Gaming in Academic Libraries

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Author :
Publisher : Association of College & Research Libraries
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Gaming in Academic Libraries by : Amy Harris

Download or read book Gaming in Academic Libraries written by Amy Harris and published by Association of College & Research Libraries. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Games and Gamification in Academic Libraries

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Author :
Publisher :
ISBN 13 : 9780838947869
Total Pages : 315 pages
Book Rating : 4.9/5 (478 download)

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Book Synopsis Games and Gamification in Academic Libraries by : Stephanie H. Crowe

Download or read book Games and Gamification in Academic Libraries written by Stephanie H. Crowe and published by . This book was released on 2020 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--

Games in Libraries

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Author :
Publisher : McFarland
ISBN 13 : 0786474912
Total Pages : 247 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Games in Libraries by : Breanne A. Kirsch

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Playing Games in the School Library

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Author :
Publisher :
ISBN 13 : 9781783305339
Total Pages : pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Playing Games in the School Library by : SARAH. PAVEY

Download or read book Playing Games in the School Library written by SARAH. PAVEY and published by . This book was released on 2021-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.

Librarian's Guide to Games and Gamers

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

52 Ready-to-Use Gaming Programs for Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838947340
Total Pages : 0 pages
Book Rating : 4.9/5 (473 download)

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Book Synopsis 52 Ready-to-Use Gaming Programs for Libraries by : Ellyssa Kroski

Download or read book 52 Ready-to-Use Gaming Programs for Libraries written by Ellyssa Kroski and published by ALA Editions. This book was released on 2020-03-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The engaging programs in this book will have people flocking to your library—it's all in the game.

Libraries Got Game

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Author :
Publisher : American Library Association
ISBN 13 : 0838910092
Total Pages : 145 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Libraries Got Game by : Brian Mayer

Download or read book Libraries Got Game written by Brian Mayer and published by American Library Association. This book was released on 2010 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Gaming the Metrics

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Author :
Publisher : MIT Press
ISBN 13 : 0262356570
Total Pages : 307 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Gaming the Metrics by : Mario Biagioli

Download or read book Gaming the Metrics written by Mario Biagioli and published by MIT Press. This book was released on 2020-01-28 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.

Handbook of Research on Effective Electronic Gaming in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Gaming in Libraries

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Author :
Publisher :
ISBN 13 : 9781856047296
Total Pages : 127 pages
Book Rating : 4.0/5 (472 download)

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Book Synopsis Gaming in Libraries by : Kelly Nicole Czarnecki

Download or read book Gaming in Libraries written by Kelly Nicole Czarnecki and published by . This book was released on 2010 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Nicole Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs.

The Academic Librarian in the Digital Age

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Author :
Publisher : McFarland
ISBN 13 : 1476680167
Total Pages : 199 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Academic Librarian in the Digital Age by : Tom Diamond

Download or read book The Academic Librarian in the Digital Age written by Tom Diamond and published by McFarland. This book was released on 2020-08-24 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: As new technology and opportunities emerge through the revolutionary impacts of the digital age, the function of libraries and librarians and how they provide services to constituents is rapidly changing. The impact of new technology touches everything from libraries' organizational structures, business models, and workflow processes, to position descriptions and the creation of new positions. As libraries are required to make operational adjustments to meet the growing technological demands of libraries' customer bases and provide these services, librarians must be flexible in adapting to this fast-moving environment. This volume shares the unique perspectives and experiences of librarians on the front lines of this technological transformation. The essays within provide details of both the practical applications of surviving, adapting, and growing when confronted with changing roles and responsibilities, as well as a big picture perspective of the changing roles impacting libraries and librarians. This book strives to be a valuable tool for librarians involved in public and technical services, digital humanities, virtual and augmented reality, government documents, information technology, and scholarly communication.

Gaming & Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838957837
Total Pages : 0 pages
Book Rating : 4.9/5 (578 download)

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Book Synopsis Gaming & Libraries by : Jenny Levine

Download or read book Gaming & Libraries written by Jenny Levine and published by ALA Editions. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this issue of Library Technology Reports, Jenny Levine illustrates how librarians can reap positive gains by proactively, creatively, and affordably integrating gaming into the services and programs already offered at libraries. She uses numerous, detailed examples from public, school, and academic libraries. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. Youll learn how libraries, with creative planning and little money, have incorporated gaming services for a big return on investment. And the appendix section of the report includes materials (librarian-created press releases, real examples of promotional fliers, and staff checklists for game-day events) that librarians can build upon to create a successful gaming program at any type of librarywhich can engage your community's youth and adult gaming populations.

57 Games to Play in the Library Or Classroom

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Author :
Publisher : Demco (Highsmith)
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis 57 Games to Play in the Library Or Classroom by : Carol K. Lee

Download or read book 57 Games to Play in the Library Or Classroom written by Carol K. Lee and published by Demco (Highsmith). This book was released on 1997 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.

Integrating Video Game Research and Practice in Library and Information Science

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Author :
Publisher : IGI Global
ISBN 13 : 1466681764
Total Pages : 300 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Integrating Video Game Research and Practice in Library and Information Science by : Ratliff, Jacob A.

Download or read book Integrating Video Game Research and Practice in Library and Information Science written by Ratliff, Jacob A. and published by IGI Global. This book was released on 2015-02-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Librarian's Guide to Games and Gamers

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440867321
Total Pages : 262 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Escape Rooms and Other Immersive Experiences in the Library

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Author :
Publisher : American Library Association
ISBN 13 : 0838917674
Total Pages : 200 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Escape Rooms and Other Immersive Experiences in the Library by : Ellyssa Kroski

Download or read book Escape Rooms and Other Immersive Experiences in the Library written by Ellyssa Kroski and published by American Library Association. This book was released on 2018-12-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.

Everyone Plays at the Library

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Author :
Publisher : Information Today, Inc.
ISBN 13 : 9781573873987
Total Pages : 0 pages
Book Rating : 4.8/5 (739 download)

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Book Synopsis Everyone Plays at the Library by : Scott Nicholson

Download or read book Everyone Plays at the Library written by Scott Nicholson and published by Information Today, Inc.. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.