Transactions on Edutainment III

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Publisher : Springer Science & Business Media
ISBN 13 : 3642112447
Total Pages : 284 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment III by : Maiga Chang

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2010-01-20 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Transactions on Edutainment III

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Author :
Publisher : Springer
ISBN 13 : 3642112455
Total Pages : 275 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment III by : Maiga Chang

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer. This book was released on 2010-01-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Transactions on Edutainment II

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Publisher : Springer Science & Business Media
ISBN 13 : 3642032702
Total Pages : 323 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Transactions on Edutainment II by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment I

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Publisher : Springer
ISBN 13 : 3540697446
Total Pages : 305 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2008-06-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment IV

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Publisher :
ISBN 13 : 9783642144851
Total Pages : 288 pages
Book Rating : 4.1/5 (448 download)

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Book Synopsis Transactions on Edutainment IV by : Xiaopeng Zhang

Download or read book Transactions on Edutainment IV written by Xiaopeng Zhang and published by . This book was released on 2011-03-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transactions on Edutainment XII

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Publisher : Springer
ISBN 13 : 3662505444
Total Pages : 209 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan

Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment XI

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Publisher : Springer
ISBN 13 : 3662482479
Total Pages : 266 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Transactions on Edutainment XI by : Zhigeng Pan

Download or read book Transactions on Edutainment XI written by Zhigeng Pan and published by Springer. This book was released on 2015-09-11 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Serious Games and Edutainment Applications

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Publisher : Springer
ISBN 13 : 3319516450
Total Pages : 702 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Transactions on Edutainment VII

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Publisher : Springer
ISBN 13 : 3642290507
Total Pages : 284 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Transactions on Edutainment VII by : Zhigeng Pan

Download or read book Transactions on Edutainment VII written by Zhigeng Pan and published by Springer. This book was released on 2013-11-19 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Open Education: from OERs to MOOCs

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Publisher : Springer
ISBN 13 : 3662529254
Total Pages : 359 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Open Education: from OERs to MOOCs by : Mohamed Jemni

Download or read book Open Education: from OERs to MOOCs written by Mohamed Jemni and published by Springer. This book was released on 2016-08-11 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the emerging phenomenon of Massive Open Online Courses (MOOCs), which are changing the fundamental underpinning of educational systems worldwide and forcing educators and other stakeholders to re-think the way instruction is currently conducted. It examines the origins of MOOCs within the context of the open education movement, and reviews current policies, guidelines and initiatives to promote the use of ICT in education through the development and use of open educational resources from international practices, including implementation and licensing issues. With a particular focus on new trends in MOOCs, the book explores the potential of this emerging paradigm, its rise and its impact on openness in education. Various new initiatives are also presented, including more global examples and those that are more geared to certain regional contexts. The book is intended as a stepping stone for both researchers and practitioners who are looking to approach MOOCs from a holistic perspective.

Transactions on Edutainment I

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Author :
Publisher : Springer
ISBN 13 : 9783540865834
Total Pages : 305 pages
Book Rating : 4.8/5 (658 download)

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Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2009-08-29 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Entertainment for Education. Digital Techniques and Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 3642145329
Total Pages : 651 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Entertainment for Education. Digital Techniques and Systems by : Xiaopeng Zhang

Download or read book Entertainment for Education. Digital Techniques and Systems written by Xiaopeng Zhang and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Technology in Education. Innovative Solutions and Practices

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Publisher : Springer
ISBN 13 : 9811300089
Total Pages : 295 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Technology in Education. Innovative Solutions and Practices by : Simon K.S. Cheung

Download or read book Technology in Education. Innovative Solutions and Practices written by Simon K.S. Cheung and published by Springer. This book was released on 2018-04-12 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes extended papers from the Third International Conference on Technology in Education, ICTE 2018, held in Hong Kong, China, in January 2018. The 27 full papers presented in this volume were carefully reviewed and selected from 88 submissions. They are organized in topical sections on new learning experience with technologies; mobile learning and flipped classrooms; instructional design and teaching practices; learning administration with technologies.

Transactions on Edutainment XIII

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Publisher : Springer
ISBN 13 : 3662543958
Total Pages : 304 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XIII by : Zhigeng Pan

Download or read book Transactions on Edutainment XIII written by Zhigeng Pan and published by Springer. This book was released on 2017-03-07 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.

Transactions on Edutainment V

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Publisher : Springer Science & Business Media
ISBN 13 : 3642184510
Total Pages : 280 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment V by : Zhigeng Pan

Download or read book Transactions on Edutainment V written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-02-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal sub-line is a forum both for stimulating and disseminating cutting-edge material on the full spectrum of edutainment genres including game-based learning and VR-based education. It covers technical aspects from graphics and AI to systems design.

Examining the Roles of Teachers and Students in Mastering New Technologies

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Publisher : IGI Global
ISBN 13 : 1799821064
Total Pages : 434 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Examining the Roles of Teachers and Students in Mastering New Technologies by : Podovšovnik, Eva

Download or read book Examining the Roles of Teachers and Students in Mastering New Technologies written by Podovšovnik, Eva and published by IGI Global. This book was released on 2020-02-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of technologies, education, and economy play an important role in modern society. Digital literacy is important for personal development and for the economic growth of society. Technological learning provides students with specific knowledge and capabilities for using new technologies in their everyday lives and in their careers. Examining the Roles of Teachers and Students in Mastering New Technologies is a critical scholarly resource that examines computer literacy knowledge levels in students and the perception of computer use in the classroom from various teacher perspectives. Featuring a wide range of topics such as higher education, special education, and blended learning, this book is ideal for teachers, instructional designers, curriculum developers, academicians, policymakers, administrators, researchers, and students.

Lifelong Technology-Enhanced Learning

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Publisher : Springer
ISBN 13 : 3319985728
Total Pages : 686 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Lifelong Technology-Enhanced Learning by : Viktoria Pammer-Schindler

Download or read book Lifelong Technology-Enhanced Learning written by Viktoria Pammer-Schindler and published by Springer. This book was released on 2018-08-24 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, held in Leeds, UK, in September 2018. The 42 full and short papers, 7 demo papers, and 23 poster papers presented in this volume were carefully reviewed and selected from 142 submissions. This year, the European Conference on Technology-Enhanced Learning (EC-TEL) will engage researchers, practitioners, educational developers, entrepreneurs and policy makers in a joint discussion on how to put science, technology and practice at the service of learning to embrace these challenges on the topic: Lifelong technology enhanced learning: Dealing with the complexity of 21st century challenges. /div Chapter "" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.