The Video Game Theory Reader

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Author :
Publisher : Routledge
ISBN 13 : 1135205191
Total Pages : 368 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis The Video Game Theory Reader by : Mark J.P. Wolf

Download or read book The Video Game Theory Reader written by Mark J.P. Wolf and published by Routledge. This book was released on 2013-10-08 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Game Theory

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Publisher : Princeton University Press
ISBN 13 : 0691129088
Total Pages : 416 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Game Theory by : Steve Tadelis

Download or read book Game Theory written by Steve Tadelis and published by Princeton University Press. This book was released on 2013-01-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Video Games Around the World

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Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Two-Person Game Theory

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Publisher : Courier Corporation
ISBN 13 : 0486281094
Total Pages : 240 pages
Book Rating : 4.4/5 (862 download)

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Book Synopsis Two-Person Game Theory by : Anatol Rapoport

Download or read book Two-Person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 2013-01-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

Games, Theory and Applications

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Publisher : Courier Corporation
ISBN 13 : 0486143732
Total Pages : 284 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis Games, Theory and Applications by : L. C. Thomas

Download or read book Games, Theory and Applications written by L. C. Thomas and published by Courier Corporation. This book was released on 2012-12-13 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.

Game Theory

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Publisher : Cambridge University Press
ISBN 13 : 0521176042
Total Pages : 461 pages
Book Rating : 4.5/5 (211 download)

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Book Synopsis Game Theory by : Aviad Heifetz

Download or read book Game Theory written by Aviad Heifetz and published by Cambridge University Press. This book was released on 2012-05-31 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the fundamentals of game theory for undergraduates and MBA students.

Before the Crash

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Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

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Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

Game Theory: A Very Short Introduction

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Publisher : Oxford University Press
ISBN 13 : 0199218463
Total Pages : 201 pages
Book Rating : 4.1/5 (992 download)

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Book Synopsis Game Theory: A Very Short Introduction by : Ken Binmore

Download or read book Game Theory: A Very Short Introduction written by Ken Binmore and published by Oxford University Press. This book was released on 2007-10-25 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are played everywhere: from economics to evolutionary biology, and from social interactions to online auctions. This title shows how to play such games in a rational way, and how to maximize their outcomes.

The Complete Idiot's Guide to Game Theory

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Publisher : Penguin
ISBN 13 : 1101478845
Total Pages : 419 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis The Complete Idiot's Guide to Game Theory by : Edward C. Rosenthal Ph.D.

Download or read book The Complete Idiot's Guide to Game Theory written by Edward C. Rosenthal Ph.D. and published by Penguin. This book was released on 2011-03-01 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain some insight into the game of life... Game Theory means rigorous strategic thinking. It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into: • The history of the discipline made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind • The role of social behavior and psychology in this amazing discipline • How important game theory has become in our society and why

The Medium of the Video Game

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Publisher : University of Texas Press
ISBN 13 : 0292786646
Total Pages : 228 pages
Book Rating : 4.2/5 (927 download)

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Book Synopsis The Medium of the Video Game by : Mark J. P. Wolf

Download or read book The Medium of the Video Game written by Mark J. P. Wolf and published by University of Texas Press. This book was released on 2010-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

Lessons in Play

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Publisher : CRC Press
ISBN 13 : 1439864373
Total Pages : 298 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Lessons in Play by : Michael Albert

Download or read book Lessons in Play written by Michael Albert and published by CRC Press. This book was released on 2007-07-02 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and

The Videogame Ethics Reader

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Publisher :
ISBN 13 : 9781516550623
Total Pages : 328 pages
Book Rating : 4.5/5 (56 download)

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Book Synopsis The Videogame Ethics Reader by : Jos P. Zagal

Download or read book The Videogame Ethics Reader written by Jos P. Zagal and published by . This book was released on 2012-06 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Halos and Avatars

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Publisher : Westminster John Knox Press
ISBN 13 : 1611640040
Total Pages : 224 pages
Book Rating : 4.6/5 (116 download)

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Book Synopsis Halos and Avatars by : Craig Detweiler

Download or read book Halos and Avatars written by Craig Detweiler and published by Westminster John Knox Press. This book was released on 2010-01-25 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Understanding Video Games

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Publisher : Routledge
ISBN 13 : 1136300422
Total Pages : 338 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2013-04-26 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

My Avatar, My Self

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Publisher : McFarland
ISBN 13 : 0786454091
Total Pages : 207 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis My Avatar, My Self by : Zach Waggoner

Download or read book My Avatar, My Self written by Zach Waggoner and published by McFarland. This book was released on 2014-01-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

Horror Video Games

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Publisher : McFarland
ISBN 13 : 0786454792
Total Pages : 310 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Horror Video Games by : Bernard Perron

Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

The Playful Undead and Video Games

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Publisher : Routledge
ISBN 13 : 1351716514
Total Pages : 409 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis The Playful Undead and Video Games by : Stephen J. Webley

Download or read book The Playful Undead and Video Games written by Stephen J. Webley and published by Routledge. This book was released on 2019-07-17 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.