Arcade Game Typography

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Author :
Publisher : National Geographic Books
ISBN 13 : 0500021740
Total Pages : 0 pages
Book Rating : 4.5/5 ( download)

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Book Synopsis Arcade Game Typography by : Toshi Omigari

Download or read book Arcade Game Typography written by Toshi Omigari and published by National Geographic Books. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

Pixel Art for Game Developers

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Publisher : CRC Press
ISBN 13 : 1482252317
Total Pages : 256 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Pixel Art for Game Developers by : Daniel Silber

Download or read book Pixel Art for Game Developers written by Daniel Silber and published by CRC Press. This book was released on 2015-07-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Advanced Typography

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Publisher : Bloomsbury Publishing
ISBN 13 : 135005593X
Total Pages : 257 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Advanced Typography by : Richard Hunt

Download or read book Advanced Typography written by Richard Hunt and published by Bloomsbury Publishing. This book was released on 2020-07-23 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once you have learnt the fundamentals of typography, there is still a wealth of knowledge to grasp to really become a master in the art and craft of working with type. In Advanced Typography, expert practitioner and instructor Richard Hunt goes beyond the basics to take your understanding and usage to the next level. Taking a practical approach, the book combines visual, linguistic, historical and psychological systems with the broad range of applications and audiences of type today. From the challenges of designing across media and cultures, to type as information and craft, Hunt marries theoretical context with applied examples so you feel confident in improving your skills as an advanced typographer.

The Art of Videogames

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Publisher : John Wiley & Sons
ISBN 13 : 9781444310184
Total Pages : 240 pages
Book Rating : 4.3/5 (11 download)

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Book Synopsis The Art of Videogames by : Grant Tavinor

Download or read book The Art of Videogames written by Grant Tavinor and published by John Wiley & Sons. This book was released on 2009-11-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Designing Arcade Computer Game Graphics

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Publisher : Wordware Publishing
ISBN 13 : 9781556227554
Total Pages : 548 pages
Book Rating : 4.2/5 (275 download)

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Book Synopsis Designing Arcade Computer Game Graphics by : Ari Feldman

Download or read book Designing Arcade Computer Game Graphics written by Ari Feldman and published by Wordware Publishing. This book was released on 2000-11 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.

FF DOT: The Pixel Art of Final Fantasy

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Publisher : Dark Horse Comics
ISBN 13 : 1506735061
Total Pages : 284 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis FF DOT: The Pixel Art of Final Fantasy by : Square Enix

Download or read book FF DOT: The Pixel Art of Final Fantasy written by Square Enix and published by Dark Horse Comics. This book was released on 2022-08-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.

Project Arcade

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Publisher : John Wiley and Sons
ISBN 13 : 1118038835
Total Pages : 609 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Project Arcade by : John St. Clair

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

How Many Female Type Designers Do You Know?

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Author :
Publisher : Onomatopee
ISBN 13 : 9789493148321
Total Pages : 320 pages
Book Rating : 4.1/5 (483 download)

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Book Synopsis How Many Female Type Designers Do You Know? by : Yulia Popova

Download or read book How Many Female Type Designers Do You Know? written by Yulia Popova and published by Onomatopee. This book was released on 2020-11-17 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to shine light on work of women in type.00The first part of the book offers research on the gender issue in type design field. It includes statistics, data and an overview of some works that address this issue. Further it contains some biographies of female type designers that worked in the 19th and in the beginning of 20th century. These women contributed to the industry, yet they are rarely mentioned in educational material.0The second part is a series of the interviews with 14 women that are either currently working as type designers or are in any other way involved in the field of type design. These interviews intend to uncover the topic of unequal share of female and male speakers at type conference as well as the lack of women in the industry. The last part of the book is a showcase of typefaces designed by women. The purpose of this part is to show the great amount and broad variety of such typefaces.

The Medium of the Video Game

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Publisher : University of Texas Press
ISBN 13 : 0292786646
Total Pages : 228 pages
Book Rating : 4.2/5 (927 download)

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Book Synopsis The Medium of the Video Game by : Mark J. P. Wolf

Download or read book The Medium of the Video Game written by Mark J. P. Wolf and published by University of Texas Press. This book was released on 2010-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

A Man of Shadows

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Publisher : Watkins Media Limited
ISBN 13 : 0857666711
Total Pages : 384 pages
Book Rating : 4.8/5 (576 download)

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Book Synopsis A Man of Shadows by : Jeff Noon

Download or read book A Man of Shadows written by Jeff Noon and published by Watkins Media Limited. This book was released on 2017-08-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A private eye stalks a serial killer through the streets of a permanently dark world in this mind-bending sci-fi thriller from one of the genre’s most visionary authors Below the neon skies of Dayzone—where the lights never go out, and night has been banished—lowly private eye John Nyquist takes on a teenage runaway case. His quest takes him from Dayzone into the permanent dark of Nocturna. As the vicious, seemingly invisible serial killer known only as Quicksilver haunts the streets, Nyquist starts to suspect that the runaway girl holds within her the key to the city’s fate. In the end, there’s only one place left to search: the shadow-choked zone known as Dusk.

Artcade

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Publisher : Bitmap Books Limited
ISBN 13 : 9780993012976
Total Pages : 0 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Artcade by : Tim Nicholls

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Arcade Game Typography

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Publisher :
ISBN 13 : 9780957576872
Total Pages : 272 pages
Book Rating : 4.5/5 (768 download)

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Book Synopsis Arcade Game Typography by : Ōmagari (Toshi.)

Download or read book Arcade Game Typography written by Ōmagari (Toshi.) and published by . This book was released on 2021 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind - a definitive and beautifully designed survey of '70s, '80s and early '90s arcade game pixel typography. Exhaustively researched by author Toshi Omagari (a celebrated typeface designer at Monotype UK) Arcade Game Typography gathers together 250 pixel typefaces, all carefully chosen, extracted, redrawn and categorised by style, and each with an accompanying commentary by Omagari. The title also features 4 illustrated essays on videogame typography theory and practice, documenting the unique advantages and challenges presented to designers of these bold, playful and often quirky alphabets. A beautifully produced celebration of the eclectic typography featured in hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. Unlike print typefaces, pixel type often has colour 'baked in' to its characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour"

Cracking Animation

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Publisher :
ISBN 13 : 9780500281680
Total Pages : 192 pages
Book Rating : 4.2/5 (816 download)

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Book Synopsis Cracking Animation by : Peter Lord

Download or read book Cracking Animation written by Peter Lord and published by . This book was released on 1998 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Aardman Studio in Bristol is one of the biggest successes in the new wave of British animation. This book sets Aardman's achievements and the history of the studio within the context of the tradition of 3-D animation. The studio's initial success with Morph was followed with an Oscar for Creature Comforts and nominations for Adam and A Grand Day Out. Nick Park at Aardman has received two Oscars for his Wallace and Gromit stories, The Wrong Trousers and A Close Shave.

Horizon Zero Dawn

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Publisher : Bright Sparks
ISBN 13 : 9783869930817
Total Pages : 655 pages
Book Rating : 4.9/5 (38 download)

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Book Synopsis Horizon Zero Dawn by : Bruce Byrne

Download or read book Horizon Zero Dawn written by Bruce Byrne and published by Bright Sparks. This book was released on 2017 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lettering for the Comic Book

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Publisher :
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Lettering for the Comic Book by : Richard Starkings

Download or read book Lettering for the Comic Book written by Richard Starkings and published by . This book was released on 2003 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Typorama

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Author :
Publisher : National Geographic Books
ISBN 13 : 0500517223
Total Pages : 0 pages
Book Rating : 4.5/5 (5 download)

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Book Synopsis Typorama by : Tino Grass

Download or read book Typorama written by Tino Grass and published by National Geographic Books. This book was released on 2014-04-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A retrospective of a distinguished graphic designer, influential on both sides of the Atlantic A consistent vision pervades the design endeavors of Philippe Apeloig. Over time, he as crafted a visual language strongly connected to rhythm, structure, pattern, space, and choreography, a language that invites us to wander through a thicket of letters, lines, and shapes that coalesce into something magical. Apeloig's career began in 1985 when he designed the poster for the Musée d'Orsay's first exhibition, "Chicago, Birth of a Metropolis." He has since created many more seminal posters and his own typefaces, includes Octobre and Drop. This book, published to accompany a major exhibition at the Musée des Arts Décoratifs, Paris, surveys and explores the entirety of Apeloig's graphic design process and philosophy, reproducing posters, logos, visual identities, books, and animations, and analyzing the influences that fuel his work. It will be required reading for anyone concerned with the recent history of graphic design.

The SNES Pixel Book

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Author :
Publisher :
ISBN 13 : 9781999353346
Total Pages : 272 pages
Book Rating : 4.3/5 (533 download)

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Book Synopsis The SNES Pixel Book by : Bitmap Books

Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: