Research and Development in Art, Design and Creativity

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Author :
Publisher : Springer
ISBN 13 : 3319330055
Total Pages : 87 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Research and Development in Art, Design and Creativity by : Rae Earnshaw

Download or read book Research and Development in Art, Design and Creativity written by Rae Earnshaw and published by Springer. This book was released on 2016-07-12 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

Technology, Design and the Arts - Opportunities and Challenges

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Author :
Publisher : Springer Nature
ISBN 13 : 3030420973
Total Pages : 392 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

Download or read book Technology, Design and the Arts - Opportunities and Challenges written by Rae Earnshaw and published by Springer Nature. This book was released on 2020-06-22 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

The Art of Critical Making

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111876403X
Total Pages : 272 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis The Art of Critical Making by : Rosanne Somerson

Download or read book The Art of Critical Making written by Rosanne Somerson and published by John Wiley & Sons. This book was released on 2013-09-11 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the world's leading approach to art and design taught at Rhode Island School of Design At Rhode Island School of Design students are immersed in a culture where making questions, ideas, and objects, using and inventing materials, and activating experience all serve to define a form of critical thinking—albeit with one's hands—i.e. "critical making." The Art of Critical Making, by RISD faculty and staff, describes fundamental aspects of RISD's approach to "critical making" and how this can lead to innovation. The process of making taught at RISD is deeply introspective, passionate, and often provocative. This book illuminates how RISD nurtures the creative process, from brief or prompt to outcome, along with guidance on the critical questions and research that enable making great works of art and design. Explores the conceptual process, idea research, critical questions, and iteration that RISD faculty employ to educate students to generate thoughtful work Authors are from the faculty and staff of the Rhode Island School of Design, which consistently ranks as the number one fine arts and design college in the United States The Art of Critical Making shows you how context, materials, thought processes, and self-evaluation are applied in this educational environment to prepare creative individuals to produce dynamic, memorable, and meaningful works.

Research and Development in the Academy, Creative Industries and Applications

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Author :
Publisher : Springer
ISBN 13 : 3319540815
Total Pages : 104 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Research and Development in the Academy, Creative Industries and Applications by : Rae Earnshaw

Download or read book Research and Development in the Academy, Creative Industries and Applications written by Rae Earnshaw and published by Springer. This book was released on 2017-03-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

Creativity in Art, Design and Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 3031248694
Total Pages : 131 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Creativity in Art, Design and Technology by : Susan Liggett

Download or read book Creativity in Art, Design and Technology written by Susan Liggett and published by Springer Nature. This book was released on 2023-03-31 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

Research and Development in Digital Media

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Author :
Publisher : Springer
ISBN 13 : 3319730800
Total Pages : 86 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Research and Development in Digital Media by : Rae Earnshaw

Download or read book Research and Development in Digital Media written by Rae Earnshaw and published by Springer. This book was released on 2018-01-30 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw’s fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.

Art, Design and Technology: Collaboration and Implementation

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Author :
Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 87 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Visualizing Research

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Author :
Publisher : Routledge
ISBN 13 : 1317001095
Total Pages : 230 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis Visualizing Research by : Carole Gray

Download or read book Visualizing Research written by Carole Gray and published by Routledge. This book was released on 2016-02-11 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizing Research guides postgraduate students in art and design through the development and implementation of a research project, using the metaphor of a 'journey of exploration'. For use with a formal programme of study, from masters to doctoral level, the book derives from the creative relationship between research, practice and teaching in art and design. It extends generic research processes into practice-based approaches more relevant to artists and designers, introducing wherever possible visual, interactive and collaborative methods. The Introduction and Chapter 1 'Planning the Journey' define the concept and value of 'practice-based' formal research, tracking the debate around its development and explaining key concepts and terminology. ’Mapping the Terrain’ then describes methods of contextualizing research in art and design (the contextual review, using reference material); ’Locating Your Position’ and ’Crossing the Terrain’ guide the reader through the stages of identifying an appropriate research question and methodological approach, writing the proposal and managing research information. Methods of evaluation and analysis are explored, and of strategies for reporting and communicating research findings are suggested. Appendices and a glossary are also included. Visualizing Research draws on the experience of researchers in different contexts and includes case studies of real projects. Although written primarily for postgraduate students, research supervisors, managers and academic staff in art and design and related areas, such as architecture and media studies, will find this a valuable research reference. An accompanying website www.visualizingresearch.info includes multimedia and other resources that complement the book.

Artscience

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Publisher : Harvard University Press
ISBN 13 : 0674263200
Total Pages : 206 pages
Book Rating : 4.6/5 (742 download)

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Book Synopsis Artscience by : David Edwards

Download or read book Artscience written by David Edwards and published by Harvard University Press. This book was released on 2010-03-20 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientists are famous for believing in the proven and peer-accepted, the very ground that pioneering artists often subvert; they recognize correct and incorrect where artists see only true and false. And yet in some individuals, crossover learning provides a remarkable kind of catalyst to innovation that sparks the passion, curiosity, and freedom to pursue--and to realize--challenging ideas in culture, industry, society, and research. This book is an attempt to show how innovation in the "post-Google generation" is often catalyzed by those who cross a conventional line so firmly drawn between the arts and the sciences. David Edwards describes how contemporary creators achieve breakthroughs in the arts and sciences by developing their ideas in an intermediate zone of human creativity where neither art nor science is easily defined. These creators may innovate in culture, as in the development of new forms of music composition (through use of chaos theory), or, perhaps, through pioneering scientific investigation in the basement of the Louvre. They may innovate in research institutions, society, or industry, too. Sometimes they experiment in multiple environments, carrying a single idea to social, industrial, and cultural fruition by learning to view traditional art-science barriers as a zone of creativity that Edwards calls artscience. Through analysis of original stories of artscience innovation in France, Germany, and the United States, he argues for the development of a new cultural and educational environment, particularly relevant to today's need to innovate in increasingly complex ways, in which artists and scientists team up with cultural, industrial, social, and educational partners.

Arts, Research, Innovation and Society

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Author :
Publisher : Springer
ISBN 13 : 3319099094
Total Pages : 297 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Arts, Research, Innovation and Society by : Gerald Bast

Download or read book Arts, Research, Innovation and Society written by Gerald Bast and published by Springer. This book was released on 2014-11-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores – at the macro, meso and micro levels and in terms of qualitative as well as quantitative studies – theories, policies and practices about the contributions of artistic research and innovations towards defining new forms of knowledge, knowledge production, as well as knowledge diffusion, absorption and use. Artistic research, artistic innovations and arts-based innovations have been major transformers, as well as disruptors, of the ways in which societies, economies, and political systems perform. Ramifications here refer to the epistemic socio-economic, socio-political and socio-technical base and aesthetic considerations on the one hand, as well as to strategies, policies, and practices on the other, including sustainable enterprise excellence, considerations in the context of knowledge economies, societies and democracies. Creativity in general, and the arts in particular, are increasingly recognized as drivers of cultural, economic, political, social, and scientific innovation and development. This book examines how one could derive and develop insights in these areas from the four vantage points of Arts, Research, Innovation and Society. Among the principal questions that are examined include: - Could and should artists be researchers? - How are the systems of the Arts and Sciences connected and/or disconnected? - What is the impact of the arts in societal development? - How are the Arts interrelated with the mechanisms of generating social, scientific and economic innovation? As the inaugural book in the Arts, Research, Innovation and Society series, this book uses a thematically wide spectrum that serves as a general frame of reference for the entire series of books to come.

Research in the Creative and Media Arts

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Author :
Publisher : Routledge
ISBN 13 : 0429959419
Total Pages : 348 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Research in the Creative and Media Arts by : Desmond Bell

Download or read book Research in the Creative and Media Arts written by Desmond Bell and published by Routledge. This book was released on 2019-04-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Research in the Creative and Media Arts, Desmond Bell looks at contemporary art and design practice, arguing that research activity is now a vital part of the creative dynamic. Today, creative arts and media students are expected to develop a range of research competencies and critical capacities in their creative project work. This book plots the basis for a research culture in the creative and media arts. It provides an illuminating genealogy of artistic research, revealing the intimate connections between art and science over the centuries and identifying some of the founding figures of practice-based artistic research. Bell explores the research that artists undertake through a number of case studies, talking to a range of contemporary artists and media makers about their work and the role research plays in this. He also traces the dialogues between art practice and a range of other humanity disciplines, such as history, anthropology and critical theory. His analysis reveals how contemporary art practice is now so locked into a set of interlocutions about process and purpose that it increasingly resembles a research practice in and of itself. Research in the Creative and Media Arts is a comprehensive overview of the relationship between research and practice that is ideal for undergraduate and postgraduate students, as well as researchers in the fields of art and design, art history and visual culture.

State of the Art in Digital Media and Applications

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Author :
Publisher : Springer
ISBN 13 : 3319614096
Total Pages : 86 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis State of the Art in Digital Media and Applications by : Rae Earnshaw

Download or read book State of the Art in Digital Media and Applications written by Rae Earnshaw and published by Springer. This book was released on 2017-08-25 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.

Projective Processes and Neuroscience in Art and Design

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Author :
Publisher : IGI Global
ISBN 13 : 1522505113
Total Pages : 290 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Projective Processes and Neuroscience in Art and Design by : Zuanon, Rachel

Download or read book Projective Processes and Neuroscience in Art and Design written by Zuanon, Rachel and published by IGI Global. This book was released on 2016-07-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent advances in neuroscience suggest that the human brain is particularly well-suited to design things: concepts, tools, languages and places. Current research even indicates that the human brain may indeed have evolved to be creative, to imagine new ideas, to put them into practice, and to critically analyze their results. Projective Processes and Neuroscience in Art and Design provides a forum for discussion relating to the intersection of projective processes and cognitive neuroscience. This innovative publication offers a neuroscientific perspective on the roles and responsibilities of designers, artists, and architects, with relation to the products they design. Expanding on current research in the areas of sensor-perception, cognition, creativity, and behavioral processes, this publication is designed for use by researchers, professionals, and graduate-level students working and studying the fields of design, art, architecture, neuroscience, and computer science.

Modeling Creativity and Knowledge-Based Creative Design

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Author :
Publisher : Psychology Press
ISBN 13 : 1134771339
Total Pages : 366 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Modeling Creativity and Knowledge-Based Creative Design by : John S. Gero

Download or read book Modeling Creativity and Knowledge-Based Creative Design written by John S. Gero and published by Psychology Press. This book was released on 2013-05-13 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

The Design Imperative

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Author :
Publisher : Springer
ISBN 13 : 3319785680
Total Pages : 239 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis The Design Imperative by : Steven Chen

Download or read book The Design Imperative written by Steven Chen and published by Springer. This book was released on 2018-05-26 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how to optimize design management processes in order to produce innovation within organizations. It first looks at how to harvest a culture of design and then examines topics specific to product and service design. Individual chapters provide anecdotes drawn from leading design-oriented firms, and best practices based on cutting-edge, scientific research. This book's unique blend of theory and application will offer students, scholars, and managers valuable insight on how organizations can revolutionize their design processes and leverage their approach to create groundbreaking products and services.

Design and Creativity

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Author :
Publisher : Berg
ISBN 13 : 1847887090
Total Pages : 288 pages
Book Rating : 4.8/5 (478 download)

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Book Synopsis Design and Creativity by : Guy Julier

Download or read book Design and Creativity written by Guy Julier and published by Berg. This book was released on 2009-08-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and other creative industries not only shape our lives in numerous ways, providing 'cultural' goods such as films, music and magazines, but also shape the look and feel of everyday objects and spaces. The creative industries are also important economically; governments and businesses now make considerable efforts to manage creativity for a range of political and economic ends. Does the management of design conflict with traditional ideas of creative freedom and autonomy? How do government policies and business priorities influence the day-to-day practices of designers? And how far have the processes and purpose of creative work been changed by its new centrality to business and government? Bringing together case studies and material from a range of industries and contexts, as well as a series of interviews with practitioners, Design and Creativity provides a cutting-edge account of key trends in the creative industries at the start of the twenty-first century.

The Art of Innovation

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Author :
Publisher : Crown Currency
ISBN 13 : 0307423867
Total Pages : 326 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis The Art of Innovation by : Tom Kelley

Download or read book The Art of Innovation written by Tom Kelley and published by Crown Currency. This book was released on 2007-12-18 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation. There isn't a business in America that doesn't want to be more creative in its thinking, products, and processes. At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit. IDEO doesn't buy into the myth of the lone genius working away in isolation, waiting for great ideas to strike. Kelley believes everyone can be creative, and the goal at his firm is to tap into that wellspring of creativity in order to make innovation a way of life. How does it do that? IDEO fosters an atmosphere conducive to freely expressing ideas, breaking the rules, and freeing people to design their own work environments. IDEO's focus on teamwork generates countless breakthroughs, fueled by the constant give-and-take among people ready to share ideas and reap the benefits of the group process. IDEO has created an intense, quick-turnaround, brainstorm-and-build process dubbed "the Deep Dive." In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences. Kelley takes the reader through the IDEO problem-solving method: • Carefully observing the behavior or "anthropology" of the people who will be using a product or service • Brainstorming with high-energy sessions focused on tangible results • Quickly prototyping ideas and designs at every step of the way • Cross-pollinating to find solutions from other fields • Taking risks, and failing your way to success • Building a "Greenhouse" for innovation IDEO has won more awards in the last ten years than any other firm of its kind, and a full half-hour Nightline presentation of its creative process received one of the show's highest ratings. The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge, top-rated stars of their industries.