Handbook of Computer Animation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447100913
Total Pages : 263 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Handbook of Computer Animation by : John Vince

Download or read book Handbook of Computer Animation written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

The Computer Animator's Technical Handbook

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780125588218
Total Pages : 430 pages
Book Rating : 4.5/5 (882 download)

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Book Synopsis The Computer Animator's Technical Handbook by : Lynn Pocock

Download or read book The Computer Animator's Technical Handbook written by Lynn Pocock and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description.

The Animator's Survival Kit

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Publisher : Macmillan
ISBN 13 : 086547897X
Total Pages : 393 pages
Book Rating : 4.8/5 (654 download)

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Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Animation Maths

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Publisher : Lannoo Publishers
ISBN 13 : 9789401474955
Total Pages : 416 pages
Book Rating : 4.4/5 (749 download)

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Book Synopsis Animation Maths by : Ivo De Pauw

Download or read book Animation Maths written by Ivo De Pauw and published by Lannoo Publishers. This book was released on 2021-11-08 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: - This updated version of Animation Maths is an accessible and practical guide to animation programming This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Guide to Computer Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136134859
Total Pages : 264 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Guide to Computer Animation by : Marcia Kuperberg

Download or read book Guide to Computer Animation written by Marcia Kuperberg and published by Taylor & Francis. This book was released on 2012-11-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

The Animation Business Handbook

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Publisher : Macmillan
ISBN 13 : 0312284284
Total Pages : 384 pages
Book Rating : 4.3/5 (122 download)

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Book Synopsis The Animation Business Handbook by : Karen Raugust

Download or read book The Animation Business Handbook written by Karen Raugust and published by Macmillan. This book was released on 2004-09 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Animation Business Handbook is written for animators and the executives who support them. It is for creators who need to know about the business side of their craft in order to succeed; for the independent animators who want to gain a better understanding of how the industry works; and for new and experienced practitioners of all types looking for fresh ideas to create a healthy and growing business."--BOOK JACKET.

The Animation Producer'S Handbook

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335220363
Total Pages : 225 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis The Animation Producer'S Handbook by : Milic, Lea

Download or read book The Animation Producer'S Handbook written by Milic, Lea and published by McGraw-Hill Education (UK). This book was released on 2006-02-01 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production. From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.

Computer Animation Complete

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123785640
Total Pages : 544 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Handbook of Animation, Cartoon and Multimedia

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Author :
Publisher : Kanishka Publishers
ISBN 13 : 9788184570953
Total Pages : 304 pages
Book Rating : 4.5/5 (79 download)

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Book Synopsis Handbook of Animation, Cartoon and Multimedia by : N. Venkateshwara Rao

Download or read book Handbook of Animation, Cartoon and Multimedia written by N. Venkateshwara Rao and published by Kanishka Publishers. This book was released on 2008 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Guide to Computer Animation

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (143 download)

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Book Synopsis A Guide to Computer Animation by : Marcia Kuperberg

Download or read book A Guide to Computer Animation written by Marcia Kuperberg and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Non-Photorealistic Computer Graphics

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Publisher : Morgan Kaufmann
ISBN 13 : 1558607870
Total Pages : 502 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Implementing a Digital Asset Management System

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Publisher : CRC Press
ISBN 13 : 1136035788
Total Pages : 269 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Implementing a Digital Asset Management System by : Jens Jacobsen

Download or read book Implementing a Digital Asset Management System written by Jens Jacobsen and published by CRC Press. This book was released on 2012-08-21 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

Handbook of Computer Aided Geometric Design

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Publisher : Elsevier
ISBN 13 : 0444511040
Total Pages : 849 pages
Book Rating : 4.4/5 (445 download)

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Book Synopsis Handbook of Computer Aided Geometric Design by : G. Farin

Download or read book Handbook of Computer Aided Geometric Design written by G. Farin and published by Elsevier. This book was released on 2002-08-13 with total page 849 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles. Aspects which are covered include: Historical outline Curve and surface methods Scientific Visualization Implicit methods Reverse engineering. This book is meant to be a reference text for researchers in the field as well as an introduction to graduate students wishing to get some exposure to this subject.

Technology-Enhanced Human Interaction in Modern Society

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Publisher : IGI Global
ISBN 13 : 1522534385
Total Pages : 319 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Technology-Enhanced Human Interaction in Modern Society by : Cipolla-Ficarra, Francisco Vicente

Download or read book Technology-Enhanced Human Interaction in Modern Society written by Cipolla-Ficarra, Francisco Vicente and published by IGI Global. This book was released on 2017-09-30 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has changed the way people carry out their daily lives and communicate with one another. Society has become dependent on technology and with that comes the need to understand the advantages and disadvantages that come along with it. Technology-Enhanced Human Interaction in Modern Society is an essential reference source for the latest scholarly research on the technological advances of applied aspects of life such as training, health, information gathering, and social communication. Featuring coverage on subjects including biomedical test instruments, computer animation, and mobile phones, this publication is ideally designed for researchers and academicians seeking current material on technology-based communication.

Becoming a Digital Designer

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Publisher : John Wiley & Sons
ISBN 13 : 111803421X
Total Pages : 336 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Becoming a Digital Designer by : Steven Heller

Download or read book Becoming a Digital Designer written by Steven Heller and published by John Wiley & Sons. This book was released on 2011-01-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.

Moving Innovation

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Publisher : MIT Press
ISBN 13 : 0262528401
Total Pages : 373 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Moving Innovation by : Tom Sito

Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2015-08-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

The Complete Guide to Blender Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 0429589832
Total Pages : 561 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Complete Guide to Blender Graphics by : John M. Blain

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2019-04-15 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.