Creating 3D Game Art for the iPhone with Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129413
Total Pages : 265 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creating 3D Game Art for the iPhone with Unity by : Wes McDermott

Download or read book Creating 3D Game Art for the iPhone with Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2012-10-12 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

Criando Arte de Jogos 3D Para iPhone Com Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 8535251715
Total Pages : 265 pages
Book Rating : 4.5/5 (352 download)

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Book Synopsis Criando Arte de Jogos 3D Para iPhone Com Unity by : Wes McDermott

Download or read book Criando Arte de Jogos 3D Para iPhone Com Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2010-11-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

Criando Arte De Jogos 3d Para Iphone Com Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1135054533
Total Pages : 274 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Criando Arte De Jogos 3d Para Iphone Com Unity by : Wes McDermott

Download or read book Criando Arte De Jogos 3d Para Iphone Com Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2013-01-25 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

Creating 3D Game Art for the iPhone with Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 273 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Creating 3D Game Art for the iPhone with Unity by : Wes McDermott

Download or read book Creating 3D Game Art for the iPhone with Unity written by Wes McDermott and published by . This book was released on 2012 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Real World Modo: The Authorized Guide

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Author :
Publisher : CRC Press
ISBN 13 : 113613669X
Total Pages : 424 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Real World Modo: The Authorized Guide by : Wes McDermott

Download or read book Real World Modo: The Authorized Guide written by Wes McDermott and published by CRC Press. This book was released on 2014-05-30 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry. This book teaches artists how to use modo to maximize benefits with the shortest learning curve. To not only identify and exploit the power of the modo toolset, but to also show the tremendous advantages of learning and implementing modo to any who could derive a benefit by doing so. McKay Hawkes will illuminate modo with clear, motivating, entertaining and stylized pages. This book will inspire and intrigue readers with captivating imagery, strong emotional draw, pertinent industry information, real world observations, and valuable tips & tricks. The companion web site (hosted on Luxology's web site) will include an online tutorial video relating to the creation of the inspiring cover art and all relating support files.

Shakespeare's Will

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Author :
Publisher : Theatre Communications Group - Playwrights Canada Press
ISBN 13 : 9780887547690
Total Pages : 0 pages
Book Rating : 4.5/5 (476 download)

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Book Synopsis Shakespeare's Will by : Vern Thiessen

Download or read book Shakespeare's Will written by Vern Thiessen and published by Theatre Communications Group - Playwrights Canada Press. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Same as the old version (same cover, copy and reviews), except it has some revised text.

Beyond the Best Dressed

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Author :
Publisher : Hachette UK
ISBN 13 : 0762475498
Total Pages : 262 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Beyond the Best Dressed by : Esther Zuckerman

Download or read book Beyond the Best Dressed written by Esther Zuckerman and published by Hachette UK. This book was released on 2022-02-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore two dozen of the most glamorous, scandalous, and history-making Oscar looks in Beyond the Best Dressed, film and culture critic Esther Zuckerman's personality-filled romp through red carpet fashion, complete with original fashion drawings from illustrator Montana Forbes. From the show-stoppingly elegant (Halle Berry winning the award for Monster’s Ball in a breathtaking Elie Saab) to the decidedly kooky (Adam Rippon in a formal harness), the Academy Awards Telecast is one of the few nights of the year devoted entirely to glamor (in all its forms). Even in the age of streaming, millions upon millions of people sit down at the same time, turn on their televisions, and watch celebrities strut down the red carpet (and, sure, win some awards). Now fans can relive the glamor, drama, and lasting legacy of some of the most influential outfits from more than ninety years of the Oscar in Beyond the Best Dressed: A Cultural History of the Most Glamorous, Radical, and Scandalous Oscar Fashion. In twenty-five essays, culture writer Esther Zuckerman explores the iconic fashion choices that made history on the most elegant stage of all, and analyzes the cultural impact of wardrobe decisions both absurd and wonderful. Beginning with Hattie McDaniel’s historic and trendsetting turquoise gown in 1940 (worn at a table segregated from her white agent), Zuckerman goes beyond the “best of” lists to shine a deserved spotlight on the truly unforgettable outfits–and deciphers what those outfits represented. Beyond the Best Dressed is a first-of-its-kind commemoration of Oscar fashion that perfectly captures the glitz and the glamor for anyone who has ever been to an Oscar watch party (or texted their friends while they watched alone). Fully illustrated with whimsical fashion drawings of the outfits–including Michelle Williams' golden Versace, Sharon Stone's iconic Gap t-shirt, and Rita Moreno's groundbreaking dress worn in both 1962 and 2018–this book is a joyful and vivid odyssey that doesn’t stop at the hem of the dress, delving deeper into the cultural effect of these fashion flash points with research and original reporting.

JavaScript for Absolute Beginners

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Author :
Publisher : Apress
ISBN 13 : 143027218X
Total Pages : 495 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis JavaScript for Absolute Beginners by : Terry McNavage

Download or read book JavaScript for Absolute Beginners written by Terry McNavage and published by Apress. This book was released on 2011-08-23 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to both JavaScript and programming, this hands-on book is for you. Rather than staring blankly at gobbledygook, you'll explore JavaScript by entering and running hundreds of code samples in Firebug, a free JavaScript debugger. Then in the last two chapters, you'll leave the safety of Firebug and hand-code an uber cool JavaScript application in your preferred text editor. Written in a friendly, engaging narrative style, this innovative JavaScript tutorial covers the following essentials: Core JavaScript syntax, such as value types, operators, expressions, and statements provided by ECMAScript. Features for manipulating XHTML, CSS, and events provided by DOM. Object-oriented JavaScript, including prototypal and classical inheritance, deep copy, and mixins. Closure, lazy loading, advance conditional loading, chaining, currying, memoization, modules, callbacks, recursion, and other powerful function techniques. Encoding data with JSON or XML. Remote scripting with JSON-P or XMLHttpRequest Drag-and-drop, animated scrollers, skin swappers, and other cool behaviors. Optimizations to ensure your scripts run snappy. Formatting and naming conventions to prevent you from looking like a greenhorn. New ECMAScript 5, DOM 3, and HTML 5 features such as Object.create(), Function.prototype.bind(), strict mode, querySelector(), querySelectorAll(), and getElementsByClassName(). As you can see, due to its fresh approach, this book is by no means watered down. Therefore, over the course of your journey, you will go from JavaScript beginner to wizard, acquiring the skills recruiters desire.

An Introduction to the Aquatic Insects of North America

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Author :
Publisher : Kendall Hunt
ISBN 13 : 9780787232412
Total Pages : 894 pages
Book Rating : 4.2/5 (324 download)

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Book Synopsis An Introduction to the Aquatic Insects of North America by : Richard W. Merritt

Download or read book An Introduction to the Aquatic Insects of North America written by Richard W. Merritt and published by Kendall Hunt. This book was released on 1996 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mental Health and Psychopathology

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Author :
Publisher : Routledge
ISBN 13 : 1000536009
Total Pages : 365 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Mental Health and Psychopathology by : Ami Rokach

Download or read book Mental Health and Psychopathology written by Ami Rokach and published by Routledge. This book was released on 2021-12-26 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a compilation of articles that shed light on psychopathology, how the one struggling with it experiences its implications, and how it affects everyday life. For one to be categorized as exhibiting positive mental health, an individual should not experience psychopathology, and additionally exhibit high levels of emotional well-being as well as high levels of psychological and social functioning. The dual-factor model of mental health suggests that enhancing positive mental health and alleviating psychopathology do not automatically go together and are not opposite of one another. There is accumulating evidence that psychopathology and positive mental health function along two different continua that are only moderately interrelated. However, to know what wellbeing is, understand good mental health, and enhance adaptive functioning, we need to explore and understand psychopathology, and how it affects us. The volume is divided into three conceptual sections: The Experience of Psychopathology, which is devoted to describing what it is and how it is experienced; The Effect of Psychopathology on Everyday Life, describes various effects that psychopathology has on the daily life of the sufferer; Coherence, Resilience and Recovery, which focuses on dealing with it, coping with the symptoms, and developing resilience. The chapters in this book were originally published in The Journal of Psychology.

Handbook of Research on Computational Arts and Creative Informatics

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Author :
Publisher : IGI Global
ISBN 13 : 1605663530
Total Pages : 500 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Computational Arts and Creative Informatics by : Braman, James

Download or read book Handbook of Research on Computational Arts and Creative Informatics written by Braman, James and published by IGI Global. This book was released on 2009-05-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

KPI Mega Library

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781539457626
Total Pages : 0 pages
Book Rating : 4.4/5 (576 download)

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Book Synopsis KPI Mega Library by : RACHAD. BAROUDI

Download or read book KPI Mega Library written by RACHAD. BAROUDI and published by Createspace Independent Publishing Platform. This book was released on 2016-10-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this guide book is to give the reader a quick and effective access to the most appropriate Key Performance Indicator (KPI). The 36,000 KPIs are categorized in a logical and alphabetical order. Many organizations are spending a lot of funds on building their strategic planning and performance management capabilities. One of the current challenges is the difficulty to know what KPIs are used in similar situations. This book main objective is to acquaint the reader with available KPIs measuring performance of a specific industry, sector, international topic, and functional area. The book is divided into three sections:1) Organization Section: 32 Industries | 385 Functions | 11,000 KPIs2) Government Section: 32 Sectors | 457 Functions | 12,000 KPIs3) International Section: 24 Topics | 39 Sources | 13,000 KPIsREVIEWS: "It's very interesting book. Let me also use this opportunity to congratulate you on it" Augustine Botwe, M&E Consultant - Sweden "Thank you for this book. As an OD and performance consultant, it will be great to have a reference like this to help assist clients and not reinvent the wheel. Congratulations on making this happen with admiration" Sheri Chaney Jones - Ohio, USA"Fabulous book! I bought it for my company. Good work!" Elizabeth Amini, CEO, Strategist - LA, USA"Congratulations for this tremendous work you have done with this book!" Roxana Goldstein, Monitoring Consultant - Argentina "This looks like a very important reference for me in my BSC consulting practice." Edy Chakra, Partner, ADDIMA Consulting - UK"Congratulations for your book, it is very comprehensive!" Rafael Lemaitre - Manager at Palladium Group - Spain"Many thanks for sharing this valuable information. I will use as reference in my work." Edi Indriyotomo - Senior IT Mgr. - Indonesia"I am reading my copy of your great book "KPI Mega Library" which I bought from Amazon. Thank you, great effort!" Basel A - Kuwait"It's a great idea, for folks who don't have a clue where to start. If you're a strategy consultant who shapes strategies for your clients, you need a tailored set of performance metrics" Shelley Somerville, Social Change Strategist - LA, USA"A very comprehensive list of KPIs across a number of functions, industries, etc. As an organizational consultant, I could use this resource as a jumping off point to discuss KPIs with a client based on their particular needs. This book could be a great tool to pick and choose the correct KPIs based on a number of criteria" Anthony Bussard - Dynamic, Innovative HR Effectiveness Consultant - Boston

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351803638
Total Pages : 935 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Theatre and Human Rights

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 0230364586
Total Pages : 104 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis Theatre and Human Rights by : Paul Rae

Download or read book Theatre and Human Rights written by Paul Rae and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Act of violence or show of strength? In a world of spectacular suffering and power plays – large and small – what is theatre's role in protecting human dignity? With its impassioned plays, inspired activism and outspoken artists, the theatre has long provided a venue for promoting and practising human rights; but is this always to the good? Today the relationship between theatre and human rights is not only vital, but complex and contested. Drawing on an international range of examples, this short, sharp and timely book outlines the key features of the debate and offers a critical take on where it should go next. Foreword by Rabih Mrove.

Machine Learning in Complex Networks

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Author :
Publisher : Springer
ISBN 13 : 3319172905
Total Pages : 331 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Machine Learning in Complex Networks by : Thiago Christiano Silva

Download or read book Machine Learning in Complex Networks written by Thiago Christiano Silva and published by Springer. This book was released on 2016-01-28 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the features and advantages offered by complex networks in the machine learning domain. In the first part, an overview on complex networks and network-based machine learning is presented, offering necessary background material. In the second part, we describe in details some specific techniques based on complex networks for supervised, non-supervised, and semi-supervised learning. Particularly, a stochastic particle competition technique for both non-supervised and semi-supervised learning using a stochastic nonlinear dynamical system is described in details. Moreover, an analytical analysis is supplied, which enables one to predict the behavior of the proposed technique. In addition, data reliability issues are explored in semi-supervised learning. Such matter has practical importance and is not often found in the literature. With the goal of validating these techniques for solving real problems, simulations on broadly accepted databases are conducted. Still in this book, we present a hybrid supervised classification technique that combines both low and high orders of learning. The low level term can be implemented by any classification technique, while the high level term is realized by the extraction of features of the underlying network constructed from the input data. Thus, the former classifies the test instances by their physical features, while the latter measures the compliance of the test instances with the pattern formation of the data. We show that the high level technique can realize classification according to the semantic meaning of the data. This book intends to combine two widely studied research areas, machine learning and complex networks, which in turn will generate broad interests to scientific community, mainly to computer science and engineering areas.

Beginner's Guide to ZBrush

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Publisher : Beginner's Guide
ISBN 13 : 9781909414501
Total Pages : 0 pages
Book Rating : 4.4/5 (145 download)

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Book Synopsis Beginner's Guide to ZBrush by : 3dtotal Publishing

Download or read book Beginner's Guide to ZBrush written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2017-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.