52 Ready-to-Use Gaming Programs for Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838947340
Total Pages : 0 pages
Book Rating : 4.9/5 (473 download)

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Book Synopsis 52 Ready-to-Use Gaming Programs for Libraries by : Ellyssa Kroski

Download or read book 52 Ready-to-Use Gaming Programs for Libraries written by Ellyssa Kroski and published by ALA Editions. This book was released on 2020-03-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The engaging programs in this book will have people flocking to your library—it's all in the game.

Gaming Programs for All Ages at the Library

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538108216
Total Pages : 155 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Gaming Programs for All Ages at the Library by : Tom Bruno

Download or read book Gaming Programs for All Ages at the Library written by Tom Bruno and published by Rowman & Littlefield. This book was released on 2018-06-20 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Teen Games Rule!

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Author :
Publisher : Libraries Unlimited
ISBN 13 : 159884704X
Total Pages : 0 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Libraries Unlimited. This book was released on 2013-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Games in Libraries

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Author :
Publisher : McFarland
ISBN 13 : 0786474912
Total Pages : 247 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Games in Libraries by : Breanne A. Kirsch

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

The Library as Playground

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538164329
Total Pages : 165 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis The Library as Playground by : Dale Leorke

Download or read book The Library as Playground written by Dale Leorke and published by Rowman & Littlefield. This book was released on 2022-04-13 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.

Teen Games Rule!

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 203 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Bloomsbury Publishing USA. This book was released on 2013-11-12 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Gaming in Academic Libraries

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Author :
Publisher : Association of College & Research Libraries
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Gaming in Academic Libraries by : Amy Harris

Download or read book Gaming in Academic Libraries written by Amy Harris and published by Association of College & Research Libraries. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

The Tech Set

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Author :
Publisher : ALA Neal-Schuman
ISBN 13 : 9781555708092
Total Pages : 0 pages
Book Rating : 4.7/5 (8 download)

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Book Synopsis The Tech Set by : American Library American Library Association

Download or read book The Tech Set written by American Library American Library Association and published by ALA Neal-Schuman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides practical instructions on everything from planning and development to marketing and metrics. Each title is a one-stop passport to an emerging technology. Start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, with these next ten books in the TECH SET.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838949481
Total Pages : 216 pages
Book Rating : 4.9/5 (494 download)

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Book Synopsis 32 Virtual, Augmented, and Mixed Reality Programs for Libraries by : Ellyssa Kroski

Download or read book 32 Virtual, Augmented, and Mixed Reality Programs for Libraries written by Ellyssa Kroski and published by ALA Editions. This book was released on 2021-06-18 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

The Makerspace Librarian's Sourcebook

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838915042
Total Pages : 0 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis The Makerspace Librarian's Sourcebook by : Ellyssa Kroski

Download or read book The Makerspace Librarian's Sourcebook written by Ellyssa Kroski and published by ALA Editions. This book was released on 2017-02-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.

Gaming & Libraries

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838957837
Total Pages : 0 pages
Book Rating : 4.9/5 (578 download)

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Book Synopsis Gaming & Libraries by : Jenny Levine

Download or read book Gaming & Libraries written by Jenny Levine and published by ALA Editions. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this issue of Library Technology Reports, Jenny Levine illustrates how librarians can reap positive gains by proactively, creatively, and affordably integrating gaming into the services and programs already offered at libraries. She uses numerous, detailed examples from public, school, and academic libraries. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. Youll learn how libraries, with creative planning and little money, have incorporated gaming services for a big return on investment. And the appendix section of the report includes materials (librarian-created press releases, real examples of promotional fliers, and staff checklists for game-day events) that librarians can build upon to create a successful gaming program at any type of librarywhich can engage your community's youth and adult gaming populations.

Everyone Plays at the Library

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Author :
Publisher : Information Today, Inc.
ISBN 13 : 9781573873987
Total Pages : 0 pages
Book Rating : 4.8/5 (739 download)

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Book Synopsis Everyone Plays at the Library by : Scott Nicholson

Download or read book Everyone Plays at the Library written by Scott Nicholson and published by Information Today, Inc.. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.

Gaming in Libraries

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Author :
Publisher : ALA Neal-Schuman
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Gaming in Libraries by : Kelly Nicole Czarnecki

Download or read book Gaming in Libraries written by Kelly Nicole Czarnecki and published by ALA Neal-Schuman. This book was released on 2010 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

The Whole Library Handbook

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Author :
Publisher : ALA Editions
ISBN 13 : 9780838912249
Total Pages : 0 pages
Book Rating : 4.9/5 (122 download)

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Book Synopsis The Whole Library Handbook by : Heather Booth

Download or read book The Whole Library Handbook written by Heather Booth and published by ALA Editions. This book was released on 2014-05-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: ALA's popular and respected Whole Library Handbook series continues with a volume specifically geared towards those who serve young adults, gathering stellar articles and commentary from some of the country's most innovative and successful teen services librarians.

Games and Gamification in Academic Libraries

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Publisher :
ISBN 13 : 9780838947869
Total Pages : 315 pages
Book Rating : 4.9/5 (478 download)

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Book Synopsis Games and Gamification in Academic Libraries by : Stephanie H. Crowe

Download or read book Games and Gamification in Academic Libraries written by Stephanie H. Crowe and published by . This book was released on 2020 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--

Integrating Video Game Research and Practice in Library and Information Science

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Author :
Publisher : IGI Global
ISBN 13 : 1466681764
Total Pages : 300 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Integrating Video Game Research and Practice in Library and Information Science by : Ratliff, Jacob A.

Download or read book Integrating Video Game Research and Practice in Library and Information Science written by Ratliff, Jacob A. and published by IGI Global. This book was released on 2015-02-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Librarian's Guide to Games and Gamers

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.4/5 (6 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games--whether they are new to gaming or seasoned players--through advisory services. This book maps all types of games--board, roleplaying, digital, and virtual reality--providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.