Guide to Computer Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1136134867
Total Pages : 264 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Guide to Computer Animation by : Marcia Kuperberg

Download or read book Guide to Computer Animation written by Marcia Kuperberg and published by CRC Press. This book was released on 2012-11-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

The Animator's Guide to 2d Computer Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 198 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Animator's Guide to 2d Computer Animation by : Hedley Griffin

Download or read book The Animator's Guide to 2d Computer Animation written by Hedley Griffin and published by . This book was released on 2001 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.

Guide to Computer Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136134859
Total Pages : 264 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Guide to Computer Animation by : Marcia Kuperberg

Download or read book Guide to Computer Animation written by Marcia Kuperberg and published by Taylor & Francis. This book was released on 2012-11-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Desktop Computer Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Desktop Computer Animation by : Gregory MacNicol

Download or read book Desktop Computer Animation written by Gregory MacNicol and published by . This book was released on 1992 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an affordable budget. After reading the book, the reader will be able to make informed decisions regarding equipment, how to set up a professional studio and how to make animated videos.

Animation for Beginners

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Author :
Publisher :
ISBN 13 : 9781737879305
Total Pages : 212 pages
Book Rating : 4.8/5 (793 download)

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Book Synopsis Animation for Beginners by : Morr Meroz

Download or read book Animation for Beginners written by Morr Meroz and published by . This book was released on 2021-10-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.

Interactive Computer Animation

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Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Interactive Computer Animation by : Nadia Magnenat-Thalmann

Download or read book Interactive Computer Animation written by Nadia Magnenat-Thalmann and published by Prentice Hall PTR. This book was released on 1996 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines specific computer animation techniques such as facial animation and the coordination of animated objects

A Guide to Computer Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (143 download)

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Book Synopsis A Guide to Computer Animation by : Marcia Kuperberg

Download or read book A Guide to Computer Animation written by Marcia Kuperberg and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Complete Guide to Blender Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 0429589832
Total Pages : 561 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Complete Guide to Blender Graphics by : John M. Blain

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2019-04-15 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Beginner's Guide to Animation

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Author :
Publisher :
ISBN 13 : 9780823099221
Total Pages : 0 pages
Book Rating : 4.0/5 (992 download)

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Book Synopsis Beginner's Guide to Animation by : Mary Murphy

Download or read book Beginner's Guide to Animation written by Mary Murphy and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to creating low-budget two-dimensional stop-motion films, how to set up an animation station and make models, and how to film and edit.

Computer Graphics and Animation

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Author :
Publisher :
ISBN 13 : 9780966107562
Total Pages : 0 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis Computer Graphics and Animation by : Garth Gardner

Download or read book Computer Graphics and Animation written by Garth Gardner and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.

The Art of 3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471430360
Total Pages : 470 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis The Art of 3D by : Isaac V. Kerlow

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Computer Animation Complete

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Publisher : Morgan Kaufmann
ISBN 13 : 9780123785640
Total Pages : 544 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Computer Animation

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Publisher : Elsevier
ISBN 13 : 0080553850
Total Pages : 624 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Careers in Computer Graphics & Animation

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Author :
Publisher : Garth Gardner Company
ISBN 13 : 9780966107524
Total Pages : 228 pages
Book Rating : 4.1/5 (75 download)

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Book Synopsis Careers in Computer Graphics & Animation by : Garth Gardner

Download or read book Careers in Computer Graphics & Animation written by Garth Gardner and published by Garth Gardner Company. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summarizes positions and professions in the fields of computer graphics, design, and animation, discussing position titles, potential salaries, and related information obtained through interviews with professionals in these fields.

Character Animation in 3D

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Author :
Publisher : CRC Press
ISBN 13 : 1136134948
Total Pages : 260 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Character Animation in 3D by : Steve Roberts

Download or read book Character Animation in 3D written by Steve Roberts and published by CRC Press. This book was released on 2004-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your animation by fully understanding the key 2d skills before using a computer!

Animation: A Handy Guide

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Publisher : A&C Black
ISBN 13 : 1408102838
Total Pages : 145 pages
Book Rating : 4.4/5 (81 download)

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Book Synopsis Animation: A Handy Guide by : Sheila Graber

Download or read book Animation: A Handy Guide written by Sheila Graber and published by A&C Black. This book was released on 2009-01-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying DVD-ROM contains examples, an animation flick book program, and Web links.

Understanding 3D Animation Using Maya

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387269045
Total Pages : 313 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Understanding 3D Animation Using Maya by : John Edgar Park

Download or read book Understanding 3D Animation Using Maya written by John Edgar Park and published by Springer Science & Business Media. This book was released on 2007-08-29 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks