Phaser Game Design Workbook

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Author :
Publisher : LeanPub.com
ISBN 13 : 9781952635021
Total Pages : 293 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Phaser Game Design Workbook by : Stephen Gose

Download or read book Phaser Game Design Workbook written by Stephen Gose and published by LeanPub.com. This book was released on 2016-11-08 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a different book on game development -- unlike anything you have seen. This is the expanded 5th edition. As I create a generic game in HTML5 with the Phaser.js Gaming Framework (in ES5 and ES6), you'll develop your own bespoke game, by simply following and translating my easy design concepts into your own. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.This workbook is divided into three parts of bundled chapters! For example, if you have never created an online game in HTML5 and JavaScript, you might like to start with Part I (Chapters 1 to 3), while a seasoned game developer might dive into Part II (chapters 4 to 8) and then scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my development process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to the book's content on the supporting website), so you can convert your designs into your production pipeline. - Book Edition 1; released November 7, 2016, for Phaser Official v2.6.2 - Book Edition 2 and 3; Updated 29 November 2017 for Phaser official and Community Edition (CE). - Book Edition 4; released November 24, 2018, for Phaser v2.x.x. - Book Edition 5; released November 29, 2019, for new Component and Aspect-Oriented development with Phaser v2.x.x.In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser JavaScript Gaming Framework, and other JavaScript tools revealed in this workbook following this step-by-step workbook. The power of the Phaser JavaScript Framework is exposed completely for your bespoke development.

Phaser.js Game Design Workbook

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Author :
Publisher : Scribl
ISBN 13 : 1952635012
Total Pages : 212 pages
Book Rating : 4.9/5 (526 download)

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Book Synopsis Phaser.js Game Design Workbook by : Stephen Gose

Download or read book Phaser.js Game Design Workbook written by Stephen Gose and published by Scribl. This book was released on 2017-12-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

Making Multiplayer Online Games

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Author :
Publisher : Scribl
ISBN 13 : 1952635004
Total Pages : 302 pages
Book Rating : 4.9/5 (526 download)

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Book Synopsis Making Multiplayer Online Games by : Stephen Gose

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315318687
Total Pages : 372 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Game Design Workbook

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 421 pages
Book Rating : 4.6/5 (866 download)

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Book Synopsis Game Design Workbook by : Stephen Gose

Download or read book Game Design Workbook written by Stephen Gose and published by Independently Published. This book was released on 2020-09 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book in the Game Studio series. Learn how to start and manage game software products and projects. This is a different book format from previous editions for Phaser JS Gaming Development -- unlike anything you have seen. It is now a part of the Game Studio Start-up Series leading you into building a secondary source of income from game development and production. As I create a generic game in both Phaser.js v2.x.x and v3.16+ frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided in several parts of bundled chapters! For example, if you have never created an online game in HTML5 and "modern" JavaScript, you might like to read the Introduction and Part I (Chapters 1 to 7 ), while a seasoned game developer might start with Part II, III, IV and V (chapters 8 through 14) and scan all the Appendices. If you're a seasoned Business Consultant or Product/Project Manager, I'm certain you'll be interested in the upcoming trends in the gaming industry (Part V "IoT"). The workbook's appendices are a resource dictionary of available books, and FREE open-source assets. Each chapter guides you in my decisions & design processes of "Extreme Programming" project management; you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files in both versions v2.x.x and v3.16+ (external to the book's content and found in supporting website's Library). In summary, you'll complete your own exciting game, in your selected genre, using either free open-source Phaser JavaScript Frameworks v2.x.x or v3.16+, and other "modern" JavaScript tools by following this step-by-step product management workbook. The power of Phaser JavaScript Frameworks are exposed for your product development. Bonus Content available conveniently in this book's website.

Phaser III Game Design Workbook

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781725936270
Total Pages : 348 pages
Book Rating : 4.9/5 (362 download)

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Book Synopsis Phaser III Game Design Workbook by : Stephen Gose Phd

Download or read book Phaser III Game Design Workbook written by Stephen Gose Phd and published by Createspace Independent Publishing Platform. This book was released on 2017-02-14 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser III JavaScript Gaming Framework, you develop your own bespoke game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other browser game development books, you will have your own game, not a carbon-copy of mine.This workbook is divided in three parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 4), while a seasoned game developer might start with Part II (chapters 5 through 10) and scourer the appendix. The workbook's appendix is a resource dictionary choke full of available books, and open-source FREE assets from the Internet. Each chapter guides you in my decisions and design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source-code files in the latest v3.15.x (external to the book's content), so that you can convert these resources into your own production pipeline. In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser III JavaScript Gaming Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development. Bonus Content available conveniently in your LeanPub Library or from this book's website.

Let’s Build a Multiplayer Phaser Game

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Author :
Publisher : Apress
ISBN 13 : 1484242491
Total Pages : 158 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Let’s Build a Multiplayer Phaser Game by : Oscar Lodriguez

Download or read book Let’s Build a Multiplayer Phaser Game written by Oscar Lodriguez and published by Apress. This book was released on 2018-12-05 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn Discover the ins and outs of Socket.IO for real-time web communication Use TypeScript to allow your project to be typed and self-documenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created Who This Book Is For Developers who want to know how to create and structure a complex online game

Making Connect 4+ Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4.6/5 (32 download)

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Book Synopsis Making Connect 4+ Browser Games by : Stephen Gose

Download or read book Making Connect 4+ Browser Games written by Stephen Gose and published by . This book was released on 2017-09 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ (aka "4-in-a-row") game development project and AI-bot. This tutorial has both Phaser v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Connect-4+ games and intelligent AI-bot using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial, you will have a production pipeline to create as many different "4+-in-a-row" games as your imagination can dream of!You'll also get bonus content, download examples, A.I. selection methods, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Connect-4+ and "Match 3" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Connect-4+ game (with "tile-matching") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Warp Zone: The Future of Gaming

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Publisher : Carson-Dellosa Publishing
ISBN 13 : 1731650353
Total Pages : 32 pages
Book Rating : 4.7/5 (316 download)

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Book Synopsis Warp Zone: The Future of Gaming by : Kaitlyn Duling

Download or read book Warp Zone: The Future of Gaming written by Kaitlyn Duling and published by Carson-Dellosa Publishing. This book was released on 2021-08-11 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd—8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more! Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting. Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about the future of gaming. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315319217
Total Pages : 284 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

The Composition of Video Games

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Author :
Publisher : McFarland
ISBN 13 : 1476673934
Total Pages : 243 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Composition of Video Games by : Johansen Quijano

Download or read book The Composition of Video Games written by Johansen Quijano and published by McFarland. This book was released on 2019-10-07 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Unity 4.x Game Development by Example Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184969527X
Total Pages : 572 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 4.x Game Development by Example Beginner's Guide by : Ryan Henson Creighton

Download or read book Unity 4.x Game Development by Example Beginner's Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Making RPG Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 234 pages
Book Rating : 4.7/5 (494 download)

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Book Synopsis Making RPG Browser Games by : Stephen Gose

Download or read book Making RPG Browser Games written by Stephen Gose and published by . This book was released on 2021-05-10 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an expanded chapter from the Phaser Game Starter Kit Collection. It leads you through constructing Role-Playing Game (RPG) as "White Labeled Content-as-a-Service" (CaaS) game development and publication - a NEW innovative approach in "Headless HTML5 Game Design". This workbook provides has both front- and back-end encoding. It's an advanced topic for experienced web developers, and anyone interested in cutting-edge game development operations (DevOps).Discover how to create Role-Playing games using the methods from this expanded chapter from the Phaser Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the central tool in my game production studio! You'll also get bonus content, downloads, source code examples, game variations tweaks, and references on how to do every single thing within this 'White Label" game design workbook. You could copy and paste any examples into your own productions and then modify those resources for your own bespoke products. General Game Licenses are included for patron who purchased this workbook. I would like to guide you in creating several styles of RPG game mechanics as CaaS by using an innovative approach in Headless Game Design. We will use those game mechanics, front-end mechanisms, and the development methods discussed in Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: 1) Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+ as a "Front-end" populated with back-end CaaS resources. 2) How to integrate "RPG" game mechanics from "Content-as-a-Service" (CaaS) back-end services quickly! 3) Use your game as a "Progressive Web Application" or "Single Page Web Application" for any "Internet-of-Things" (IoT) device. 4) How to create Licensed access for "Affiliated Business Networks" and fans to generate bespoke modules and game expansions. 5) Automatically generate various game board features. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Making Dress-up Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis Making Dress-up Browser Games by : Stephen Gose

Download or read book Making Dress-up Browser Games written by Stephen Gose and published by . This book was released on 2016-11-09 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Dress-up and "Designer Fashions" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and courses, you will have a production pipeline to create as many different "Fashion" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Dress-up game mechanics. We will use the game mechanics, mechanisms and the development methods discussed from Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Fashion Dress-up game - not a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

The Essential Guide to Flash Games

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Author :
Publisher : Apress
ISBN 13 : 1430226153
Total Pages : 655 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flash Games by : Jeff Fulton

Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by Apress. This book was released on 2010-04-28 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Roguelike Development with JavaScript

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Author :
Publisher : Apress
ISBN 13 : 9781484260586
Total Pages : 0 pages
Book Rating : 4.2/5 (65 download)

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Book Synopsis Roguelike Development with JavaScript by : Andre Alves Garzia

Download or read book Roguelike Development with JavaScript written by Andre Alves Garzia and published by Apress. This book was released on 2020-09-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is For Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

Making Match-3 Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.6/5 (39 download)

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Book Synopsis Making Match-3 Browser Games by : Stephen Gose

Download or read book Making Match-3 Browser Games written by Stephen Gose and published by . This book was released on 2017-08-05 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Match-3 and "Draw-3+" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "tile-matching" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Match-3 and "three-in-a-row+" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Match-3 or Trace-3+ game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.