Creating Q*bert and Other Classic Video Arcade Games

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Author :
Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.5/5 (958 download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Arcade Fever The Fan's Guide To The Golden Age Of Video Games

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Author :
Publisher : Running Press
ISBN 13 : 9780762409372
Total Pages : 164 pages
Book Rating : 4.4/5 (93 download)

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Book Synopsis Arcade Fever The Fan's Guide To The Golden Age Of Video Games by : John Sellers

Download or read book Arcade Fever The Fan's Guide To The Golden Age Of Video Games written by John Sellers and published by Running Press. This book was released on 2001-08-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

Art Of Atari

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Publisher : Dynamite Entertainment
ISBN 13 : 1524101060
Total Pages : 352 pages
Book Rating : 4.5/5 (241 download)

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Book Synopsis Art Of Atari by : Tim Lapetino

Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

You Can't Call It @!#?@!

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Author :
Publisher :
ISBN 13 : 9781715945251
Total Pages : pages
Book Rating : 4.9/5 (452 download)

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Book Synopsis You Can't Call It @!#?@! by : Warren Davis

Download or read book You Can't Call It @!#?@! written by Warren Davis and published by . This book was released on 2020-11-29 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this memoir, Warren Davis recounts his years in the video arcade industry, from his first game, the ever-popular Q*bert, to his laserdisc game, Us Vs. Them, and through his time at Williams Electronics, where he created the video digitization system which allowed live actors to appear in games such as Mortal Kombat, NBA Jam, Terminator 2 and more. Filled with anecdotes you will not hear anywhere else and rare photos and documents from his personal collection, this is sure to be of interest to fans of these games or those curious about the golden age of videogame development."Really captures what is was like being a game programmer in the golden age of video games!" Scott Liberto, Planet Scott tv"I've really been enjoying this book. This is a stand out in other arcade game books because it's a memoir. Warren Davis gives us the good, the bad, and the insecure in a fascinating look through the high (and low) points in video game history. The book tracks his experiences through Gottlieb, Williams, Premiere, and Midway and pulls the curtain back on little known games and ones that never made it to market. Highly recommend!" Rob McDole, Arcade Game Essentials"Warren Davis was right there in the thick of it during the Golden Age of Arcades and his book gives a brilliant insight into those pioneering days. It's a fascinating tale, told with wit and humility, which combines his personal story with bigger developments in the emerging videogames industry. To hear about the creation of Q*bert is great but there's so much more to discover and enjoy in these pages!" Paul Drury, Retrogamer Magazine"Warren Davis' memoir is entertaining and nostalgic. Enjoy it with members of your family who are nerds about video game history, and who just enjoy discovering what goes on behind the scenes of digital game development." Mike Nappa, Popfam

Project Arcade

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Author :
Publisher : John Wiley and Sons
ISBN 13 : 1118038835
Total Pages : 609 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Project Arcade by : John St. Clair

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Artcade

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Author :
Publisher : Bitmap Books Limited
ISBN 13 : 9780993012976
Total Pages : 0 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Artcade by : Tim Nicholls

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Retro Gaming

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Author :
Publisher : LOM ART
ISBN 13 : 9781912785865
Total Pages : 192 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Retro Gaming by : Mike Diver

Download or read book Retro Gaming written by Mike Diver and published by LOM ART. This book was released on 2022-08-18 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Year Zero

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Publisher : Del Rey
ISBN 13 : 0345534514
Total Pages : 386 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Year Zero by : Rob Reid

Download or read book Year Zero written by Rob Reid and published by Del Rey. This book was released on 2013-04-30 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER Low-level entertainment lawyer Nick Carter thinks it’s a prank, not an alien encounter, when a redheaded mullah and a curvaceous nun show up at his office. But Frampton and Carly are highly advanced (if bumbling) extraterrestrials. The entire cosmos, they tell him, has been hopelessly hooked on American pop songs ever since “Year Zero” (1977 to us), resulting in the biggest copyright violation since the Big Bang and bankrupting the whole universe. Nick has just been tapped to clean up this mess before things get ugly. Thankfully, this unlikely galaxy-hopping hero does know a thing or two about copyright law. Now, with Carly and Frampton as his guides, Nick has forty-eight hours to save humanity—while hoping to wow the hot girl who lives down the hall from him.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

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Author :
Publisher : Steel Gear Press
ISBN 13 :
Total Pages : 435 pages
Book Rating : 4./5 ( download)

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Book Synopsis Attract Mode: The Rise and Fall of Coin-Op Arcade Games by : Jamie Lendino

Download or read book Attract Mode: The Rise and Fall of Coin-Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Supercade

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Author :
Publisher : National Geographic Books
ISBN 13 : 0262524201
Total Pages : 0 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Supercade by : Van Burnham

Download or read book Supercade written by Van Burnham and published by National Geographic Books. This book was released on 2003-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

Phoenix IV

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Publisher :
ISBN 13 : 9780964384804
Total Pages : 868 pages
Book Rating : 4.3/5 (848 download)

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Book Synopsis Phoenix IV by : Leonard Herman

Download or read book Phoenix IV written by Leonard Herman and published by . This book was released on 2017-07-15 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year-by-year complete history of videogames from the late '50s through 2016.

Lost in a Good Game

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Publisher : Icon Books
ISBN 13 : 1785785060
Total Pages : 332 pages
Book Rating : 4.7/5 (857 download)

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Book Synopsis Lost in a Good Game by : Pete Etchells

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Freedom of Expression®

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Publisher : U of Minnesota Press
ISBN 13 : 9780816650316
Total Pages : 418 pages
Book Rating : 4.6/5 (53 download)

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Book Synopsis Freedom of Expression® by : Kembrew McLeod

Download or read book Freedom of Expression® written by Kembrew McLeod and published by U of Minnesota Press. This book was released on 2007 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1998 the author, a professional prankster, trademarked the phrase "freedom of expression" to show how the expression of ideas was being restricted. Now he uses intellectual property law as the focal point to show how economic concerns are seriously eroding creativity and free speech.

Literary Yarns

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Author :
Publisher : National Geographic Books
ISBN 13 : 1594749604
Total Pages : 0 pages
Book Rating : 4.5/5 (947 download)

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Book Synopsis Literary Yarns by : Cindy Wang

Download or read book Literary Yarns written by Cindy Wang and published by National Geographic Books. This book was released on 2017-05-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring 22 crocheted dolls drawn from 16 beloved novels and plays, this easy-to-follow craft book is perfect for bibliophiles and crafters of all skill levels Literature lovers can decorate bookshelves, proclaim a love of reading, and show off crafting skills with adorable amigurumi, sweet crocheted characters that are simple to make and impossible to resist! All that’s needed are a few readily available materials and beginner crochet skills, and soon you’ll be hanging out with your favorite characters from classic literature. Take tea with a charming Elizabeth Bennet. Decorate the Christmas tree with a grumpy Ebenezer Scrooge. Solve mysteries with the help of a pocket-sized Sherlock Holmes. Bring Prince Hamlet to a play. And just try to keep Huck Finn out of trouble!

Will Not Attend

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Author :
Publisher : Penguin
ISBN 13 : 0147516218
Total Pages : 274 pages
Book Rating : 4.1/5 (475 download)

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Book Synopsis Will Not Attend by : Adam Resnick

Download or read book Will Not Attend written by Adam Resnick and published by Penguin. This book was released on 2015-07-28 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Damn, this book is good.”—Jon Stewart “A biting, darkly hilarious collection of personal essays that begs to be read aloud.”—Chicago Tribune Emmy Award–winning writer Adam Resnick began his career at Late Night with David Letterman before honing his chops in movies and cable television, including HBO’s The Larry Sanders Show. While courageously admitting to being “euphorically antisocial,” Resnick plunges readers deep into his troubled psyche in this uproarious memoir-in-essays. Shaped by such touchstone events as a traumatic Easter egg hunt and overwrought by obsessions, he refuses to be burdened by chores like basic social obligation and personal growth, adhering to his own steadfast rule: “I refuse to do anything I don’t want to do.”

Ungifted

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Author :
Publisher : Scholastic Canada
ISBN 13 : 1443133493
Total Pages : 274 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Ungifted by : Gordon Korman

Download or read book Ungifted written by Gordon Korman and published by Scholastic Canada. This book was released on 2014-02 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donovan, whose real gift is getting into trouble, finds himself at an academy for gifted students! Donovan is definitely skilled . . . at getting into trouble. And when one of his thoughtless pranks accidentally destroys the school gym during the Big Game, with the superintendent watching, he knows he's in for it. Suspension at best, maybe expulsion. Either way, a lawsuit and paying for damages. But through a strange chain of events, his name gets put on the list for the local school for gifted students: the Academy for Scholastic Distinction. Donovan knows he's not a genius, but he can't miss this chance to escape. Now, he has to figure out a way to stay at ASD -- and fit in with the kids there. And who knows, maybe his real gift will come to light . . . A new story from the master of middle-grade and YA humour Gordon Korman, Ungifted is a funny exploration of the special (and often surprising) talents that make each of us gifted in our own way.

How to Build Your Own Classic Arcade Game Step by Step

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Author :
Publisher : CreateSpace
ISBN 13 : 9781494802899
Total Pages : 62 pages
Book Rating : 4.8/5 (28 download)

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Book Synopsis How to Build Your Own Classic Arcade Game Step by Step by : Mark Rodnitzky

Download or read book How to Build Your Own Classic Arcade Game Step by Step written by Mark Rodnitzky and published by CreateSpace. This book was released on 2013-12 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you grow up in the 80's? Do you miss the Quarter Arcade craze and the rows and rows of classic arcade games? Classics like Space Invaders, Asteroids, Ms. Pacman, Donkey Kong, Galaga? Wish you could play them again in their original form? My book provides an easy step by step method to build your own arcade game from the ground up and you don't have to be an electrical engineer to do it!