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Transactions On Edutainment Ii
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Book Synopsis Transactions on Edutainment II by : Abdennour El Rhalibi
Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.
Book Synopsis Transactions on Edutainment III by : Maiga Chang
Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2010-01-20 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi
Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2008-06-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.
Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert
Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Book Synopsis Entertainment for Education. Digital Techniques and Systems by : Xiaopeng Zhang
Download or read book Entertainment for Education. Digital Techniques and Systems written by Xiaopeng Zhang and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.
Book Synopsis Dark Sides of Business and Higher Education Management by : Agata Stachowicz-Stanusch
Download or read book Dark Sides of Business and Higher Education Management written by Agata Stachowicz-Stanusch and published by Business Expert Press. This book was released on 2016-09-28 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary management studies usually focus on positive and desirable solutions that increase the organizational effectiveness and performance. As a result, graduates of higher business schools are totally unaware of the risk associated with management misconduct that often results in corrupt scandals, erosion of public trust to their organizations, or even the collapse of profitable corporations. The last decade, in fact, has been abundant in numerous examples of corruption scandals in modern organizations and instances of management misconduct that have eroded public faith (such as Enron, WorldCom, Tyco, Adelphia, Arthur Andersen, and Parmalat). Due to repeated misconducts and a highly active dark side, scholars started paying more attention to the so-called Òdark sideÓ of organizations, as something no longer exceptional to organizational life. This book attempts to shed light on the reality of challenges for business practices and higher education management that stem from misconduct occurring in various aspects of business and educational environment.
Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi
Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer. This book was released on 2009-08-29 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.
Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner
Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Book Synopsis Transactions on Edutainment XII by : Zhigeng Pan
Download or read book Transactions on Edutainment XII written by Zhigeng Pan and published by Springer. This book was released on 2016-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Book Synopsis Transactions on Edutainment VII by : Zhigeng Pan
Download or read book Transactions on Edutainment VII written by Zhigeng Pan and published by Springer. This book was released on 2013-11-19 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Book Synopsis Transactions on Edutainment IV by : Xiaopeng Zhang
Download or read book Transactions on Edutainment IV written by Xiaopeng Zhang and published by Springer. This book was released on 2010-08-28 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
Book Synopsis Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference by : Rosella Gennari
Download or read book Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference written by Rosella Gennari and published by Springer. This book was released on 2019-06-24 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, which gathers the outcomes of the 9th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning and its related workshops, expands on the topics of the evidence-based TEL workshop series in order to provide an open forum for discussing intelligent systems for TEL, their roots in novel learning theories, empirical methodologies for their design and evaluation, stand-alone solutions, and web-based ones. The Conference was hosted by the University of Salamanca and was held in Ávila (Spain) from the 26th to the 28th of June 2019. Its goal was to bring together researchers and developers from industry, education, and the academic world to report on the latest scientific research, technical advances, and methodologies. We wish to thank the sponsors: IEEE Systems Man and Cybernetics Society, Spain Section Chapter and the IEEE Spain Section (Technical Co-Sponsor), IBM, Indra, Viewnext, Global Exchange, AEPIA, APPIA and AIR institute.
Book Synopsis Advances in Ergonomics In Design, Usability & Special Populations: Part II by : Francisco Rebelo
Download or read book Advances in Ergonomics In Design, Usability & Special Populations: Part II written by Francisco Rebelo and published by AHFE International (USA). This book was released on 2022-07-19 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful interaction with products, tools and technologies depends on usable designs and accommodating the needs of potential users without requiring costly training. In this context, this book is concerned with emerging ergonomics in design concepts, theories and applications of human factors knowledge focusing on the discovery, design and understanding of human interaction and usability issues with products and systems for their improvement. This book will be of special value to a large variety of professionals, researchers and students in the broad field of human modeling and performance who are interested in feedback of devices’ interfaces (visual and haptic), user-centered design, and design for special populations, particularly the elderly. We hope this book is informative, but even more - that it is thought provoking. We hope it inspires, leading the reader to contemplate other questions, applications, and potential solutions in creating good designs for all.
Book Synopsis The New Development of Technology Enhanced Learning by : Ronghuai Huang
Download or read book The New Development of Technology Enhanced Learning written by Ronghuai Huang and published by Springer. This book was released on 2014-07-01 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning, pedagogies and technologies in learning in order to draw a picture of technology enhanced learning in the near future. Some issues like “e-learning ... m-learning ... u-learning – innovative approaches,” “the Framework and Method for Understanding the New Generation Students,” “Context-aware Mobile Role Playing Game for Learning,” “ Pedagogical issues in content creation and use: IT literacy through Spoken Tutorials,” “Supporting collaborative knowledge construction and discourse in the classroom,” “Digital Systems for Hierarchical Open Access to Education,” “ Using Annotated Patient Records to Teach Clinical Reasoning to Undergraduate Students of Medicine,” “ Utilizing Cognitive Skills Ontology for Designing Personalized Learning Environments” and “Using Interactive Mobile Technologies to Develop Operating Room Technologies Competency” are discussed in separate chapters.
Book Synopsis Transactions on Edutainment XI by : Zhigeng Pan
Download or read book Transactions on Edutainment XI written by Zhigeng Pan and published by Springer. This book was released on 2015-09-11 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Book Synopsis Research and Development in Intelligent Systems XXVII by : Max Bramer
Download or read book Research and Development in Intelligent Systems XXVII written by Max Bramer and published by Springer Science & Business Media. This book was released on 2010-11-12 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are the refereed papers presented at AI-2010, the Thirtieth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2010 in both the technical and the application streams. They present new and innovative developments and applications, divided into technical stream sections on Intelligent Agents; Knowledge Discovery and Data Mining; Evolutionary Algorithms, Bayesian Networks and Model-Based Diagnosis; Machine Learning; Planning and Scheduling, followed by application stream sections on Applications of Machine Learning I and II; AI for Scheduling and AI in Action. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-seventh volume in the Research and Development in Intelligent Systems series, which also incorporates the eighteenth volume in the Applications and Innovations in Intelligent Systems series. These series are essential reading for those who wish to keep up to date with developments in this important field.
Book Synopsis The Future of Ubiquitous Learning by : Begoña Gros
Download or read book The Future of Ubiquitous Learning written by Begoña Gros and published by Springer. This book was released on 2015-07-28 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about new pedagogical proposals, and examples for acquiring the requisite skills to both design and support learning opportunities that improve the potential of available technologies.