Digital Games and Mental Health

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Publisher : Frontiers Media SA
ISBN 13 : 2889714616
Total Pages : 218 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Digital Games and Mental Health by : Rachel Kowert

Download or read book Digital Games and Mental Health written by Rachel Kowert and published by Frontiers Media SA. This book was released on 2021-10-04 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mental Health in the Digital Age

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Author :
Publisher : Oxford University Press, USA
ISBN 13 : 019938018X
Total Pages : 305 pages
Book Rating : 4.1/5 (993 download)

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Book Synopsis Mental Health in the Digital Age by : Elias Aboujaoude

Download or read book Mental Health in the Digital Age written by Elias Aboujaoude and published by Oxford University Press, USA. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The internet and related technologies have reconfigured every aspect of life, including mental health. Although the negative and positive effects of digital technology on mental health have been debated, all too often this has been done with much passion and few or no supporting data. This book brings together distinguished experts from around the world to review the evidence relating to this area.

Computers and Games for Mental Health and Well-Being

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Publisher : Frontiers Media SA
ISBN 13 : 2889454967
Total Pages : 311 pages
Book Rating : 4.8/5 (894 download)

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Book Synopsis Computers and Games for Mental Health and Well-Being by : Yasser Khazaal

Download or read book Computers and Games for Mental Health and Well-Being written by Yasser Khazaal and published by Frontiers Media SA. This book was released on 2018-07-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Mental Health | Atmospheres | Video Games

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Author :
Publisher : transcript Verlag
ISBN 13 : 373286264X
Total Pages : 275 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Mental Health | Atmospheres | Video Games by : Jimena Aguilar Rodríguez

Download or read book Mental Health | Atmospheres | Video Games written by Jimena Aguilar Rodríguez and published by transcript Verlag. This book was released on 2022-10-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Digital Games eBook

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Publisher : GURMEETWEB TECHNICAL LABS
ISBN 13 : 9359750077
Total Pages : 1484 pages
Book Rating : 4.3/5 (597 download)

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Book Synopsis Digital Games eBook by : GURMEET SINGH DANG

Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1484 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Therapies in Psychosocial Rehabilitation and Mental Health

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Author :
Publisher : IGI Global
ISBN 13 : 1799886360
Total Pages : 414 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Digital Therapies in Psychosocial Rehabilitation and Mental Health by : Marques, António

Download or read book Digital Therapies in Psychosocial Rehabilitation and Mental Health written by Marques, António and published by IGI Global. This book was released on 2021-12-10 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital health is the convergence of digital technologies with health to enhance the efficiency of healthcare delivery and make healthcare more personalized and precise. These technologies generally focus on the development of interconnected health systems to improve the use of computational technologies, smart devices, computational analysis techniques, and communication media to help healthcare professionals and their patients manage illnesses and health risks, as well as promote health and well-being. Digital tools play a central role in the most promising future healthcare innovations and create tremendous opportunities for a more integrated and value-based system along with a stronger focus on patient outcomes, and as such, having access to the latest research findings and progressions is of paramount importance. Digital Therapies in Psychosocial Rehabilitation and Mental Health introduces the latest digital innovations in the mental health field and points out new ways it can be used in patient care while also delving into some of the limits of its application. It presents a comprehensive state-of-the-art approach to digital mental health technologies and practices within the broad confines of psychosocial and mental health practices and also provides a canvas to discuss emerging digital mental health solutions, propelled by the ubiquitous availability of personalized devices and affordable wearable sensors and innovative technologies such as virtual and augmented reality, mobile apps, robots, and intelligent platforms. It is ideal for medical professors and students, researchers, practitioners of healthcare companies, managers, and other professionals where digital health technologies can be used.

The Oxford Handbook of Digital Technologies and Mental Health

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Author :
Publisher : Oxford University Press
ISBN 13 : 019021807X
Total Pages : pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by Oxford University Press. This book was released on 2020-08-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.

The Video Game Debate 2

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Author :
Publisher : Routledge
ISBN 13 : 1000224244
Total Pages : 130 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis The Video Game Debate 2 by : Rachel Kowert

Download or read book The Video Game Debate 2 written by Rachel Kowert and published by Routledge. This book was released on 2020-11-29 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889742490
Total Pages : 94 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies by : Elias Aboujaoude

Download or read book Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies written by Elias Aboujaoude and published by Frontiers Media SA. This book was released on 2022-01-31 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mental Health | Atmospheres | Video Games

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Author :
Publisher : transcript Verlag
ISBN 13 : 3839462649
Total Pages : 263 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Mental Health | Atmospheres | Video Games by : Jimena Aguilar Rodríguez

Download or read book Mental Health | Atmospheres | Video Games written by Jimena Aguilar Rodríguez and published by transcript Verlag. This book was released on 2022-10-31 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Video Games and Well-being

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Author :
Publisher : Springer Nature
ISBN 13 : 3030327701
Total Pages : 176 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Video Games and Well-being by : Rachel Kowert

Download or read book Video Games and Well-being written by Rachel Kowert and published by Springer Nature. This book was released on 2019-12-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Psychological and Social Implications Surrounding Internet and Gaming Addiction

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Author :
Publisher : IGI Global
ISBN 13 : 1466685964
Total Pages : 336 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Psychological and Social Implications Surrounding Internet and Gaming Addiction by : Bishop, Jonathan

Download or read book Psychological and Social Implications Surrounding Internet and Gaming Addiction written by Bishop, Jonathan and published by IGI Global. This book was released on 2015-08-03 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addiction takes many forms and has the potential to impact individuals of all ages, socio-economic statuses, and ethnic backgrounds. Digital addiction has become one of the latest topics of interest among researchers and mental health professionals as individuals become more engrossed in and reliant on digital devices. Psychological and Social Implications Surrounding Internet and Gaming Addiction focuses on the dark side of technology and the ways in which individuals are falling victim to compulsive internet use as well as gaming and gambling addictions. Highlighting socio-cultural, psycho-social, and techno-cultural perspectives on problematic technology use, this critical publication is essential to the research and practical needs of therapists, public administrators, psychologists, students, and researchers interested in compulsive disorders, human behavior, dependency, and other key mental health issues. A pivotal addition to the current mental health research available, this book focuses on topics including, but not limited to, Internet addiction, gaming addiction disorder, gambling, gamification, hypermedia seduction theory, MMORPGs, psychotherapy, and related public policy issues.

Emotions, Technology, and Digital Games

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Publisher : Academic Press
ISBN 13 : 0128018402
Total Pages : 364 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Emotions, Technology, and Digital Games by :

Download or read book Emotions, Technology, and Digital Games written by and published by Academic Press. This book was released on 2015-09-25 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. Details how games affect emotions—both during and after play Describes how we can manage a player’s affective reactions Applies the emotional affect to making games more immersive Examines game-based learning and education Identifies which components of online games support socio-emotional development Discusses the impact of game-based emotions beyond the context of games

Digital Innovations for Mental Health Support

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Publisher : IGI Global
ISBN 13 : 1799879933
Total Pages : 409 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Digital Innovations for Mental Health Support by : Prescott, Julie

Download or read book Digital Innovations for Mental Health Support written by Prescott, Julie and published by IGI Global. This book was released on 2021-11-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given the migration to more technologically driven services and resources in today’s world, as well as the range of digital innovations and research that have taken shape throughout the COVID-19 pandemic, it is important to consider the role that such advancements have played in supporting mental health initiatives. Throughout the COVID-19 pandemic, mental health service providers utilized technology and online environments more than ever before to care for people’s mental health and emotional needs, which has forced us to raise questions like how COVID-19 has impacted mental health support and services and how technology has helped people with their mental health through this ongoing crisis, along with outlooks for the future. Digital Innovations for Mental Health Support explores a range of current developments and topics surrounding the application of technology in mental health services including the need to examine the availability and forms of technologies to support mental health, how technology is received by people and the providers of services utilizing technology, how online platforms are increasingly being used for support and how efficacious these are, as well as how they are monitored and the issues that arise from their use. This publication provides an outlet with chapters focusing on empirical studies across a variety disciplines that utilize technologies and online platforms to support mental health and emotional well-being, including psychology, counseling, medicine, education, and psychiatry. Covering topics such as counseling online and computer games to support mental health, it is ideal for researchers, academics, healthcare professionals, and students.

The dark and the light side of gaming

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832543367
Total Pages : 199 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis The dark and the light side of gaming by : Felix Reer

Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 7th European Conference on Management Leadership and Governance

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272171
Total Pages : 564 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis Proceedings of the 7th European Conference on Management Leadership and Governance by : Charles Despres

Download or read book Proceedings of the 7th European Conference on Management Leadership and Governance written by Charles Despres and published by Academic Conferences Limited. This book was released on 2011-06-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation

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Author :
Publisher : IGI Global
ISBN 13 : 1668492520
Total Pages : 534 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation by : Simões de Almeida, Raquel

Download or read book Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation written by Simões de Almeida, Raquel and published by IGI Global. This book was released on 2023-12-07 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technologies hold immense potential to transform the field of rehabilitation and enable greater community participation for individuals with disabilities. In the Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation, a comprehensive exploration of these cutting-edge technologies and their impact is presented, and it delves into various digital solutions, such as virtual reality, tele-rehabilitation, mobile apps, rehabilitation platforms, and more. The book sheds light on the applications to promote rehabilitation and enhance community involvement. It provides a profound understanding of how these technologies can facilitate remote rehabilitation, foster self-management of illnesses, support independent living, and enhance communication and social participation. Furthermore, it emphasizes the accessibility of information and resources that digital technologies provide, unlocking new possibilities for individuals with disabilities. However, this research goes beyond mere exploration and also examines the challenges and opportunities associated with these digital advancements. The ethical considerations that arise in the utilization of these technologies are addressed, emphasizing the need for responsible and considerate implementation.