The Player's Power to Change the Game

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Publisher : Amsterdam University Press
ISBN 13 : 9048525640
Total Pages : 163 pages
Book Rating : 4.0/5 (485 download)

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Book Synopsis The Player's Power to Change the Game by : Anne-Marie Schleiner

Download or read book The Player's Power to Change the Game written by Anne-Marie Schleiner and published by Amsterdam University Press. This book was released on 2018-01-31 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.

Power Play

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Publisher : Macmillan + ORM
ISBN 13 : 1250089344
Total Pages : 237 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Power Play by : Asi Burak

Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Sports and Technology Have the Power to Change the World

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Publisher : John Wiley & Sons
ISBN 13 : 139422771X
Total Pages : 140 pages
Book Rating : 4.3/5 (942 download)

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Book Synopsis Sports and Technology Have the Power to Change the World by : Jon Flynn

Download or read book Sports and Technology Have the Power to Change the World written by Jon Flynn and published by John Wiley & Sons. This book was released on 2024-03-12 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how the explosions in data analytics, AI, and digital communication are benefiting sports and sports fans around the world In Sports and Technology Have The Power To Change The World: Driving Positive Change Through The Use of Data and AI, the Director of Microsoft Sports, Jon Flynn, delivers an insightful new take on the transformative power of sport and its ability to unite people, break down barriers, and generate positive change. The author explains the critical role that technology has played in growing the impact of sporting events and enabling social change while fostering community improvement. In the book, you’ll explore many of the ways in which sports, enabled by new tech, have made significant contributions to society and promoted individual development, health, and wellbeing. You’ll also find: Discussions of green technologies and climate and sustainability initiatives linked to sport, with a case study about the 2022 Beijing Winter Olympics Explorations of the impact of advanced data analytics, with a case study focusing on the 2013 NBA Final matchup between the Miami Heat and the San Antonio Spurs How sport scientists are optimizing player performance Perfect for anyone interested in the intersection of sport, society, and technology, Sports and Technology Have The Power To Change The World is an easy to read and endlessly fascinating look at how the unique combination of athletics and tech makes the world a better place.

WOLFPACK

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Publisher : Celadon Books
ISBN 13 : 1250217695
Total Pages : 224 pages
Book Rating : 4.2/5 (52 download)

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Book Synopsis WOLFPACK by : Abby Wambach

Download or read book WOLFPACK written by Abby Wambach and published by Celadon Books. This book was released on 2019-04-09 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on her inspiring, viral 2018 commencement speech to Barnard College’s graduates in New York City, New York Times bestselling author, two-time Olympic gold medalist and FIFA World Cup champion Abby Wambach delivers her empowering rally cry for women to unleash their individual power, unite with their pack, and emerge victorious together. Abby Wambach became a champion because of her incredible talent as a soccer player. She became an icon because of her remarkable wisdom as a leader. As the co-captain of the 2015 Women’s World Cup Champion Team, she created a culture not just of excellence, but of honor, commitment, resilience, and sisterhood. She helped transform a group of individual women into one of the most successful, powerful and united Wolfpacks of all time. In her retirement, Abby’s ready to do the same for her new team: All Women Everywhere. In Wolfpack, Abby’s message to women is: We have never been Little Red Riding Hood. We Are the Wolves. We must wander off the path and blaze a new one: together. She insists that women must let go of old rules of leadership that neither include or serve them. She’s created a new set of Wolfpack rules to help women unleash their individual power, unite with their Wolfpack, and change the landscape of their lives and world: from the family room to the board room to the White House. · Make failure your fuel: Transform failure to wisdom and power. · Lead from the bench: Lead from wherever you are. · Champion each other: Claim each woman’s victory as your own. · Demand the effing ball: Don’t ask permission: take what you’ve earned. In Abby’s vision, we are not Little Red Riding Hoods, staying on the path because we’re told to. We are the wolves, fighting for a better tomorrow for ourselves, our pack, and all the future wolves who will come after us.

Fundamentals of Game Design

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Author :
Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Changing Big Business

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Publisher : Edward Elgar Publishing
ISBN 13 : 1848447353
Total Pages : 247 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Changing Big Business by : Anna Hutchens

Download or read book Changing Big Business written by Anna Hutchens and published by Edward Elgar Publishing. This book was released on 2009 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an important and valuable contribution both to our understanding of fair trade and the broader context in which it operates. Dr Hutchens develops an exciting new theory and presents extensive original empirical work to construct a rigorous and, at times, challenging argument concerning the limits and opportunities for the fair trade movement going forward. Alex Nicholls, University of Oxford, UK Drawing on candid accounts from practitioners, producers and industry representatives, this informative and proactive volume investigates the challenges facing today s fair trade movement and provides unique insights into the workings of social and economic power in world markets. Using original, in-depth empirical data, Anna Hutchens develops several new approaches to understanding power, governance and social change across the broad interdisciplinary fields of development, economics and politics. Emphasising fair trade s entrepreneurs, this book investigates the creation of innovative commercial fair trade business models that are often neglected in fair trade research but are crucial to the fair trade movement s survival in commercial markets. As corporate involvement in fair trade markets grows, these models will be the key variable for the sustainability of fair trade into the future. This book will be warmly welcomed by academics in the fields of economics, political science and sociology working on free trade and fair trade. International non-government organisations, such as Oxfam, and international fair trade networks will find this book invaluable. Government officials (particularly in the EU Commission and parliamentarians) working on fair trade and/or trade-and-development policy and analysis will also find this book of particular interest.

The Game Design Reader

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Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Doing Things with Games

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Publisher : CRC Press
ISBN 13 : 0429771304
Total Pages : 192 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis Doing Things with Games by : Lindsay D. Grace

Download or read book Doing Things with Games written by Lindsay D. Grace and published by CRC Press. This book was released on 2019-07-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Summary: Co-Opetition

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Publisher : Primento
ISBN 13 : 2806239214
Total Pages : 42 pages
Book Rating : 4.8/5 (62 download)

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Book Synopsis Summary: Co-Opetition by : BusinessNews Publishing,

Download or read book Summary: Co-Opetition written by BusinessNews Publishing, and published by Primento. This book was released on 2013-02-15 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: The must-read summary of Adam Brandenburger and Barry Nalebuff's book: "Co-Opetition: A Revolutionary Mindset That Combines Competition and Co-operation". This complete summary of the ideas from Adam Brandenburger and Barry Nalebuff's book "Co-Opetition" shows how to combine the advantages of competition and co-operation to create a new dynamic that can be used to generate profits and change your business environment for the better. The authors explain how you can use this strategy to actively change the way your business works and start creating your own opportunities for future success. By following their advice, you can increase flexibility in business deals and find win-win growth opportunities. Added-value of this summary: • Save time • Understand the key concepts • Increase your business knowledge To learn more, read "Co-Opetition" and discover how you can start taking control of your company's destiny.

Introduction to Game Analysis

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Publisher : Routledge
ISBN 13 : 135114006X
Total Pages : 287 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis Introduction to Game Analysis by : Clara Fernández-Vara

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Routledge. This book was released on 2019-01-21 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Overcoming Managerialism

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110758288
Total Pages : 232 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Overcoming Managerialism by : Robert Spillane

Download or read book Overcoming Managerialism written by Robert Spillane and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-05-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managerialism has often been defined as an ideology, according to which the effective and efficient running of commercial firms, not-for-profit organizations and public administrations is delivered by individuals who possess superior formal knowledge and expertise in management. Arguing to their exclusive education, managers deprive employers and employees of decision-making power and ensconce themselves systematically in the power structure of workplaces to advance their own interests and agenda. The central thesis of Overcoming Managerialism is that resisting and overcoming managerialism necessitates the re-establishing of the conceptual distinction between power and authority. Second, it requires the rehabilitating of authoritative management as a protection against authoritarian practices. Authority, properly conceived, redirects power to technical experts and professionals and thereby limits managerial power. The authors discuss ten contentions which, taken together, represent a theory of the foundation of management in which authority, power and rhetoric are central concepts. This book combines academic scholarship with a readable critique of managerialism. It will be of interest to both management scholars and students.

Getting Health Reform Right

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Publisher : Oxford University Press
ISBN 13 : 0199888167
Total Pages : 352 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis Getting Health Reform Right by : Marc Roberts

Download or read book Getting Health Reform Right written by Marc Roberts and published by Oxford University Press. This book was released on 2008-04-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a multi-disciplinary framework for developing and analyzing health sector reforms, based on the authors' extensive international experience. It offers practical guidance - useful to policymakers, consultants, academics, and students alike - and stresses the need to take account of each country's economic, administrative, and political circumstances. The authors explain how to design effective government interventions in five areas - financing, payment, organization, regulation, and behavior - to improve the performance and equity of health systems around the world.

Complexity Thinking in Physical Education

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Publisher : Routledge
ISBN 13 : 0415507219
Total Pages : 250 pages
Book Rating : 4.4/5 (155 download)

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Book Synopsis Complexity Thinking in Physical Education by : Alan Ovens

Download or read book Complexity Thinking in Physical Education written by Alan Ovens and published by Routledge. This book was released on 2013 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title focuses on complexity thinking in the context of physical education, enabling fresh ways of thinking about research, teaching, curriculum and learning. Written by a team of leading international physical education scholars, the book highlights how the considerable theoretical promise of complexity can be reflected in the actual policies, pedagogies and practices of physical education.

CRC Standard Mathematical Tables and Formulae, 32nd Edition

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Publisher : CRC Press
ISBN 13 : 1439835500
Total Pages : 833 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis CRC Standard Mathematical Tables and Formulae, 32nd Edition by : Daniel Zwillinger

Download or read book CRC Standard Mathematical Tables and Formulae, 32nd Edition written by Daniel Zwillinger and published by CRC Press. This book was released on 2011-06-22 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over 6,000 entries, CRC Standard Mathematical Tables and Formulae, 32nd Edition continues to provide essential formulas, tables, figures, and descriptions, including many diagrams, group tables, and integrals not available online. This new edition incorporates important topics that are unfamiliar to some readers, such as visual proofs and sequences, and illustrates how mathematical information is interpreted. Material is presented in a multisectional format, with each section containing a valuable collection of fundamental tabular and expository reference material. New to the 32nd Edition A new chapter on Mathematical Formulae from the Sciences that contains the most important formulae from a variety of fields, including acoustics, astrophysics, epidemiology, finance, statistical mechanics, and thermodynamics New material on contingency tables, estimators, process capability, runs test, and sample sizes New material on cellular automata, knot theory, music, quaternions, and rational trigonometry Updated and more streamlined tables Retaining the successful format of previous editions, this comprehensive handbook remains an invaluable reference for professionals and students in mathematical and scientific fields.

The Video Game Theory Reader

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Author :
Publisher : Routledge
ISBN 13 : 1135205191
Total Pages : 369 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis The Video Game Theory Reader by : Mark J.P. Wolf

Download or read book The Video Game Theory Reader written by Mark J.P. Wolf and published by Routledge. This book was released on 2013-10-08 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Squadron UK

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Publisher : Lulu.com
ISBN 13 : 132636958X
Total Pages : 154 pages
Book Rating : 4.3/5 (263 download)

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Book Synopsis Squadron UK by : Simon Burley

Download or read book Squadron UK written by Simon Burley and published by Lulu.com. This book was released on 2015-07-23 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Squadron UK? Squadron UK is THE British Superhero Role-Playing Game. Although a completely new game - this is a classic, old-school system honed to perfection by a player, referee and writer with decades of Superhero Gaming experience. What's so special about it? * Addictive character generation - the perfect blend of random rolling and design. * Fast and furious combat - that makes you feel like you're IN the comic. * Innovative campaign rules - this is a full role-playing game, not just a combat game. What's in this book? * The complete Basic game system - with simplified character creation and an example adventure to get you up and running within minutes. * Advanced rules to allow experienced players to customise the game to their tastes. * A complete example campaign "Squadron: Birmingham" - months of adventure.