Transactions on Edutainment XII

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Author :
Publisher : Springer
ISBN 13 : 3662505444
Total Pages : 209 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan

Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment III

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Publisher : Springer
ISBN 13 : 3642112455
Total Pages : 275 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment III by : Maiga Chang

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer. This book was released on 2010-01-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Transactions on Computational Science XII

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Author :
Publisher : Springer
ISBN 13 : 3642223362
Total Pages : 279 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Transactions on Computational Science XII by : Alexei Sourin

Download or read book Transactions on Computational Science XII written by Alexei Sourin and published by Springer. This book was released on 2011-07-27 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.

Transactions on Edutainment IV

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Publisher : Springer
ISBN 13 : 3642144845
Total Pages : 277 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment IV by : Xiaopeng Zhang

Download or read book Transactions on Edutainment IV written by Xiaopeng Zhang and published by Springer. This book was released on 2010-08-28 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Transactions on Edutainment VIII

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Publisher : Springer
ISBN 13 : 3642314392
Total Pages : 280 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Edutainment VIII by : Maiga Chang

Download or read book Transactions on Edutainment VIII written by Maiga Chang and published by Springer. This book was released on 2012-06-05 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Transactions on Edutainment VII

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Publisher : Springer
ISBN 13 : 3642290507
Total Pages : 284 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Transactions on Edutainment VII by : Zhigeng Pan

Download or read book Transactions on Edutainment VII written by Zhigeng Pan and published by Springer. This book was released on 2013-11-19 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment IX

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Publisher : Springer
ISBN 13 : 364237042X
Total Pages : 297 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Edutainment IX by : Zhigeng Pan

Download or read book Transactions on Edutainment IX written by Zhigeng Pan and published by Springer. This book was released on 2013-03-02 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Transactions on Edutainment II

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642032702
Total Pages : 323 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Transactions on Edutainment II by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment XI

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Author :
Publisher : Springer
ISBN 13 : 3662482479
Total Pages : 266 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Transactions on Edutainment XI by : Zhigeng Pan

Download or read book Transactions on Edutainment XI written by Zhigeng Pan and published by Springer. This book was released on 2015-09-11 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Transactions on Edutainment X

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Publisher : Springer
ISBN 13 : 3642379192
Total Pages : 269 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Edutainment X by : Zhigeng Pan

Download or read book Transactions on Edutainment X written by Zhigeng Pan and published by Springer. This book was released on 2013-04-04 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Transactions on Edutainment XVI

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Author :
Publisher : Springer Nature
ISBN 13 : 366261510X
Total Pages : 294 pages
Book Rating : 4.6/5 (626 download)

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Book Synopsis Transactions on Edutainment XVI by : Zhigeng Pan

Download or read book Transactions on Edutainment XVI written by Zhigeng Pan and published by Springer Nature. This book was released on 2020-04-11 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Assessment Analytics in Education

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Publisher : Springer Nature
ISBN 13 : 3031563654
Total Pages : 417 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Assessment Analytics in Education by : Muhittin Sahin

Download or read book Assessment Analytics in Education written by Muhittin Sahin and published by Springer Nature. This book was released on with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RoboCup 2008: Robot Soccer World Cup XII

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Publisher : Springer Science & Business Media
ISBN 13 : 3642029205
Total Pages : 675 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis RoboCup 2008: Robot Soccer World Cup XII by : Luca Iocchi

Download or read book RoboCup 2008: Robot Soccer World Cup XII written by Luca Iocchi and published by Springer Science & Business Media. This book was released on 2009-06-24 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th annual RoboCup International Symposium was held during July 15–18, 2008 in conjunction with RoboCup 2008 Competitions and Demonstrations. The symposium represents the core meeting for the presentation and discussion of sci- tific contributions in diverse areas related to the main threads within RoboCupSoccer, RoboCupRescue, RoboCup@Home and RoboCupJunior. Its scope encompassed, but was not restricted to, research and education activities within the fields of artificial intelligence and robotics. A fundamental aspect of RoboCup is promoting science and technology among young students and researchers, in addition to providing a forum for discussion and excitement about Robotics with practitioners from all over the world. Since its first edition in 1997 in Nagoya, the RoboCup Competitions and Symposium have attracted an increasing number of researchers and students from all the world and today it is a major event in robotics worldwide. Due to its interdisciplinary nature and the exploration of various and intimate c- nections of theory and practice across a wide spectrum of different fields, the sym- sium offered an excellent opportunity to introduce new techniques to various scientific disciplines. The experimental, interactive and benchmark character of the RoboCup initiative created the opportunity to present, learn and evaluate novel ideas and - proaches with significant potential. If promising, they are then rapidly adopted and field-tested by a large (and still strongly growing) community.

Transactions on Edutainment XII

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Author :
Publisher : Springer
ISBN 13 : 9783662505434
Total Pages : 0 pages
Book Rating : 4.5/5 (54 download)

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Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan

Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment V

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Publisher : Springer
ISBN 13 : 3642184529
Total Pages : 271 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment V by : Xubo Yang

Download or read book Transactions on Edutainment V written by Xubo Yang and published by Springer. This book was released on 2011-01-27 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Mobile Apps Engineering

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Author :
Publisher : CRC Press
ISBN 13 : 1351681435
Total Pages : 180 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Mobile Apps Engineering by : Ghita K. Mostefaoui

Download or read book Mobile Apps Engineering written by Ghita K. Mostefaoui and published by CRC Press. This book was released on 2018-12-07 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of this edited book is to gather best practices in the development and management of mobile apps projects. Mobile Apps Engineering aims to provide software engineering lecturers, students and researchers of mobile computing a starting point for developing successful mobile apps. To achieve these objectives, the book’s contributors emphasize the essential concepts of the field, such as apps design, testing and security, with the intention of offering a compact, self-contained book which shall stimulate further research interest in the topic. The editors hope and believe that their efforts in bringing this book together can make mobile apps engineering an independent discipline inspired by traditional software engineering, but taking into account the new challenges posed by mobile computing.

Artificial Intelligence & Blockchain in Cyber Physical Systems

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Publisher : CRC Press
ISBN 13 : 1000981959
Total Pages : 259 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Artificial Intelligence & Blockchain in Cyber Physical Systems by : Muhammad Arif

Download or read book Artificial Intelligence & Blockchain in Cyber Physical Systems written by Muhammad Arif and published by CRC Press. This book was released on 2023-12-01 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the intersection of blockchain technology, artificial intelligence (AI) and cyber physical systems (CPS). It discusses how these technologies can be integrated to create secure and efficient CPS solutions. The book covers various topics, including the basics of blockchain and AI, their applications in CPS and the challenges of integrating these technologies. It also explores real-world examples of how blockchain and AI are used in CPS, such as smart cities, transportation systems and healthcare. The authors delve into the technical aspects of how blockchain and AI can be used together to enhance CPS security, data privacy and interoperability. They also discuss the potential benefits and limitations of these technologies and provide insights into the future of CPS. Overall, this book provides a comprehensive overview of the use of blockchain and AI in CPS, making it a valuable resource for researchers, professionals and students in the fields of computer science, engineering and cybersecurity.