Hell's Blade

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Publisher : BookLocker.com, Inc.
ISBN 13 : 1647194784
Total Pages : 343 pages
Book Rating : 4.6/5 (471 download)

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Book Synopsis Hell's Blade by : R.L. Pool

Download or read book Hell's Blade written by R.L. Pool and published by BookLocker.com, Inc.. This book was released on 2021-05-05 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a millennium ago, demons from the sixth and seventh level of Hell fought their way to the third level… the level made up of mostly soldiers from the many wars mankind had waged throughout history. There, the lower demons were stopped, but not before over a thousand escaped into an alter world to wreak havoc on the human populace. The reigning Lord of the Third Level was tasked by the Guardians of the Gates to pursue those demons, return them to Hell or leave them doomed to roam endlessly without form or substance. The demons from the third level were sorely taxed, with little to show for a millennium of fighting… until she showed up. 1LT Sarah MacLocklin is the commander of a combat medical/surgical team on her way to a fourth tour in the “Big Sand-Box”. All she wanted was to do a little hiking in Virginia to calm the nightmares from watching her friends die in her arms. She laid down in the forests of Virginia, and woke in the middle of a new nightmare not of her making. The question is not whether she is ready to stand against the demons escaped so long ago into a world of flintlocks and swords, or walk the dark corridors of Hell to the Gates of Heaven. The question is…are they ready for her?! "Hell's Blade" will take you on a roller-coaster ride through the passages of Hell, to the gates of Heaven and into a storm of demons bringing pain and horror to the inhabitants of an alter Earth.

Hell Blade

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Author :
Publisher : Peter Meredith
ISBN 13 : 098370726X
Total Pages : 224 pages
Book Rating : 4.9/5 (837 download)

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Book Synopsis Hell Blade by : Peter Meredith

Download or read book Hell Blade written by Peter Meredith and published by Peter Meredith. This book was released on 2011-12-21 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: And he lived happily ever after. For just the briefest time, Will Jern thought there could be a chance at the perfect fairy tale ending, but then he discovers that there is a stranger in his home and that his wife is being held captive by a witch bent on vengeance and who is desperately in need of a soul. And she lived happily ever after. These are the words that Talitha Jern wishes to be applied to her headstone, but it will never happen. Heaven is for those whose hands aren't stained with the blood of loved ones, it's for those whose ears don't still ring with their screams. When her demon was banished back to the Void, it left behind the gift that keeps on giving: memories. Now Talitha can see herself as she murdered and maimed for all those years. And soon she can't tell which memories are of her making and which came from the demon, it's enough to drive a person crazy. And they all lived happily ever after. Not for a moment did Katie Jern believe this; she knew her family was good and cursed. At the age of six, she saw the demon and peered with innocent eyes through the gate to Hell. They are innocent no more. They are guarded lest anyone can look past her perky features and see the raging paranoia beneath. But at least she gets the answer to the question that all paranoids ask: Am I paranoid enough? Not nearly.

Illani's Song: Book 3 of "Hell's Blade" Series

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Publisher : BookLocker.com, Inc.
ISBN 13 :
Total Pages : 347 pages
Book Rating : 4.8/5 (853 download)

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Book Synopsis Illani's Song: Book 3 of "Hell's Blade" Series by : R.L. Pool

Download or read book Illani's Song: Book 3 of "Hell's Blade" Series written by R.L. Pool and published by BookLocker.com, Inc.. This book was released on 2024-02-15 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Holly Kelley and her mother joined Patricia Langstrom in her return to Atrial, she never dreamed she’d have a chance to find answers to questions that had fascinated her from an early age. Illani was… tiny. She’d been living in the darkness of the “Lost Citadel” Pat and Myra had found years ago in the southern mountains. Alone, the little white-haired girl had survived. How? That’s the subject Holly was determined to find out, as well as chase the little girl’s history back to the land her people came from. An excursion to the west and the continent of Alanis would be required to find the answers Holly needed. And the discovery of tablets, cuneiform in clay, only whetted her appetite for discovery. Illani was the sweetest, most forgiving, and precious little girl Holly had ever met. And her song… Her song could heal a broken heart, calm a savage beast, and turn men who walked the dark edges of evil back to the light. It was time to bring her history to the light of the world and let her share… … her song.

Digital Games and Mental Health

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Publisher : Frontiers Media SA
ISBN 13 : 2889714616
Total Pages : 218 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Digital Games and Mental Health by : Rachel Kowert

Download or read book Digital Games and Mental Health written by Rachel Kowert and published by Frontiers Media SA. This book was released on 2021-10-04 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Redemption Quest: Book 2 of "Hell's Blade" Series

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Publisher : BookLocker.com, Inc.
ISBN 13 :
Total Pages : 496 pages
Book Rating : 4.8/5 (853 download)

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Book Synopsis Redemption Quest: Book 2 of "Hell's Blade" Series by : R.L. Pool

Download or read book Redemption Quest: Book 2 of "Hell's Blade" Series written by R.L. Pool and published by BookLocker.com, Inc.. This book was released on 2022-11-15 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Patricia Langstrom, Doctoral Fellow from Monmouth University, studying to be a forensic Anthropologist, and Archeologist, was barely five foot tall. Her long red hair was in a ponytail, and her small frame was fit after years of running, exercising, and making ready to embark on a career of archeological/anthropological digs in far away, exotic locations. When her fiancée died in Afghanistan at the hands of the Taliban, and she finally reined in the emotions of her loss, she found the subject for her final dissertation. Somewhere in the Buriram Province, a 300 meter long “Reclining Buddha” sat waiting to be found. The last text she’d gotten from Neal said he was looking at something there that she would really be interested in. He also began to tell her something else… when the text abruptly ended. She finally had everything in hand, and the team was formed. Just after they arrived at the site, and she found an anomaly inside one of the ancient cloisters used by the monks centuries ago, Taliban attacked and killed everyone...but her. After finding her way into the darkness, and being essentially buried alive, she found what many had been looking for. Dead tired from running, hiding, and with the adrenaline of the moment finally draining from her small body, she laid down to sleep before beginning her investigation of the site, as well as seeing if there was some way to extricate herself from the darkness of the massive chamber. She woke outside, close to a road that had been destroyed in an avalanche. At the other end of the road was an ancient citadel. Skeletons lay everywhere, the main citadel all but destroyed, and the defenders left to rot. She found a book that told most of the story, but her mind wanted more. All she wanted was to return to the cavern, make her investigation, and find her way home… but this possible medieval structure, set, as far as she knew, in Afghanistan, piqued her curiosity. She wasn’t aware that she had been whisked to another world, and another time. Once she was made aware of the facts, she was offered a choice. Return home, make her dissertation, and live without knowing why the citadel was in ruins. Or stay in this world, travel back in time, find the clues to what happened here centuries before...and find a way to stop it. She made her choice...

Women in Historical and Archaeological Video Games

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724251
Total Pages : 376 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-05-23 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Gameplay, Emotions and Narrative: Independent Games Experienced

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Publisher : Lulu.com
ISBN 13 : 0359961460
Total Pages : 326 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Gameplay, Emotions and Narrative: Independent Games Experienced by : Katarzyna Marak

Download or read book Gameplay, Emotions and Narrative: Independent Games Experienced written by Katarzyna Marak and published by Lulu.com. This book was released on 2019-10-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.

Mental Health | Atmospheres | Video Games

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Publisher : transcript Verlag
ISBN 13 : 373286264X
Total Pages : 275 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Mental Health | Atmospheres | Video Games by : Jimena Aguilar Rodríguez

Download or read book Mental Health | Atmospheres | Video Games written by Jimena Aguilar Rodríguez and published by transcript Verlag. This book was released on 2022-10-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Mental Health in English Language Education

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Publisher : Narr Francke Attempto Verlag
ISBN 13 : 3381114638
Total Pages : 197 pages
Book Rating : 4.3/5 (811 download)

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Book Synopsis Mental Health in English Language Education by : Christian Ludwig

Download or read book Mental Health in English Language Education written by Christian Ludwig and published by Narr Francke Attempto Verlag. This book was released on 2024-04-08 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mental health has become a growing concern in today's society, with schools emerging as focal points for addressing this topic. The present volume takes this as a starting point to explore the relevance of curricula and competencies, texts and materials, (digital) culture and communication, and teacher education in the context of mental health and English language education. This, for instance, includes insights into interrelated topics such as gender, climate change, stress, and conspiracy theories. A variety of texts including multimodal novels, video games, and songs provides practical impulses for integrating mental health related topics into English lessons. As such, this volume brings together scholars from various fields who discuss the relationship between mental health issues and English as a foreign language learning from a variety of theoretical, empirical, and practice-oriented perspectives.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Publisher : Routledge
ISBN 13 : 1000440656
Total Pages : 256 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae

Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Down to the Bone

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Publisher : Prometheus Books
ISBN 13 : 1616143800
Total Pages : 482 pages
Book Rating : 4.6/5 (161 download)

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Book Synopsis Down to the Bone by : Justina Robson

Download or read book Down to the Bone written by Justina Robson and published by Prometheus Books. This book was released on 2011-08-01 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lila Black is now a shapeshifting machine plugged into the Signal—the total dataset of all events in the known universe and all potential events: Zal, the elf rock star with a demon soul, is now a shadowform animated and given material actualization by firelight; Teazle the demon has taken up the swords of Death and is on the way to becoming an angel. To say this puts some pressure on their three-way marriage is an understatement. Meanwhile the human world is seeing an inexplicable influx of the returning dead, and they’re not the only ones. Many old evils are returning to haunt the living following three harbingers of destruction created in the ancient past. What seems epic is revealed as personal to all concerned as events unfold and that which cannot be escaped must be faced. Heroic destinies unravel as greater powers reveal themselves the true masters of the game and survival may be the only winning hand. From the Trade Paperback edition.

Against Flow

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Publisher : MIT Press
ISBN 13 : 0262362481
Total Pages : 329 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Against Flow by : Braxton Soderman

Download or read book Against Flow written by Braxton Soderman and published by MIT Press. This book was released on 2021-04-27 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Ability Machines

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Publisher : Indiana University Press
ISBN 13 : 025307004X
Total Pages : 232 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Ability Machines by : Sky LaRell Anderson

Download or read book Ability Machines written by Sky LaRell Anderson and published by Indiana University Press. This book was released on 2024-07-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

Germanic Myths in the Audiovisual Culture

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Publisher : Narr Francke Attempto Verlag
ISBN 13 : 3823302124
Total Pages : 330 pages
Book Rating : 4.8/5 (233 download)

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Book Synopsis Germanic Myths in the Audiovisual Culture by : Paloma Ortiz-de-Urbina

Download or read book Germanic Myths in the Audiovisual Culture written by Paloma Ortiz-de-Urbina and published by Narr Francke Attempto Verlag. This book was released on 2020-05-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Germanic mythology is currently experiencing a significant boom in audiovisual media, especially among younger audiences. Heroes such as Thor, Odin and Siegfried populate television and comic series, films, and video games. When and why did this interest in Germanic mythology emerge in the media? Starting from the interpretation of the myths used by Richard Wagner in 'The Ring of the Nibelung' at the end of the 19th century, the contributions in this volume examine the reception of Germanic myths in audiovisual media in the course of the 20th and 21st century.

Games as Texts

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Publisher : CRC Press
ISBN 13 : 1000329712
Total Pages : 139 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Games as Texts by : Alayna Cole

Download or read book Games as Texts written by Alayna Cole and published by CRC Press. This book was released on 2020-12-16 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics

Cooperative Gaming

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Publisher : CRC Press
ISBN 13 : 100009362X
Total Pages : 112 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Cooperative Gaming by : Alayna Cole

Download or read book Cooperative Gaming written by Alayna Cole and published by CRC Press. This book was released on 2020-07-14 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

Women and Video Game Modding

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Publisher : McFarland
ISBN 13 : 1476638543
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Women and Video Game Modding by : Bridget Whelan

Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.