The Book of Esports

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Author :
Publisher : Rosetta Books
ISBN 13 : 1948122588
Total Pages : 199 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

eSports is Business

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Author :
Publisher : Springer
ISBN 13 : 3030111997
Total Pages : 165 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis eSports is Business by : Tobias M. Scholz

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Raising the Stakes

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Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Fighting Game Esports

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Author :
Publisher : Wide World of Esports
ISBN 13 : 1543574548
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Fighting Game Esports by : Thomas Kingsley Troupe

Download or read book Fighting Game Esports written by Thomas Kingsley Troupe and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--

Global esports

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368761
Total Pages : 384 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Online Battle Arena Esports

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Author :
Publisher : Capstone Press
ISBN 13 : 1543573665
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Online Battle Arena Esports by : Daniel Mauleon

Download or read book Online Battle Arena Esports written by Daniel Mauleon and published by Capstone Press. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don't need to wield huge weapons, wear armor, or cast powerful magic in real life to defeat your opponents and claim the prize. With plenty of practice, quick reflexes, and great teamwork, players of League of Legends, Dota 2, and other multiplayer online battle arena games can hit the big-time on the esports scene. Championship titles, fame, and enormous cash prizes await the very best players. But it takes a lot of hard work to become the best. Learn all about MOBA game esports leagues and what it takes to compete full-time as a professional esport gamer.

E-Sports and the World of Competitive Gaming

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Author :
Publisher : Referencepoint Press
ISBN 13 : 9781682825570
Total Pages : 0 pages
Book Rating : 4.8/5 (255 download)

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Book Synopsis E-Sports and the World of Competitive Gaming by : Heather Bode

Download or read book E-Sports and the World of Competitive Gaming written by Heather Bode and published by Referencepoint Press. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today some people who play video games professionally can make millions of dollars from streaming their gaming on the internet or winning a trophy in an E-Sports tournament. E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472977769
Total Pages : 265 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD by : Paul Chaloner

Download or read book This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all?

A History of Competitive Gaming

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Author :
Publisher : Routledge
ISBN 13 : 100058853X
Total Pages : 320 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Demystifying Esports

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Author :
Publisher :
ISBN 13 : 9781544516486
Total Pages : 184 pages
Book Rating : 4.5/5 (164 download)

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Book Synopsis Demystifying Esports by : Baro Hyun

Download or read book Demystifying Esports written by Baro Hyun and published by . This book was released on 2020-09-23 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: While multimillion-dollar prizes are common in esports today, did you know that esports began humbly in a small Asian country without a significant gaming industry at the time? And would you believe that after two decades of embracing esports, Koreans enjoy playing competitive gaming not only privately, but also at official corporate social events? If not, it's understandable. Anyone under forty-five grew up with video games as a natural part of their lives, but older generations have had minimal exposure to gaming. Without firsthand experience, it can be difficult to understand why the industry is booming and why your children and grandchildren love esports so much. Demystifying Esports bridges the generation gap by exploring the history of competitive gaming, the growth of the industry, and its explosion as a global phenomenon. Dr. Baro Hyun relies on his extensive knowledge of esports' history in South Korea to shed light on the growth and risks of this booming field.

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Download This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472977785
Total Pages : 256 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by : Paul Chaloner

Download or read book This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

The Book of Esports

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Author :
Publisher : RosettaBooks
ISBN 13 : 9781948122573
Total Pages : 224 pages
Book Rating : 4.1/5 (225 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by RosettaBooks. This book was released on 2020-08-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports™ itself. Ever wonder what it’s like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports’ mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away.

Athletic Esports

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Author :
Publisher : Wide World of Esports
ISBN 13 : 1543574513
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Athletic Esports by : Daniel Montgomery Cole Mauleón

Download or read book Athletic Esports written by Daniel Montgomery Cole Mauleón and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern athletic esport tournaments"--

Esports World

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Author :
Publisher : Adidas Wilson
ISBN 13 :
Total Pages : 61 pages
Book Rating : 4./5 ( download)

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Book Synopsis Esports World by : Maximus Wilson

Download or read book Esports World written by Maximus Wilson and published by Adidas Wilson . This book was released on 2023-03-21 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, playing video games was often seen as a waste of time, and parents would tell their children to stop playing and do something more productive instead. However, in recent years, the rise of eSports has changed the way that people view video games, and teenagers are now getting paid to play competitive video games professionally. The growth of eSports has been fueled by the increasing popularity of video games and online gaming. As more and more people have gained access to gaming platforms and technologies, the audience for competitive gaming has grown, with millions of people now watching and participating in eSports events. The rise of social media and online streaming platforms has also helped to boost the popularity of eSports. Platforms like Twitch and YouTube have provided a way for gamers to showcase their skills and connect with audiences around the world. This has helped to increase the visibility of eSports and make it more mainstream. As the popularity of eSports has grown, so has the financial opportunity for professional gamers.

Understanding Esports

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1498589812
Total Pages : 250 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Understanding Esports by : Ryan Rogers

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.

Esports: The Ultimate Guide

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 1338615866
Total Pages : 148 pages
Book Rating : 4.3/5 (386 download)

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Book Synopsis Esports: The Ultimate Guide by : Scholastic

Download or read book Esports: The Ultimate Guide written by Scholastic and published by Scholastic Inc.. This book was released on 2019-12-26 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.