Unity Multiplayer Games

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849692335
Total Pages : 242 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity Multiplayer Games by : Alan R. Stagner

Download or read book Unity Multiplayer Games written by Alan R. Stagner and published by Packt Publishing Ltd. This book was released on 2013-12-20 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

Unity Multiplayer Games

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849692328
Total Pages : 242 pages
Book Rating : 4.6/5 (923 download)

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Book Synopsis Unity Multiplayer Games by : Alan Stagner

Download or read book Unity Multiplayer Games written by Alan Stagner and published by Packt Pub Limited. This book was released on 2013-11 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

Building Multiplayer Games in Unity

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Author :
Publisher : Apress
ISBN 13 : 9781484274736
Total Pages : 235 pages
Book Rating : 4.2/5 (747 download)

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Book Synopsis Building Multiplayer Games in Unity by : Dylan Engelbrecht

Download or read book Building Multiplayer Games in Unity written by Dylan Engelbrecht and published by Apress. This book was released on 2021-12-04 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. What You Will Learn ● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals Who Is This Book For Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.

Unity Networking Fundamentals

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Author :
Publisher : Apress
ISBN 13 : 9781484273579
Total Pages : 266 pages
Book Rating : 4.2/5 (735 download)

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Book Synopsis Unity Networking Fundamentals by : Sloan Kelly

Download or read book Unity Networking Fundamentals written by Sloan Kelly and published by Apress. This book was released on 2021-11-14 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

Multiplayer Game Programming

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134034341
Total Pages : 720 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Multiplayer Game Programming by : Josh Glazer

Download or read book Multiplayer Game Programming written by Josh Glazer and published by Addison-Wesley Professional. This book was released on 2015-11-20 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Entromancy

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Publisher :
ISBN 13 : 9780692563847
Total Pages : 258 pages
Book Rating : 4.5/5 (638 download)

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Book Synopsis Entromancy by : M. Farzan

Download or read book Entromancy written by M. Farzan and published by . This book was released on 2015-11-02 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of NIGHT, a paramilitary force created to contain and control this new perceived threat, but he soon learns that not all within his organization is as it seems. A botched mission turns out to be the least of his troubles, when he unearths a plot that threatens the uneasy truce between the aurics and humans of San Francisco, and centers on a form of magic that toys with the very fabric of the universe: Entromancy.

Building a Game with Unity and Blender

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785280740
Total Pages : 250 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building a Game with Unity and Blender by : Lee Zhi Eng

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2015-11-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Mobile Game Development with Unity

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491922370
Total Pages : 463 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Mobile Game Development with Unity by : Jonathon Manning

Download or read book Mobile Game Development with Unity written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2017-08-02 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Building Multiplayer Games in Unity

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Publisher :
ISBN 13 : 9781484274750
Total Pages : 0 pages
Book Rating : 4.2/5 (747 download)

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Book Synopsis Building Multiplayer Games in Unity by : Dylan Engelbrecht

Download or read book Building Multiplayer Games in Unity written by Dylan Engelbrecht and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Building an RPG with Unity 2018

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788626990
Total Pages : 361 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Building an RPG with Unity 2018 by : Vahé Karamian

Download or read book Building an RPG with Unity 2018 written by Vahé Karamian and published by Packt Publishing Ltd. This book was released on 2018-07-30 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

Unity Android Game Development by Example Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692076
Total Pages : 320 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity Android Game Development by Example Beginner's Guide by : Thomas Finnegan

Download or read book Unity Android Game Development by Example Beginner's Guide written by Thomas Finnegan and published by Packt Publishing Ltd. This book was released on 2013-12-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity 4.x Game Development by Example Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184969527X
Total Pages : 572 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 4.x Game Development by Example Beginner's Guide by : Ryan Henson Creighton

Download or read book Unity 4.x Game Development by Example Beginner's Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Massively Multiplayer Game Programming With Unity 3d and Mirror

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Publisher :
ISBN 13 : 9780228844105
Total Pages : 512 pages
Book Rating : 4.8/5 (441 download)

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Book Synopsis Massively Multiplayer Game Programming With Unity 3d and Mirror by : Chihming Chiu

Download or read book Massively Multiplayer Game Programming With Unity 3d and Mirror written by Chihming Chiu and published by . This book was released on 2021-05-28 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, online gaming has become a multi-billion-dollar industry, but in the past, it took a lot of time and manpower to develop an MMOG (massively multiplayer online game). This is because MMOG is a very complex system, and the development of a fastpaced online action game requires further technical considerations. After reading books and tutorials related to online game design, many readers are still unable to develop a multiplayer online game because the current books on the market are all focused on the technical discussion, but lack a complete and coherent example. This book adopts a new way to explore this complex topic; that is, a working online game example is focused and comes with programming details to verify the theoretical discussion. The reason why it can be presented in this way is based on my work over a decade as both a professional game developer and a lecturer of multimedia and game development at several universities in Taiwan. Over the years, our team has accumulated experience and achievements in making online games, and obtained good results in related online game-design competitions. This book aims to share our experience with anyone interesting in making MMOGs. If you have some experience in any programming language and want to know how to implement a massively multiplayer online game, this book is perfect for you. In the first part of this book, the essentials of the C# programming language, which is currently the main script language of the Unity game engine, is covered, followed by exploring the C# Object-Oriented Programming techniques required in the later chapters. After you become familiar with programming in C#, further examples are provided in the rest of this book to guide you to build and host an MMOG. If you are an experienced Unity game developer who is interesting in MMOG development, this book is also useful. C# network and multithreaded programming are introduced in the second part to help the readers understanding the fundamentals in the network library, like the UNet or Mirror used in this book. Also, a dedicated chapter for mobile online game development covers the details of porting your MMOG to the largest gaming platform. Through the provided working examples, you'll not only understand the details in implementing an MMOG but also can apply the techniques presented in this book to the other networking libraries or game engines.

Unity Game Development Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 9781847198198
Total Pages : 298 pages
Book Rating : 4.1/5 (981 download)

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Book Synopsis Unity Game Development Essentials by : Will Goldstone

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Learning 2D Game Development with Unity

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133523403
Total Pages : 376 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Learning 2D Game Development with Unity by : Matthew Johnson

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson and published by Addison-Wesley Professional. This book was released on 2014-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Unity Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785286803
Total Pages : 286 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2015-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.