Student Usability in Educational Software and Games: Improving Experiences

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Publisher : IGI Global
ISBN 13 : 1466619880
Total Pages : 440 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Student Usability in Educational Software and Games: Improving Experiences by : Gonzalez, Carina

Download or read book Student Usability in Educational Software and Games: Improving Experiences written by Gonzalez, Carina and published by IGI Global. This book was released on 2012-08-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Social Computing and Social Media

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Publisher : Springer
ISBN 13 : 3319399101
Total Pages : 474 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Social Computing and Social Media by : Gabriele Meiselwitz

Download or read book Social Computing and Social Media written by Gabriele Meiselwitz and published by Springer. This book was released on 2016-07-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Social Computing and Social Media, SCSM 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 43 contributions included in the SCSM 2016 proceedings were organized in the following topical sections: designing and developing social media; users behaviour in social media; social media, policy, politics and engagement; social network analysis; social media in learning and collaboration; and enterprise social media.

The Routledge International Handbook of Digital Social Work

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Publisher : Taylor & Francis
ISBN 13 : 1000878686
Total Pages : 462 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Routledge International Handbook of Digital Social Work by : Antonio López Peláez

Download or read book The Routledge International Handbook of Digital Social Work written by Antonio López Peláez and published by Taylor & Francis. This book was released on 2023-06-13 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides an authoritative and cutting-edge overview of current research and trends related to the emerging field of digital technology and social work. This book is divided into six sections: Reframing Social Work in a Digital Society Shaping a Science of Social Work in the Digital Society Digital Social Work in Practice The Ethics of Digital Social Work Digital Social Work and the Digitalization of Welfare Institutions: Opportunities, Challenges and Country Cases Digital Social Work: Future Challenges, Directions and Transformations This book, comprised of 40 specially commissioned chapters, explores the main intersections between social work theory and practice in an increasingly digitized world. Bringing a critical focus to how social work as a profession is adapting exponentially to embrace the benefits of technology, it gives specific consideration to the digitalization of the social work profession, including the ways in which social workers are using different forms of technology to provide effective services and innovative practice responses. With chapters on big data, digital archiving, e-citizenship and inclusion, gerontechnology, children and technology, and data ethics, this book will be of interest to all social work scholars, students and professionals as well as those working in science and technology studies more broadly.

Advanced Methodologies and Technologies in Modern Education Delivery

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Publisher : IGI Global
ISBN 13 : 1522573666
Total Pages : 959 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Advanced Methodologies and Technologies in Modern Education Delivery by : Khosrow-Pour, D.B.A., Mehdi

Download or read book Advanced Methodologies and Technologies in Modern Education Delivery written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2018-09-21 with total page 959 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent innovations and new technologies in education have altered the way teachers approach instruction and learning and can provide countless advantages. The pedagogical value of specific technology tools and the cumulative effects of technology exposure on student learning over time are two areas that need to be explored to better determine the improvements needed in the modern classroom. Advanced Methodologies and Technologies in Modern Education Delivery provides emerging research on educational models in the continually improving classroom. While highlighting the challenges facing modern in-service and pre-service teachers when educating students, readers will learn information on new methods in curriculum development, instructional design, and learning assessments to implement within their classrooms. This book is a vital resource for pre-service and in-service teachers, teacher education professionals, higher education administrative professionals, and researchers interested in new curriculum development.

Assistive Technology

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Publisher : IOS Press
ISBN 13 : 1614995664
Total Pages : 1112 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Assistive Technology by : C. Sik-Lányi

Download or read book Assistive Technology written by C. Sik-Lányi and published by IOS Press. This book was released on 2015-08-27 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assistive Technology (AT) is the term used to describe products or technology-based services which support those with disabilities or other limitations to their daily activities, enabling them to enjoy a better quality of life. This book presents the proceedings of the 13th European Conference on the Advancement of Assistive Technology (AAATE 2015), held in Budapest, Hungary in September 2015. This biennial conference has established itself as a leading forum in the transdisciplinary area of Assistive Technology, providing a unique platform for the gathering of experts from around the world to review progress and challenges in the interdisciplinary fields which contribute to AT, such as research, development, manufacturing, supply, provision and policy. The theme of the 2015 conference is 'Attracting new areas and building bridges', and this book contains 138 reviewed papers and 28 poster presentations delivered at the conference, covering AT themes as diverse as aging, blindness, mobility, assisted living and accessibility for people with dementia and cognitive impairment. Offering a current overview of many aspects of AT, this book will be of interest to all those – from researchers and manufacturers to healthcare professionals and end-users – whose work or daily life involves the relationship between technology and disability.

Disability and Video Games

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Publisher : Springer Nature
ISBN 13 : 3031343743
Total Pages : 365 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Disability and Video Games by : Markus Spöhrer

Download or read book Disability and Video Games written by Markus Spöhrer and published by Springer Nature. This book was released on 2023-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Computers Helping People with Special Needs

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Publisher : Springer Nature
ISBN 13 : 303058805X
Total Pages : 507 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Computers Helping People with Special Needs by : Klaus Miesenberger

Download or read book Computers Helping People with Special Needs written by Klaus Miesenberger and published by Springer Nature. This book was released on 2020-09-09 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic.The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections:Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility – learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairmentPart II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility – pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education – universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments11 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Encyclopedia of Information Science and Technology, Fourth Edition

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Publisher : IGI Global
ISBN 13 : 1522522565
Total Pages : 8104 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Encyclopedia of Information Science and Technology, Fourth Edition by : Khosrow-Pour, D.B.A., Mehdi

Download or read book Encyclopedia of Information Science and Technology, Fourth Edition written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2017-06-20 with total page 8104 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.

Serious Games

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Publisher : Springer
ISBN 13 : 3319406124
Total Pages : 421 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Serious Games by : Ralf Dörner

Download or read book Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-08-25 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Gender Divide and the Computer Game Industry

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Publisher : IGI Global
ISBN 13 : 1466645350
Total Pages : 321 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gender Divide and the Computer Game Industry by : Prescott, Julie

Download or read book Gender Divide and the Computer Game Industry written by Prescott, Julie and published by IGI Global. This book was released on 2013-09-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

Handbook of Research on Gaming Trends in P-12 Education

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Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 664 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Assistive Technology: From Research to Practice

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Publisher : IOS Press
ISBN 13 : 1614993041
Total Pages : 1424 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Assistive Technology: From Research to Practice by : P. Encarnação

Download or read book Assistive Technology: From Research to Practice written by P. Encarnação and published by IOS Press. This book was released on 2013-09-09 with total page 1424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assistive Technology (AT) is an umbrella term indicating any product or technology-based service that enables people of all ages with activity limitations in their daily life, education, work or leisure. It is a highly interdisciplinary field, encompassing research, development, manufacture, supply, provision and policy. This book presents the proceedings of the 12th biennial European conference of the Association for the Advancement of Assistive Technology in Europe, AAATE 2013, held in Vilamoura, Portugal, in September 2013. The full papers included here cover a diverse range of subjects, including: ageing, disability and technology; accessibility in Europe; ambient assisted living; AT and Cloud computing; communication access for all; monitoring and telecare; and user perspective, to name but a few. The aim of the AAATE conference is to promote a more effective dialogue between manufacturers, researchers, developers, professionals and end users, and this book will be of interest to all those directly or indirectly involved in the field of AT.

Handbook of Research on Serious Games for Educational Applications

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Publisher : IGI Global
ISBN 13 : 1522505148
Total Pages : 496 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Evolving Issues Surrounding Technoethics and Society in the Digital Age

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Publisher : IGI Global
ISBN 13 : 1466661232
Total Pages : 317 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Evolving Issues Surrounding Technoethics and Society in the Digital Age by : Luppicini, Rocci

Download or read book Evolving Issues Surrounding Technoethics and Society in the Digital Age written by Luppicini, Rocci and published by IGI Global. This book was released on 2014-06-30 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of technologies in the 20th century has radically transformed the interconnectedness of humans, science, and technology within an evolving society. Evolving Issues Surrounding Technoethics and Society in the Digital Age serves as an interdisciplinary base of scholarly contributions on the subject of technoethics, a field that deals with current and future problems that arise at the intersection of science, technological innovation, and human life and society. This premier reference work leverages ethical analysis, risk analysis, technology evaluation, and the combination of ethical and technological analyses within a variety of real life decision-making contexts, appealing to scholars and technology experts working in new areas of technology research where social and ethical issues emerge.

Global Issues and Ethical Considerations in Human Enhancement Technologies

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Publisher : IGI Global
ISBN 13 : 1466660112
Total Pages : 327 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Global Issues and Ethical Considerations in Human Enhancement Technologies by : Thompson, Steven John

Download or read book Global Issues and Ethical Considerations in Human Enhancement Technologies written by Thompson, Steven John and published by IGI Global. This book was released on 2014-04-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: With rapid advancements in human enhancement technologies, society struggles with many issues, such as definition, effects, participation, regulation, and control. Current and future initiatives in these technologies may not be in the participants’ best interests; therefore, it is imperative for research on humanitarian considerations to be available to those affiliated with this field. Global Issues and Ethical Considerations in Human Enhancement Technologies compiles prestigious research and provides a well-rounded composite of the field’s role in emerging technologies. Addressing both present and future concerns, this publication serves as a valuable reference work for researchers, students, professionals, and practitioners involved in computer science and the humanities, as well as many engaged in a humanities approach to metasystems, new artificial life, and robotics.

Gamification-Based E-Learning Strategies for Computer Programming Education

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Publisher : IGI Global
ISBN 13 : 1522510354
Total Pages : 350 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Gamification-Based E-Learning Strategies for Computer Programming Education by : Alexandre Peixoto de Queirós, Ricardo

Download or read book Gamification-Based E-Learning Strategies for Computer Programming Education written by Alexandre Peixoto de Queirós, Ricardo and published by IGI Global. This book was released on 2016-08-23 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Gender Considerations and Influence in the Digital Media and Gaming Industry

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Publisher : IGI Global
ISBN 13 : 1466661437
Total Pages : 357 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gender Considerations and Influence in the Digital Media and Gaming Industry by : Prescott, Julie

Download or read book Gender Considerations and Influence in the Digital Media and Gaming Industry written by Prescott, Julie and published by IGI Global. This book was released on 2014-06-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.