Non-Photorealistic Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558607870
Total Pages : 502 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Non-Photorealistic Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1439864179
Total Pages : 286 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Non-Photorealistic Rendering by : Bruce Gooch

Download or read book Non-Photorealistic Rendering written by Bruce Gooch and published by CRC Press. This book was released on 2001-07-18 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

The Algorithms and Principles of Non-photorealistic Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642048919
Total Pages : 360 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng

Download or read book The Algorithms and Principles of Non-photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780080512846
Total Pages : 496 pages
Book Rating : 4.5/5 (128 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-24 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

Image and Video-Based Artistic Stylisation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447145194
Total Pages : 397 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Image and Video-Based Artistic Stylisation by : Paul Rosin

Download or read book Image and Video-Based Artistic Stylisation written by Paul Rosin and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482215578
Total Pages : 576 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Computer Graphics by : Alexey Boreskov

Download or read book Computer Graphics written by Alexey Boreskov and published by CRC Press. This book was released on 2013-10-25 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439865574
Total Pages : 544 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Graphics by : Jonas Gomes

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Photorealistic Rendering Techniques

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642878253
Total Pages : 448 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Photorealistic Rendering Techniques by : Georgios Sakas

Download or read book Photorealistic Rendering Techniques written by Georgios Sakas and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.

Design and Implementation of 3D Graphics Systems

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Author :
Publisher : CRC Press
ISBN 13 : 1466571217
Total Pages : 353 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Design and Implementation of 3D Graphics Systems by : Jonas de Miranda Gomes

Download or read book Design and Implementation of 3D Graphics Systems written by Jonas de Miranda Gomes and published by CRC Press. This book was released on 2012-08-08 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Line Drawings from 3D Models

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Author :
Publisher :
ISBN 13 : 9781680835908
Total Pages : 184 pages
Book Rating : 4.8/5 (359 download)

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Book Synopsis Line Drawings from 3D Models by : PIERRE. HERTZMANN BENARD (AARON.)

Download or read book Line Drawings from 3D Models written by PIERRE. HERTZMANN BENARD (AARON.) and published by . This book was released on 2019-09-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing is the starting point for many kinds of tasks, for everyone from children making pictures to professional architects sketching ideas. Drawing seems to be fundamentally connected to how we represent the world visually. Most computer graphics focuses on realistic visual simulation, but over the past few decades, line drawing algorithms have matured, providing the ability to automatically create reasonable line drawings from 3D geometry. This tutorial provides a detailed guide to the mathematical theory and computer algorithms for line drawing of 3D objects. It focuses on the curves known as contours as they are the most important curves for line drawing of 3D surfaces. The authors describe the different algorithms required to compute and render these curves, before going on to explain boundary curves and surface-surface intersection curves. The tutorial concludes with other topics in 3D non-photorealistic rendering including: other types of curves, stroke rendering, and non-photorealistic shading. Line Drawings from 3D Models: A Tutorial is a concise, yet comprehensive, introduction to an increasingly important topic in computer graphics. The extensive bibliography is invaluable for readers wishing to further their own research in the area.

Advanced RenderMan

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558606180
Total Pages : 592 pages
Book Rating : 4.6/5 (61 download)

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Book Synopsis Advanced RenderMan by : Anthony A. Apodaca

Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Advanced Graphics Programming Using OpenGL

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Author :
Publisher : Elsevier
ISBN 13 : 0080475728
Total Pages : 672 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Proceedings, NPAR 2004

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Publisher : Association for Computing Machinery (ACM)
ISBN 13 : 9781581138870
Total Pages : 162 pages
Book Rating : 4.1/5 (388 download)

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Book Synopsis Proceedings, NPAR 2004 by : Aaron Hertzman

Download or read book Proceedings, NPAR 2004 written by Aaron Hertzman and published by Association for Computing Machinery (ACM). This book was released on 2004 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Readings in Information Visualization

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558605336
Total Pages : 718 pages
Book Rating : 4.6/5 (53 download)

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Book Synopsis Readings in Information Visualization by : Stuart K. Card

Download or read book Readings in Information Visualization written by Stuart K. Card and published by Morgan Kaufmann. This book was released on 1999-01-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work

Physically Based Rendering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123750792
Total Pages : 1201 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.