Playing with Videogames

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Author :
Publisher : Routledge
ISBN 13 : 1134173016
Total Pages : 225 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis Playing with Videogames by : James Newman

Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Ask a Manager

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Author :
Publisher : Ballantine Books
ISBN 13 : 0399181822
Total Pages : 306 pages
Book Rating : 4.3/5 (991 download)

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Book Synopsis Ask a Manager by : Alison Green

Download or read book Ask a Manager written by Alison Green and published by Ballantine Books. This book was released on 2018-05-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 334 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Rerolling Boardgames

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Author :
Publisher : McFarland
ISBN 13 : 1476639272
Total Pages : 228 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Rerolling Boardgames by : Douglas Brown

Download or read book Rerolling Boardgames written by Douglas Brown and published by McFarland. This book was released on 2020-08-28 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Blood, Sweat, and Pixels

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Author :
Publisher : HarperCollins
ISBN 13 : 0062651242
Total Pages : 312 pages
Book Rating : 4.0/5 (626 download)

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Book Synopsis Blood, Sweat, and Pixels by : Jason Schreier

Download or read book Blood, Sweat, and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The Place of Play

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Author :
Publisher : Amsterdam University Press
ISBN 13 : 9089640800
Total Pages : 160 pages
Book Rating : 4.0/5 (896 download)

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Book Synopsis The Place of Play by : Maaike Lauwaert

Download or read book The Place of Play written by Maaike Lauwaert and published by Amsterdam University Press. This book was released on 2009 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating, eclectic analysis of the changing geographies of play in contemporary society.

The Summer I Became a Nerd

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Author :
Publisher : Entangled: Teen
ISBN 13 : 1620612399
Total Pages : 259 pages
Book Rating : 4.6/5 (26 download)

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Book Synopsis The Summer I Became a Nerd by : Leah Rae Miller

Download or read book The Summer I Became a Nerd written by Leah Rae Miller and published by Entangled: Teen. This book was released on 2013-05-07 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the outside, seventeen-year-old Madelyne Summers looks like your typical blond cheerleader—perky, popular, and dating the star quarterback. But inside, Maddie spends more time agonizing over what will happen in the next issue of her favorite comic book than planning pep rallies with her squad. That she's a nerd hiding in a popular girl's body isn't just unknown, it's anti-known. And she needs to keep it that way.Summer is the only time Maddie lets her real self out to play, but when she slips up and the adorkable guy behind the local comic shop's counter uncovers her secret, she's busted. Before she can shake a pom-pom, Maddie's whisked into Logan's world of comic conventions, live-action role-playing, and first-person-shooter video games. And she loves it. But the more she denies who she really is, the deeper her lies become...and the more she risks losing Logan forever.

Dancing Barefoot

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006748
Total Pages : 117 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Dancing Barefoot by : Wil Wheaton

Download or read book Dancing Barefoot written by Wil Wheaton and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wil Wheaton--blogger, geek, and Star Trek: The Next Generation's Wesley Crusher--gives us five short-but-true tales of life in the so-called Space Age in Dancing Barefoot. With a true geek's unflinching honesty, Wil examines life, love, the web, and the absurdities of Hollywood in these compelling autobiographical narratives. Based on pieces first published in Wil's hugely popular blog, www.wilwheaton.net, the stories in Dancing Barefoot chronicle a teen TV star's journey to maturity and self-acceptance. Far from the usual celebrity tell-all, Dancing Barefoot is a vivid account of one man's version of that universal story, the search for self. If you've ever fallen in love, wondered what goes on behind the scenes at a Star Trek convention, or thought hard about the meaning of life, you'll find a kindred soul in the pages of Dancing Barefoot. In the process of uncovering his true geeky self, Wil Wheaton speaks to the inner geek in all of us. The stories: Houses in Motion - Memories fill the emptiness left within a childhood home, and saying goodbye brings them to life. Ready Or Not Here I Come - A game of hide-n-seek with the kids works as a time machine, taking Wil on a tour of the hiding and seeking of years gone by. Inferno - Two 15-year-olds pass in the night leaving behind pleasant memories and a perfumed Car Wars Deluxe Edition Box Set. We Close Our Eyes - A few beautiful moments spent dancing in the rain. The Saga of SpongeBob VegasPants - A story of love, hate, laughter and the acceptance of all things Trek.

Narrative Mechanics

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Author :
Publisher : transcript Verlag
ISBN 13 : 3839453453
Total Pages : 363 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Narrative Mechanics by : Beat Suter

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Game Architecture and Design

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Author :
Publisher : New Riders Publishing
ISBN 13 : 9780735713635
Total Pages : 964 pages
Book Rating : 4.7/5 (136 download)

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Book Synopsis Game Architecture and Design by : Andrew Rollings

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Brand Relevance

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Publisher : John Wiley & Sons
ISBN 13 : 0470613580
Total Pages : 400 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Brand Relevance by : David A. Aaker

Download or read book Brand Relevance written by David A. Aaker and published by John Wiley & Sons. This book was released on 2011-01-25 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Branding guru Aaker shows how to eliminate the competition and become the lead brand in your market This ground-breaking book defines the concept of brand relevance using dozens of case studies-Prius, Whole Foods, Westin, iPad and more-and explains how brand relevance drives market dynamics, which generates opportunities for your brand and threats for the competition. Aaker reveals how these companies have made other brands in their categories irrelevant. Key points: When managing a new category of product, treat it as if it were a brand; By failing to produce what customers want or losing momentum and visibility, your brand becomes irrelevant; and create barriers to competitors by supporting innovation at every level of the organization. Using dozens of case studies, shows how to create or dominate new categories or subcategories, making competitors irrelevant Shows how to manage the new category or subcategory as if it were a brand and how to create barriers to competitors Describes the threat of becoming irrelevant by failing to make what customer are buying or losing energy David Aaker, the author of four brand books, has been called the father of branding This book offers insight for creating and/or owning a new business arena. Instead of being the best, the goal is to be the only brand around-making competitors irrelevant.

Ancient Greece and Rome in Videogames

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 135015721X
Total Pages : 241 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Ancient Greece and Rome in Videogames by : Ross Clare

Download or read book Ancient Greece and Rome in Videogames written by Ross Clare and published by Bloomsbury Publishing. This book was released on 2021-06-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Tamamo-chan's a Fox! Vol. 1

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Author :
Publisher : National Geographic Books
ISBN 13 : 1648270727
Total Pages : 0 pages
Book Rating : 4.6/5 (482 download)

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Book Synopsis Tamamo-chan's a Fox! Vol. 1 by : Yuuki Ray

Download or read book Tamamo-chan's a Fox! Vol. 1 written by Yuuki Ray and published by National Geographic Books. This book was released on 2021-01-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A charming comedy about a fox from Kyoto who becomes human so she can attend high school—but doesn’t quite get the transformation right! Fushimi Tamamo is a fox from the Inari Shrine in Kyoto who longs to try high school life. She transforms into a human girl—but while she thinks she’s nailed her disguise, she’s a little furrier than she realized. Adults don’t seem to notice, and her classmates pretend not to, but Tamamo is definitely shaking up their ordinary high school life!

Watch Me Play

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Author :
Publisher : Princeton University Press
ISBN 13 : 0691184976
Total Pages : 328 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Watch Me Play by : T. L. Taylor

Download or read book Watch Me Play written by T. L. Taylor and published by Princeton University Press. This book was released on 2018-10-16 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Hacking the Xbox

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Author :
Publisher : Penguin Random House LLC (No Starch)
ISBN 13 : 9781593270292
Total Pages : 292 pages
Book Rating : 4.2/5 (72 download)

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Book Synopsis Hacking the Xbox by : Andrew Huang

Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.

Never, Never Quit

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Author :
Publisher :
ISBN 13 : 9780578812410
Total Pages : pages
Book Rating : 4.8/5 (124 download)

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Book Synopsis Never, Never Quit by : Karen Hallion

Download or read book Never, Never Quit written by Karen Hallion and published by . This book was released on 2021-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Celara is a little girl with a very big imagination. She loves stories in all forms and they often inspire her to express herself in creative ways. When Celara decides she wants to make up her own story, she suddenly finds that her imagination has gone blank. After a lot of work, and a little encouragement from her favorite characters, she discovers that faith in herself is all she needs to make the magic happen.

Getting Gamers

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Author :
Publisher : Rowman & Littlefield Publishers
ISBN 13 : 9781538121337
Total Pages : 0 pages
Book Rating : 4.1/5 (213 download)

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Book Synopsis Getting Gamers by : Jamie Madigan

Download or read book Getting Gamers written by Jamie Madigan and published by Rowman & Littlefield Publishers. This book was released on 2019-01-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.