Making Connect 4+ Browser Games

Download Making Connect 4+ Browser Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4.6/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Making Connect 4+ Browser Games by : Stephen Gose

Download or read book Making Connect 4+ Browser Games written by Stephen Gose and published by . This book was released on 2017-09 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ (aka "4-in-a-row") game development project and AI-bot. This tutorial has both Phaser v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Connect-4+ games and intelligent AI-bot using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial, you will have a production pipeline to create as many different "4+-in-a-row" games as your imagination can dream of!You'll also get bonus content, download examples, A.I. selection methods, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Connect-4+ and "Match 3" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Connect-4+ game (with "tile-matching") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

The Complete Book of Connect 4

Download The Complete Book of Connect 4 PDF Online Free

Author :
Publisher : Puzzlewright
ISBN 13 : 9781402756214
Total Pages : 0 pages
Book Rating : 4.7/5 (562 download)

DOWNLOAD NOW!


Book Synopsis The Complete Book of Connect 4 by : James D. Allen

Download or read book The Complete Book of Connect 4 written by James D. Allen and published by Puzzlewright. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun to play on the board or on the computer, Connect 4 has become a staple of the family game room and this is the definitive book on the subject. It tells all about how Connect 4 came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves.

Making Multiplayer Online Games

Download Making Multiplayer Online Games PDF Online Free

Author :
Publisher : Scribl
ISBN 13 : 1952635004
Total Pages : 302 pages
Book Rating : 4.9/5 (526 download)

DOWNLOAD NOW!


Book Synopsis Making Multiplayer Online Games by : Stephen Gose

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

Invent Your Own Computer Games with Python, 4th Edition

Download Invent Your Own Computer Games with Python, 4th Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

This Gaming Life

Download This Gaming Life PDF Online Free

Author :
Publisher : University of Michigan Press
ISBN 13 : 0472033972
Total Pages : 224 pages
Book Rating : 4.4/5 (72 download)

DOWNLOAD NOW!


Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2009-08-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

The Essential Guide to Creating Multiplayer Games with Godot 4.0

Download The Essential Guide to Creating Multiplayer Games with Godot 4.0 PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803238364
Total Pages : 326 pages
Book Rating : 4.8/5 (32 download)

DOWNLOAD NOW!


Book Synopsis The Essential Guide to Creating Multiplayer Games with Godot 4.0 by : Henrique Campos

Download or read book The Essential Guide to Creating Multiplayer Games with Godot 4.0 written by Henrique Campos and published by Packt Publishing Ltd. This book was released on 2023-12-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color Key Features Ensure player synchronization and coexistence in a game world Mitigate latency in your multiplayer games to design a seamless shared experience Optimize and debug your games using profilers and monitors to visualize performance Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.What you will learn Understand the fundamentals of networking and remote data exchange between computers Use the Godot game engine’s built-in API to set up a network for players Master remote procedure calls and learn how to make function calls on objects remotely Enhance your GDScript proficiency to get the most out of this powerful language Explore industry-standard solutions for common online multiplayer challenges Improve your networking skills and discover how to turn single-player games into multiplayer experiences Who this book is for If you’re involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You’ll also find this book useful if you’re a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.

Social Robotics

Download Social Robotics PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3030052044
Total Pages : 623 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Social Robotics by : Shuzhi Sam Ge

Download or read book Social Robotics written by Shuzhi Sam Ge and published by Springer. This book was released on 2018-11-26 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.

Library Programming for Autistic Children and Teens

Download Library Programming for Autistic Children and Teens PDF Online Free

Author :
Publisher : American Library Association
ISBN 13 : 0838994857
Total Pages : 209 pages
Book Rating : 4.8/5 (389 download)

DOWNLOAD NOW!


Book Synopsis Library Programming for Autistic Children and Teens by : Amelia Anderson

Download or read book Library Programming for Autistic Children and Teens written by Amelia Anderson and published by American Library Association. This book was released on 2021-04-12 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This edition reflects the new knowledge that has been learned about autism since the publication of the first edition, amplifies the voices of autistic self-advocates, and provides new, easy-to-replicate programming ideas for successfully serving autistic children and teens"--

The Online Tutor’s Toolkit

Download The Online Tutor’s Toolkit PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1000683486
Total Pages : 363 pages
Book Rating : 4.0/5 (6 download)

DOWNLOAD NOW!


Book Synopsis The Online Tutor’s Toolkit by : Molly Bolding

Download or read book The Online Tutor’s Toolkit written by Molly Bolding and published by Taylor & Francis. This book was released on 2022-10-12 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains everything you need to know to get started as an online tutor. It covers the essentials of tutoring, choosing your tech and software, managing homework, and getting set up alongside detailed guidance focusing on each level of tuition. With techniques developed through research and first-hand experience, the author explains exactly how to turn existing subject knowledge into effective tutoring for students of all ages in a variety of subjects. Divided into two parts, the first answers the logistical questions facing every new tutor such as: what equipment do I need? Where can I apply? How much should I charge? The second half focuses on how to tutor different age groups effectively and subject-specific areas including English, Maths, and Science, as well as the author’s tried-and-tested ‘5 step’ process for choosing a subject, assessing a student, and planning their first lessons. There is also information on how to support students writing personal statements and applying to university, as well as teaching English as a Second Language. Alongside tailored, up-to-date information on available software, hardware, exam specifications, and the online tutoring marketplace, the book contains a 10-week timetable of adaptable lesson plans so new tutors can get started immediately. Finally, there are two additional downloadable chapters which expand on less common subjects and another which includes a digital download of every resource from the book. With suggestions for resources, homework, and timings to support you at every stage, this is an essential read for anyone wanting to succeed as an online tutor.

Using Interactive Whiteboards in the Classroom

Download Using Interactive Whiteboards in the Classroom PDF Online Free

Author :
Publisher : Shell Education
ISBN 13 : 9781425807795
Total Pages : 210 pages
Book Rating : 4.8/5 (77 download)

DOWNLOAD NOW!


Book Synopsis Using Interactive Whiteboards in the Classroom by : Kathleen Kopp

Download or read book Using Interactive Whiteboards in the Classroom written by Kathleen Kopp and published by Shell Education. This book was released on 2012-01-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the most out of the latest classroom technology with Using Interactive Whiteboards in the Classroom. This resource covers the basics for interactive whiteboard users and explores the more advanced features to create truly dynamic lessons. Advice from real teachers and tips from experts provide the know how to incorporate interactive whiteboard activities across the curriculum, including the areas of language arts, mathematics, science, social studies, and health and fitness. Ideas for differentiation help teachers engage students with ease, providing a platform for increased student achievement.

Empowering Families

Download Empowering Families PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1317622537
Total Pages : 323 pages
Book Rating : 4.3/5 (176 download)

DOWNLOAD NOW!


Book Synopsis Empowering Families by : Judy Bradbury

Download or read book Empowering Families written by Judy Bradbury and published by Routledge. This book was released on 2015-04-24 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: The home–school connection is important to student literacy achievement. However, it can be time-consuming to develop and implement programming that keeps families engaged and involved. Empowering Families makes it easier to accomplish these goals! Chock-full of step-by-step plans for arranging a variety of parent/caregiver meetings and literacy booster events, the book enables educators to get families involved in their children’s learning in ways that are fun and non-intimidating. By hosting these events at your school, you’ll be empowering families to... read aloud to their children at home; minimize the summer slide; encourage male involvement in literacy; help their children avoid homework hassles; and much, much more! Bonus: The book includes ready-to-use handouts for your events, such as announcement sheets, follow-up evaluations, and tipsheets that describe ways parents can reinforce literacy at home. These handouts are photocopiable and the tipsheets are also available for easy download from our website at www.routledge.com/9781138803114. Spanish versions of the tipsheets are available on our website as well.

Beginning iOS Social Games

Download Beginning iOS Social Games PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430249064
Total Pages : 301 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Beginning iOS Social Games by : Kyle Richter

Download or read book Beginning iOS Social Games written by Kyle Richter and published by Apress. This book was released on 2014-01-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Creating Games

Download Creating Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1439865922
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

DOWNLOAD NOW!


Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Digital Games eBook

Download Digital Games eBook PDF Online Free

Author :
Publisher : GURMEETWEB TECHNICAL LABS
ISBN 13 : 9359750077
Total Pages : 1484 pages
Book Rating : 4.3/5 (597 download)

DOWNLOAD NOW!


Book Synopsis Digital Games eBook by : GURMEET SINGH DANG

Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1484 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning

Download Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799872246
Total Pages : 664 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning by : Niess, Margaret L.

Download or read book Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning written by Niess, Margaret L. and published by IGI Global. This book was released on 2021-06-25 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic drastically transformed the classroom by keeping students and teachers apart for the sake of safety. As schools emptied, remote learning rapidly expanded through online services and video chatrooms. Unfortunately, this disrupted many students and teachers who were not accustomed to remote classrooms. This challenge has forced K-12 teachers to think differently about teaching. Unexpectedly and with little time to prepare, they have been confronted with redesigning their curriculum and instruction from face-to-face to online virtual classrooms to protect students from the COVID-19 virus while ensuring that these new online initiatives remain sustainable and useful in the post-pandemic world. As teachers learn to take advantage of the affordances and strengths of the multiple technologies available for virtual classroom instruction, their instruction both in online and face-to-face will impact what and how students learn in the 21st century. The Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning examines the best practices and pedagogical reasoning for designing online strategies that work for K-12 virtual learning. The initial section provides foundational pedagogical ideas for constructing engaging virtual learning environments that leverage the unique strengths and opportunities while avoiding the weaknesses and threats of the online world. The following chapters present instructional strategies for multiple grade levels and content areas: best practices that work, clearly describing why they work, and the teachers’ pedagogical reasoning that supports online implementations. The chapters provide ways to think about teaching in virtual environments that can be used to guide instructional strategy choices and recognizes the fundamental differences between face-to-face and virtual environments as an essential design component. Covering such topics as K-12 classrooms, pedagogical reasoning, and virtual learning, this text is perfect for professors, teachers, students, educational designers and developers, instructional technology faculty, distance learning faculty, and researchers interested in the subject.

Make Python Talk

Download Make Python Talk PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718501579
Total Pages : 438 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Make Python Talk by : Mark Liu

Download or read book Make Python Talk written by Mark Liu and published by No Starch Press. This book was released on 2021-08-24 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-based book that teaches beginning Python programmers how to build working, useful, and fun voice-controlled applications. This fun, hands-on book will take your basic Python skills to the next level as you build voice-controlled apps to use in your daily life. Starting with a Python refresher and an introduction to speech-recognition/text-to-speech functionalities, you’ll soon ease into more advanced topics, like making your own modules and building working voice-controlled apps. Each chapter scaffolds multiple projects that allow you to see real results from your code at a manageable pace, while end-of-chapter exercises strengthen your understanding of new concepts. You’ll design interactive games, like Connect Four and Tic-Tac-Toe, and create intelligent computer opponents that talk and take commands; you’ll make a real-time language translator, and create voice-activated financial-market apps that track the stocks or cryptocurrencies you are interested in. Finally, you’ll load all of these features into the ultimate virtual personal assistant – a conversational VPA that tells jokes, reads the news, and gives you hands-free control of your email, browser, music player, desktop files, and more. Along the way, you’ll learn how to: ● Build Python modules, implement animations, and integrate live data into an app ● Use web-scraping skills for voice-controlling podcasts, videos, and web searches ● Fine-tune the speech recognition to accept a variety of input ● Associate regular tasks like opening files and accessing the web with speech commands ● Integrate functionality from other programs into a single VPA with computational knowledge engines to answer almost any question Packed with cross-platform code examples to download, practice activities and exercises, and explainer images, you’ll quickly become proficient in Python coding in general and speech recognition/text to speech in particular.

Game Design Theory

Download Game Design Theory PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466554215
Total Pages : 188 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.