changer. - Step-by-step tying instructions for 20 flies - Chapter covering hooks, shanks, brushes, and other critical materials - Fishing techniques, including tips on retrieves and casting large flies - Close-ups of Chocklett's favorite patterns - Detailed information on building brushes

Videogame Sciences and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 3031514521
Total Pages : 347 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Videogame Sciences and Arts by : Liliana Vale Costa

Download or read book Videogame Sciences and Arts written by Liliana Vale Costa and published by Springer Nature. This book was released on 2024-01-02 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

The Ultimate History of Video Games, Volume 1

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Author :
Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Game User Experience And Player-Centered Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3030376435
Total Pages : 490 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan

Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Biomimicry for Optimization, Control, and Automation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846280699
Total Pages : 926 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Biomimicry for Optimization, Control, and Automation by : Kevin M. Passino

Download or read book Biomimicry for Optimization, Control, and Automation written by Kevin M. Passino and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biomimicry uses our scienti?c understanding of biological systems to exploit ideas from nature in order to construct some technology. In this book, we focus onhowtousebiomimicryof the functionaloperationofthe “hardwareandso- ware” of biological systems for the development of optimization algorithms and feedbackcontrolsystemsthatextendourcapabilitiestoimplementsophisticated levels of automation. The primary focus is not on the modeling, emulation, or analysis of some biological system. The focus is on using “bio-inspiration” to inject new ideas, techniques, and perspective into the engineering of complex automation systems. There are many biological processes that, at some level of abstraction, can berepresentedasoptimizationprocesses,manyofwhichhaveasa basicpurpose automatic control, decision making, or automation. For instance, at the level of everyday experience, we can view the actions of a human operator of some process (e. g. , the driver of a car) as being a series of the best choices he or she makes in trying to achieve some goal (staying on the road); emulation of this decision-making process amounts to modeling a type of biological optimization and decision-making process, and implementation of the resulting algorithm results in “human mimicry” for automation. There are clearer examples of - ological optimization processes that are used for control and automation when you consider nonhuman biological or behavioral processes, or the (internal) - ology of the human and not the resulting external behavioral characteristics (like driving a car). For instance, there are homeostasis processes where, for instance, temperature is regulated in the human body.

Encyclopedia of Animal Behavior

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Author :
Publisher : Elsevier
ISBN 13 : 0080453376
Total Pages : 2662 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Encyclopedia of Animal Behavior by :

Download or read book Encyclopedia of Animal Behavior written by and published by Elsevier. This book was released on 2009-04-01 with total page 2662 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Animal Behavior, Three Volume Set has engaged with great success the efforts of many of the best behavioral biologists of the 21st century. Section editors drawn from the most accomplished behavioral scientists of their generation have enrolled an international cast of highly respected thinkers and writers all of whom have taken great care and joy in illuminating every imaginable corner of animal behavior. This comprehensive work covers not only the usual topics such as communication, learning, sexual selection, navigation, and the history of the field, but also emerging topics in cognition, animal welfare, conservation, and applications of animal behavior. The large section on animal cognition brings together many of the world's experts on the subject to provide a comprehensive overview of this rapidly developing area. Chapters relating to animal welfare give a full view of behavioral interactions of humans with companion animals, farm animals, and animals in the wild. The key role of animal behavior in conservation biology receives broad attention, including chapters on topics such as the effects of noise pollution, captive breeding, and how the behavioral effects of parasites interacts with conservation issues. Animal behavior in environmental biology is highlighted in chapters on the effects of endocrine disruptors on behavior and a large number of chapters on key species, such as wolves, chimpanzees, hyenas and sharks. Clear, accessible writing complements a wealth of information for undergraduate college students about the essential concepts of animal behavior and the application of those concepts across the field. In-depth coverage of concepts, methods, and exemplar organisms serves the needs of graduate students and professionals in the field. From the use of behavior in assessing the welfare of pigs to the social behavior of insects, from animal empathy to bat brains, this authoritative reference, with its in-depth introductory articles, rich array of illustrations, interactive cross-referenced links, and numerous suggested readings, can guide the student or the professional to an expanded appreciation of the far-flung world of animal behavior. An invaluable tool for teaching and a source of enrichment and detail for any topic covered in an animal behavior course, the Encyclopedia of Animal Behavior is the definitive reference work in its field and will be for years to come. Comprehensive work which covers the usual topics along with emerging areas of animal behavior This encyclopedia contains clear, accessible writing and is well illustrated, including an online video, complimenting a wealth of information As an online reference, this work will be subject to period updating. This ensures that the work always remains current Contains in-depth introductions to the material that make each well-illustrated section come alive with the best the new content the discipline has to offer Glossary includes a compendium of behavioral terms that form a succinct mosaic of virtually every concept and phenomenon related to animal behavior Section editors, drawn from around the world, represent the best and the brightest among today's behavioral biologists and have recruited a broad range of internationally recognized experts Editors-in-Chief are experienced scientists and writers who between them have authored or edited eight books and teach courses in animal behavior at their respective universities

Regenerative Development and Design

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118972929
Total Pages : 272 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Regenerative Development and Design by : Regenesis Group

Download or read book Regenerative Development and Design written by Regenesis Group and published by John Wiley & Sons. This book was released on 2016-08-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of sustainability, with a practical framework for integration Regenerative Development and Design takes sustainability to the next level, and provides a framework for incorporating regenerative design principles into your current process. The Regenesis Group is a coalition of experienced design, land-use, planning, business, and development professionals who represent the forefront of the movement; in this book, they explain what regenerative development is, how and why it works, and how you can incorporate the fundamental principles into your practice. A clear, focused framework shows you how to merge regenerative concepts with your existing work, backed by numerous examples that guide practical application while illustrating regenerative design and development in action. As the most comprehensive and systemic approach to regenerative development, this book is a must-have resource for architects, planners, and designers seeking the next step in sustainability. Regenerative design and development positions humans as co-creative and mutually-evolving participants in an ecosystem—not just a built environment. This book describes how to bring that focus to your design from the earliest stages. Understand the fundamentals of regenerative design and development Learn how regenerative development contributes to sustainability Integrate regenerative development concepts into practice Examine sample designs that embody the regenerative concept To create a design with true sustainability, considerations must extend far beyond siting, materials, and efficiency. Designers must look at the place, it's inhabitants, and the purpose—the whole living ecosystem—and proceed with their work from that more humbling perspective. The finished product should itself be an ecosystem and sustainable economy, which is the root of the regenerative development approach. Sustainability has evolved, and the designer's responsibility has increased in kind. Regenerative Development and Design provides an authoritative resource for those ready to take the next step forward.

A Conceptual Change Rationale for the Design and Classroom Implementation of Biomap

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Author :
Publisher :
ISBN 13 :
Total Pages : 1224 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis A Conceptual Change Rationale for the Design and Classroom Implementation of Biomap by : Sharolyn Joy Belzer

Download or read book A Conceptual Change Rationale for the Design and Classroom Implementation of Biomap written by Sharolyn Joy Belzer and published by . This book was released on 1995 with total page 1224 pages. Available in PDF, EPUB and Kindle. Book excerpt: