State of the Art in Digital Media and Applications

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Author :
Publisher : Springer
ISBN 13 : 3319614096
Total Pages : 86 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis State of the Art in Digital Media and Applications by : Rae Earnshaw

Download or read book State of the Art in Digital Media and Applications written by Rae Earnshaw and published by Springer. This book was released on 2017-08-25 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.

Cloud Computing and Digital Media

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Author :
Publisher : CRC Press
ISBN 13 : 1466569182
Total Pages : 423 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Cloud Computing and Digital Media by : Kuan-Ching Li

Download or read book Cloud Computing and Digital Media written by Kuan-Ching Li and published by CRC Press. This book was released on 2014-03-07 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie

Research and Development in Digital Media

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Author :
Publisher : Springer
ISBN 13 : 3319730800
Total Pages : 86 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Research and Development in Digital Media by : Rae Earnshaw

Download or read book Research and Development in Digital Media written by Rae Earnshaw and published by Springer. This book was released on 2018-01-30 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw’s fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.

Handbook of Research on Advanced Research Methodologies for a Digital Society

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Publisher : IGI Global
ISBN 13 : 1799884740
Total Pages : 919 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Advanced Research Methodologies for a Digital Society by : Punziano, Gabriella

Download or read book Handbook of Research on Advanced Research Methodologies for a Digital Society written by Punziano, Gabriella and published by IGI Global. This book was released on 2021-09-03 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing research is an ever-changing challenge for social scientists. This challenge is harder than ever today as current societies are changing quickly and in many, sometimes conflicting, directions. Social phenomena, personal interactions, and formal and informal relationships are becoming more borderless and disconnected from the anchors of the offline “reality.” These dynamics are heavily marking our time and are suggesting evolutionary challenges in the ways we know, interpret, and analyze the world. Internet and computer-mediated communication (CMC) is being incorporated into every aspect of daily life, and social life has been deeply penetrated by the internet. This is due to recent technological developments that increase the scope and range of online social spaces and the forms and time of participation such as Web 2.0, which widened the opportunities for user-generated content, the emergence of an “internet of things,” and of ubiquitous mobile devices that make it possible to always be connected. This implies an adjustment to epistemological and methodological stances for conducting social research and an adaption of traditional social research methods to the specificities of online interactions in the digital society. The Handbook of Research on Advanced Research Methodologies for a Digital Society covers the different strands of methods most affected by the change in a digital society and develops a broader theoretical reflection on the future of social research in its challenge to always be fitting, suitable, adaptable, and pertinent to the society to be studied. The chapters are geared towards unlocking the future frontiers and potential for social research in the digital society. They include theoretical, epistemological, and ontological reflections about the digital research methods as well as innovative methods and tools to collect, analyze, and interpret data. This book is ideal for social scientists, practitioners, librarians, researchers, academicians, and students interested in social research methodology and its developments in the digital scenario.

Data Hiding Fundamentals and Applications

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Author :
Publisher : Elsevier
ISBN 13 : 0080488668
Total Pages : 272 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Data Hiding Fundamentals and Applications by : Husrev T. Sencar

Download or read book Data Hiding Fundamentals and Applications written by Husrev T. Sencar and published by Elsevier. This book was released on 2004-09-09 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia technologies are becoming more sophisticated, enabling the Internet to accommodate a rapidly growing audience with a full range of services and efficient delivery methods. Although the Internet now puts communication, education, commerce and socialization at our finger tips, its rapid growth has raised some weighty security concerns with respect to multimedia content. The owners of this content face enormous challenges in safeguarding their intellectual property, while still exploiting the Internet as an important resource for commerce. Data Hiding Fundamentals and Applications focuses on the theory and state-of-the-art applications of content security and data hiding in digital multimedia. One of the pillars of content security solutions is the imperceptible insertion of information into multimedia data for security purposes; the idea is that this inserted information will allow detection of unauthorized usage. Provides a theoretical framework for data hiding, in a signal processing context Realistic applications in secure, multimedia delivery Compression robust data hiding Data hiding for proof of ownership--WATERMARKING Data hiding algorithms for image and video watermarking

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1466661151
Total Pages : 1661 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2014-06-30 with total page 1661 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.

Post-Digital, Post-Internet Art and Education

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Publisher : Springer Nature
ISBN 13 : 3030737705
Total Pages : 308 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Post-Digital, Post-Internet Art and Education by : Kevin Tavin

Download or read book Post-Digital, Post-Internet Art and Education written by Kevin Tavin and published by Springer Nature. This book was released on 2021-06-28 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.

Technology, Design and the Arts - Opportunities and Challenges

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Publisher : Springer Nature
ISBN 13 : 3030420973
Total Pages : 392 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

Download or read book Technology, Design and the Arts - Opportunities and Challenges written by Rae Earnshaw and published by Springer Nature. This book was released on 2020-06-22 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Handbook of Multimedia for Digital Entertainment and Arts

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387890246
Total Pages : 764 pages
Book Rating : 4.3/5 (878 download)

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Book Synopsis Handbook of Multimedia for Digital Entertainment and Arts by : Borko Furht

Download or read book Handbook of Multimedia for Digital Entertainment and Arts written by Borko Furht and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Digital Art Therapy

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Publisher : Jessica Kingsley Publishers
ISBN 13 : 1784501603
Total Pages : 232 pages
Book Rating : 4.7/5 (845 download)

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Book Synopsis Digital Art Therapy by : Rick Garner

Download or read book Digital Art Therapy written by Rick Garner and published by Jessica Kingsley Publishers. This book was released on 2016-11-21 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering the latest advances and developments in the arena of digital media, this book explores current materials, methods and applications of digital technology in art therapy. It looks thoroughly at the many potential uses and benefits of digital technology in art therapy practice, including the use of stop motion animation and therapeutic light painting photography. A worked example of how digital art therapy can be used in the treatment of traumatic brain injury is also included. The book explores innovative therapeutic uses of digital technologies such as gaming and virtual worlds. Contributions from experienced art therapists address professional and ethical issues, from the sensory qualities of digital media and their effects in practice, to identifying and using developmentally appropriate technologies. As art therapy programs increasingly recognize the importance of using digital media, this cutting-edge guide provides all the necessary knowledge to incorporate this emerging field into practice.

Digital Media: The Future

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136462
Total Pages : 329 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Digital Media: The Future by : John Vince

Download or read book Digital Media: The Future written by John Vince and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Introduction to Art: Design, Context, and Meaning

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Author :
Publisher : Good Press
ISBN 13 :
Total Pages : 614 pages
Book Rating : 4.8/5 (596 download)

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Book Synopsis Introduction to Art: Design, Context, and Meaning by : Pamela Sachant

Download or read book Introduction to Art: Design, Context, and Meaning written by Pamela Sachant and published by Good Press. This book was released on 2023-11-27 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

Teaching Civic Participation with Digital Media in Art Education

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Publisher : Taylor & Francis
ISBN 13 : 1000932559
Total Pages : 191 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Teaching Civic Participation with Digital Media in Art Education by : Michelle Bae-Dimitriadis

Download or read book Teaching Civic Participation with Digital Media in Art Education written by Michelle Bae-Dimitriadis and published by Taylor & Francis. This book was released on 2023-08-28 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Digital Media Foundations

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Publisher : Routledge
ISBN 13 : 9780415787307
Total Pages : 384 pages
Book Rating : 4.7/5 (873 download)

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Book Synopsis Digital Media Foundations by : Richard Lewis

Download or read book Digital Media Foundations written by Richard Lewis and published by Routledge. This book was released on 2020-07-06 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully-updated and comprehensive, this second edition is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution and potential applications. The book also explains important, relevant technologies - such as digitizing tablets, cloud storage, and 3D printers - as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text's software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

3D Imaging—Multidimensional Signal Processing and Deep Learning

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Publisher : Springer Nature
ISBN 13 : 9811924481
Total Pages : 262 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis 3D Imaging—Multidimensional Signal Processing and Deep Learning by : Lakhmi C. Jain

Download or read book 3D Imaging—Multidimensional Signal Processing and Deep Learning written by Lakhmi C. Jain and published by Springer Nature. This book was released on 2022-07-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The two volumes of the book cover wide area of the aspects of the contemporary multidimensional imaging and outline the related future trends from data acquisition to real-world applications based on new techniques and theoretical approaches. This volume contains papers devoted to the theoretical representation and analysis of the 3D images. The related topics included are 3D image transformation, 3D tensor image representation, 3D content generation technologies, 3D graphic information processing, VR content generation technologies, multi-dimensional image processing, dynamic and auxiliary 3D displays, VR/AR/MR device, VR camera technologies, 3D imaging technologies and applications, 3D computer vision, 3D video communications, 3D medical images processing and analysis, 3D remote sensing images and systems, deep learning for image restoration and recognition, neural networks for MD image processing, etc.

Management Information Systems for Enterprise Applications: Business Issues, Research and Solutions

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Author :
Publisher : IGI Global
ISBN 13 : 1466601655
Total Pages : 325 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Management Information Systems for Enterprise Applications: Business Issues, Research and Solutions by : Koumpis, Adamantios

Download or read book Management Information Systems for Enterprise Applications: Business Issues, Research and Solutions written by Koumpis, Adamantios and published by IGI Global. This book was released on 2012-02-29 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides the conceptual and methodological foundations that reflect interdisciplinary concerns regarding research in management information systems, investigating the future of management information systems by means of analyzing a variety of MIS and service-related concepts in a wide range of disciplines"--Provided by publisher.

Emergence and Innovation in Digital Learning

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Publisher : Athabasca University Press
ISBN 13 : 1771991496
Total Pages : 227 pages
Book Rating : 4.7/5 (719 download)

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Book Synopsis Emergence and Innovation in Digital Learning by : George Veletsianos

Download or read book Emergence and Innovation in Digital Learning written by George Veletsianos and published by Athabasca University Press. This book was released on 2016-06-01 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational systems worldwide are facing an enormous shift as a result of sociocultural, political, economic, and technological changes. The technologies and practices that have developed over the last decade have been heralded as opportunities to transform both online and traditional education systems. While proponents of these new ideas often postulate that they have the potential to address the educational problems facing both students and institutions and that they could provide an opportunity to rethink the ways that education is organized and enacted, there is little evidence of emerging technologies and practices in use in online education. Because researchers and practitioners interested in these possibilities often reside in various disciplines and academic departments the sharing and dissemination of their work across often rigid boundaries is a formidable task. Contributors to Emergence and Innovation in Digital Learning include individuals who are shaping the future of online learning with their innovative applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media. Building on work first published in Emerging Technologies in Distance Education, the contributors to this collection harness the dispersed knowledge in online education to provide a one-stop locale for work on emergent approaches in the field. Their conclusions will influence the adoption and success of these approaches to education and will enable researchers and practitioners to conceptualize, critique, and enhance their understanding of the foundations and applications of new technologies.