Making Dress-up Browser Games

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Publisher :
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.6/5 (8 download)

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Book Synopsis Making Dress-up Browser Games by : Stephen Gose

Download or read book Making Dress-up Browser Games written by Stephen Gose and published by . This book was released on 2016-11-09 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Dress-up and "Designer Fashions" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and courses, you will have a production pipeline to create as many different "Fashion" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Dress-up game mechanics. We will use the game mechanics, mechanisms and the development methods discussed from Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Fashion Dress-up game - not a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Making Phaser 3 Dress-Up Browser Games

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Publisher :
ISBN 13 :
Total Pages : 171 pages
Book Rating : 4.5/5 (671 download)

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Book Synopsis Making Phaser 3 Dress-Up Browser Games by : Stephen Gose

Download or read book Making Phaser 3 Dress-Up Browser Games written by Stephen Gose and published by . This book was released on 2020-11-18 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Dress-up Fashions Games with Phaser III Series is a tutorial hands-on guide for creating online games using Phaser v3.15+ released edition. This tutorial is a single chapter focused on building a Dress-up Fashions game logic and mechanics. It is only one chapter in a series of 16+ great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Dress-up Fashions Games is book 3 in this series and contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up, and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v3.15+; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v3.15+. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Dress-up Fashions Games, especially for the mobile market, then Making Dress-up Fashions Games Series is a perfect choice.

DIY Kids' Dress Up

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Publisher : David and Charles
ISBN 13 : 1446376524
Total Pages : 290 pages
Book Rating : 4.4/5 (463 download)

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Book Synopsis DIY Kids' Dress Up by : Jessica Near

Download or read book DIY Kids' Dress Up written by Jessica Near and published by David and Charles. This book was released on 2018-05-25 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help your little ones to enjoy hours of imaginary play with this wonderful collection of sewing patterns for DIY kids' dress up accessories. Author Jessica Near has designed a range of masks, paws and tails for days of dressing up fun. Your little ones can choose from magical creatures to wild animals, birds of paradise and superheroes--whatever takes their mood. Jessica explains how to make the basic shapes for each of the accessories and how to vary them depending on the character and creature. There are step-by-step illustrations for all the projects and the general sewing techniques, and, although the designs are distinctive, the instructions are easy enough for absolute beginners. They are all made from felt which makes them quick and easy to sew--no need to worry about tricky hems or seams splitting.

Creating an Online Roleplaying Game

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Publisher : Lulu.com
ISBN 13 : 0557273501
Total Pages : 122 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Creating an Online Roleplaying Game by : Alexander Hinkley

Download or read book Creating an Online Roleplaying Game written by Alexander Hinkley and published by Lulu.com. This book was released on 2010-02-02 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to create an online text-based roleplaying game? This book, written by an experienced RPG owner of 10 years, will help you learn how to create and maintain a successful RPG. This book is not meant to help you create an MMORPG that will attract thousands of users and everything is automated. Such games require extensive programming knowledge and skills that an average gamer doesn't have. What this book will help you do is create an online play-by-post forum roleplaying game. In this book you will learn how to how to create and balance items, how to create a well rounded battling system, proper game administration, and much more!

In Real Life

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Publisher : Simon and Schuster
ISBN 13 : 1925184412
Total Pages : 272 pages
Book Rating : 4.9/5 (251 download)

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Book Synopsis In Real Life by : Joey Graceffa

Download or read book In Real Life written by Joey Graceffa and published by Simon and Schuster. This book was released on 2015-05-19 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A confessional, uplifting memoir from the beloved YouTube personality. It’s not where you begin that matters. It's where you end up. Twenty-three year old Joey Graceffa has captured the hearts of millions of teens and young adults through his playful, sweet, and inspirational YouTube presence (not to mention his sparkling eyes and perfect hair). Yet, Joey wasn’t always comfortable in his skin, and in this candid memoir, he thoughtfully looks back on his journey from pain to pride, self-doubt to self-acceptance. To his fans, Joey is that best friend who always captures the brighter side of life but also isn’t afraid to get real. In the pages of his first book, he opens up about his years of struggling with family hardships and troubles at school, with cruel bullying and the sting of rejection. He tells of first loves and losses, embarrassing moments and surprising discoveries, loneliness, laughter, and life-changing forks in the road, showing us the incalculable value of finally finding and following your true passion in this world. Funny, warm-hearted, and inspiring, Joey Graceffa’s story is a welcome reminder that it’s not where you begin that matters, but where you end up.

Making Multiplayer Online Games

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Publisher : Scribl
ISBN 13 : 1952635004
Total Pages : 302 pages
Book Rating : 4.9/5 (526 download)

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Book Synopsis Making Multiplayer Online Games by : Stephen Gose

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

Making Connections Low Intermediate Student's Book

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Publisher : Cambridge University Press
ISBN 13 : 052115216X
Total Pages : 289 pages
Book Rating : 4.5/5 (211 download)

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Book Synopsis Making Connections Low Intermediate Student's Book by : Jessica Williams

Download or read book Making Connections Low Intermediate Student's Book written by Jessica Williams and published by Cambridge University Press. This book was released on 2011-02-21 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensive course introducing academic texts on high interest topics, with advice on reading strategies and vocabulary building skills. With Teacher's Manual featuring answer key and teaching suggestions for the activities. Suitable for self-study, building vocabulary, and developing reading, writing, and study skills.

Super Mario

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Publisher : Penguin
ISBN 13 : 1591845637
Total Pages : 322 pages
Book Rating : 4.5/5 (918 download)

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Book Synopsis Super Mario by : Jeff Ryan

Download or read book Super Mario written by Jeff Ryan and published by Penguin. This book was released on 2012-09-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.

Getting Dressed and Parking Cars

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Publisher : Penguin Random House India Private Limited
ISBN 13 : 9357083723
Total Pages : 163 pages
Book Rating : 4.3/5 (57 download)

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Book Synopsis Getting Dressed and Parking Cars by : Alok Kejriwal

Download or read book Getting Dressed and Parking Cars written by Alok Kejriwal and published by Penguin Random House India Private Limited. This book was released on 2023-12-18 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Dressed and Parking Cars captures the minute-to-minute, event-by-event, nail-biting business adventure of Alok Kejriwal’s fourth entrepreneurial venture—Games2win. The Walt Disney Company acquired Alok’s previous company. Games2win has been creating car parking and dress-up games online with the aim of becoming India’s most successful casual gaming start-up in the global market. Each chapter in this book captures Alok’s real-life experience of building, scaling and routinely failing in his venture. The book throbs with adrenaline as Alok thrills readers with stories of his website traffic vanishing in thin air, his games getting stolen, his arrest and his partner’s amazing creation of ‘invisible’ ads. Getting Dressed and Parking Cars is not a book glorifying a successful start-up but a journey of business adventures that celebrates the spirit of ‘starting something’. Think of it as a playbook for professionals and entrepreneurs to create something new.

Online Gaming

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1642821357
Total Pages : 226 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Online Gaming by : The New York Times Editorial Staff

Download or read book Online Gaming written by The New York Times Editorial Staff and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

Online Gaming

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Publisher : Routledge
ISBN 13 : 1135178879
Total Pages : 201 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Online Gaming by : Garry Crawford

Download or read book Online Gaming written by Garry Crawford and published by Routledge. This book was released on 2011-08-04 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

Cool Careers Without College for People Who Love Gaming

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508172838
Total Pages : 146 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Cool Careers Without College for People Who Love Gaming by : Adam Furgang

Download or read book Cool Careers Without College for People Who Love Gaming written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all facets of the gaming industry, including production and sales, and also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points.

Let the Adventure Begin! Theme Nights for Families with Young Children: Fun & Easy Family Night Activities

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Publisher : Laurie Moulton
ISBN 13 : 1461071127
Total Pages : 249 pages
Book Rating : 4.4/5 (61 download)

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Book Synopsis Let the Adventure Begin! Theme Nights for Families with Young Children: Fun & Easy Family Night Activities by : Laurie Moulton

Download or read book Let the Adventure Begin! Theme Nights for Families with Young Children: Fun & Easy Family Night Activities written by Laurie Moulton and published by Laurie Moulton. This book was released on 2011-04-22 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun, easy and inexpensive family entertainment-you'll find it all in Let the Adventure Begin: Theme Nights for Families With Young Children. Laurie Moulton (author, teacher and mom) provides fun and easy family night activities based around different themes. Kids ages 2-7 will love being pirates on pirate night, going on rescue missions on firefighter night, or learning new dance moves on ballerina night. Each theme contains meal ideas, activities, online resources, and other readily available resources such as books and DVDs. A great alternative to family game night, family theme nights will soon become a new favorite in your home!

Resilience of Luxury Companies in Times of Change

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110723549
Total Pages : 329 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Resilience of Luxury Companies in Times of Change by : Gabriella Lojacono

Download or read book Resilience of Luxury Companies in Times of Change written by Gabriella Lojacono and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-08-23 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do some luxury companies remain resilient through times of change, while others do not? The reason is that these companies have unique skills to diversify their revenue generation by being ambidextrous. Luxury companies today cannot depend on their reputation or their creativity alone to remain resilient, rather they require the ability to be ambidextrous – to explore new trajectories for future growth and exploiting their iconic values. In past decades, the industry has shifted from product to customer centric and forced companies to adopt new strategies and approaches to succeed. This includes the adoption of digital platforms such as ecommerce, social media and mobile enabled tools to continually elevate customer experience. In addition, new business models have emerged to address growing pains, particularly in inventory issues, over manufacturing and sustainability. Brands today are forced to adopt evolution through innovation that is anchored by new values without compromising their DNA. Based on in-depth research and interviews with CEOs from leading luxury companies, Lojacono and Pan show how companies can hedge their risks and remain resilient in times of change.

Online Multiplayer Games

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Publisher : Springer Nature
ISBN 13 : 3031022688
Total Pages : 105 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Online Multiplayer Games by : William Sims Bainbridge

Download or read book Online Multiplayer Games written by William Sims Bainbridge and published by Springer Nature. This book was released on 2022-05-31 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

HCI in Games

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Publisher : Springer Nature
ISBN 13 : 3030501647
Total Pages : 547 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Human-Computer Interaction

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Publisher : Springer Nature
ISBN 13 : 3031356020
Total Pages : 565 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Human-Computer Interaction by : Masaaki Kurosu

Download or read book Human-Computer Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2023-07-08 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.