The Encyclopedia of Arcade Video Games

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Author :
Publisher : Schiffer Pub Limited
ISBN 13 : 9780764319259
Total Pages : 238 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

The Sega Mega Drive & Genesis Encyclopedia

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Author :
Publisher : White Owl
ISBN 13 : 1526746603
Total Pages : 277 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The Sega Mega Drive & Genesis Encyclopedia by : Chris Scullion

Download or read book The Sega Mega Drive & Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

Arcade Fever The Fan's Guide To The Golden Age Of Video Games

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Author :
Publisher : Running Press
ISBN 13 : 9780762409372
Total Pages : 164 pages
Book Rating : 4.4/5 (93 download)

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Book Synopsis Arcade Fever The Fan's Guide To The Golden Age Of Video Games by : John Sellers

Download or read book Arcade Fever The Fan's Guide To The Golden Age Of Video Games written by John Sellers and published by Running Press. This book was released on 2001-08-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

The Encyclopedia of Game Machines

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Author :
Publisher : Winnie Forster Gameplan
ISBN 13 : 9783000153594
Total Pages : 0 pages
Book Rating : 4.1/5 (535 download)

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Book Synopsis The Encyclopedia of Game Machines by : Winnie Forster

Download or read book The Encyclopedia of Game Machines written by Winnie Forster and published by Winnie Forster Gameplan. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.

Before the Crash

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Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

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Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

Arcade Treasures

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Author :
Publisher : Schiffer Book for Collectors
ISBN 13 : 9780887406195
Total Pages : 0 pages
Book Rating : 4.4/5 (61 download)

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Book Synopsis Arcade Treasures by : Bill Kurtz

Download or read book Arcade Treasures written by Bill Kurtz and published by Schiffer Book for Collectors. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest games ever to hit the penny arcade scene-the earliest strength testers and fortune tellers, wild pinball games from mid-century, and modern electronic video games. Also discusses novelty products, game trends, and a history of significant manufacturers and designers.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

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Author :
Publisher : Steel Gear Press
ISBN 13 :
Total Pages : 435 pages
Book Rating : 4./5 ( download)

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Book Synopsis Attract Mode: The Rise and Fall of Coin-Op Arcade Games by : Jamie Lendino

Download or read book Attract Mode: The Rise and Fall of Coin-Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

The Official Price Guide to Classic Video Games

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Author :
Publisher :
ISBN 13 : 9780375720383
Total Pages : 0 pages
Book Rating : 4.7/5 (23 download)

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Book Synopsis The Official Price Guide to Classic Video Games by : David Ellis

Download or read book The Official Price Guide to Classic Video Games written by David Ellis and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.

The Game Console 2.0

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Publisher : No Starch Press
ISBN 13 : 1718500610
Total Pages : 314 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Game Console 2.0 by : Evan Amos

Download or read book The Game Console 2.0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Arcade Game Typography

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Author :
Publisher : National Geographic Books
ISBN 13 : 0500021740
Total Pages : 0 pages
Book Rating : 4.5/5 ( download)

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Book Synopsis Arcade Game Typography by : Toshi Omigari

Download or read book Arcade Game Typography written by Toshi Omigari and published by National Geographic Books. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

The Atari 2600 Encyclopedia

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Publisher : Atari 2600 Encyclopedia
ISBN 13 : 9781945294303
Total Pages : 280 pages
Book Rating : 4.2/5 (943 download)

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Book Synopsis The Atari 2600 Encyclopedia by : Derek Slaton

Download or read book The Atari 2600 Encyclopedia written by Derek Slaton and published by Atari 2600 Encyclopedia. This book was released on 2019-12 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this system what it was. Volume 1 Covers 3D Tic-Tac-Toe through Communist Mutants From Space.

Classic Home Video Games, 1985-1988

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Author :
Publisher : McFarland
ISBN 13 : 1476601410
Total Pages : 828 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

30th Anniversary Capcom Character Encyclopedia

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Publisher :
ISBN 13 : 9781465414588
Total Pages : 0 pages
Book Rating : 4.4/5 (145 download)

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Book Synopsis 30th Anniversary Capcom Character Encyclopedia by : Casey Loe

Download or read book 30th Anniversary Capcom Character Encyclopedia written by Casey Loe and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate 30 wonderful years with some of the most famous characters in the history of video games. Featuring more than 200 Capcom characters from Ada Wong to Zero.

The Comic Book Story of Video Games

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Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Vintage Game Consoles

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Author :
Publisher : CRC Press
ISBN 13 : 1135006504
Total Pages : 814 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Creating Q*bert and Other Classic Video Arcade Games

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Author :
Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.5/5 (958 download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.