Simulation and Gaming for Social Design

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Author :
Publisher : Springer Nature
ISBN 13 : 9811620113
Total Pages : 309 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation and Gaming in Social Science

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Author :
Publisher : New York : Free Press
ISBN 13 :
Total Pages : 334 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Simulation and Gaming in Social Science by : Michael Inbar

Download or read book Simulation and Gaming in Social Science written by Michael Inbar and published by New York : Free Press. This book was released on 1972 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation and Gaming in the Network Society

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Author :
Publisher : Springer
ISBN 13 : 9811005753
Total Pages : 466 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Simulation and Gaming in Social Science

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Publisher :
ISBN 13 :
Total Pages : 313 pages
Book Rating : 4.:/5 (974 download)

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Book Synopsis Simulation and Gaming in Social Science by :

Download or read book Simulation and Gaming in Social Science written by and published by . This book was released on 1975 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Science Through Computer Games and Simulations

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Author :
Publisher : National Academies Press
ISBN 13 : 0309212669
Total Pages : 174 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Handbook of Simulation Gaming in Social Education

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Author :
Publisher :
ISBN 13 :
Total Pages : 184 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education by : Ronald Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education written by Ronald Stadsklev and published by . This book was released on 1978 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation and Gaming in Social Science

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Author :
Publisher :
ISBN 13 :
Total Pages : 313 pages
Book Rating : 4.:/5 (74 download)

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Book Synopsis Simulation and Gaming in Social Science by : Michael Inbar

Download or read book Simulation and Gaming in Social Science written by Michael Inbar and published by . This book was released on 1972 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation in Social Science

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Author :
Publisher : Englewood Cliffs, N. J. : Prentice-Hall
ISBN 13 :
Total Pages : 256 pages
Book Rating : 4.:/5 (38 download)

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Book Synopsis Simulation in Social Science by : Harold Steere Guetzkow

Download or read book Simulation in Social Science written by Harold Steere Guetzkow and published by Englewood Cliffs, N. J. : Prentice-Hall. This book was released on 1962 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming, Simulations and Society

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Publisher : Springer Science & Business Media
ISBN 13 : 9784431223085
Total Pages : 340 pages
Book Rating : 4.2/5 (23 download)

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Book Synopsis Gaming, Simulations and Society by : International Simulation and Gaming Association. International Conference

Download or read book Gaming, Simulations and Society written by International Simulation and Gaming Association. International Conference and published by Springer Science & Business Media. This book was released on 2005 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Gaming-simulation--rationale, Design, and Applications

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Gaming-simulation--rationale, Design, and Applications by : Cathy S. Greenblat

Download or read book Gaming-simulation--rationale, Design, and Applications written by Cathy S. Greenblat and published by John Wiley & Sons. This book was released on 1975 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Simulation Games for the Social Studies Classroom

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Publisher :
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt

Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming, Simulations and Society

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9784431267973
Total Pages : 320 pages
Book Rating : 4.2/5 (679 download)

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Book Synopsis Gaming, Simulations and Society by : R. Shiratori

Download or read book Gaming, Simulations and Society written by R. Shiratori and published by Springer Science & Business Media. This book was released on 2006-03-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.3/5 (665 download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Principles and Practices of Gaming-Simulation

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Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 294 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Principles and Practices of Gaming-Simulation by : Cathy S. Greenblat

Download or read book Principles and Practices of Gaming-Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Handbook of Simulation Gaming in Social Education / Constitution Today

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781492223986
Total Pages : 234 pages
Book Rating : 4.2/5 (239 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education / Constitution Today by : Ron Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education / Constitution Today written by Ron Stadsklev and published by Createspace Independent Publishing Platform. This book was released on 2013-09-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Simulation Games in Social Education, presents the "What," the "Why," and the "How" of Simulation Games. What are Simulation Games? Why use Simulation Games? How do I create and use Simulation Games? When this book was first published in1974. Ron Stadsklev was one of the few pioneers seeking to introduce Simulation Games as a new teaching technique. Now Simulation Games are in the mainstream and this expanded edition is even more salient than ever. Role playing, games, and social simulations have been around for a long time. In order for the game process to be educational, it must reward participants who understand and interact within the social model effectively. The Model of Autelic Inquiry presented in this Handbook shows how all these elements are incorporated into a Simulation Game. The biggest challenge is developing an entertaining and playable game element without distorting the isomorphism of the social model. This handbook includes several experiential learning techniques. These techniques can be implemented directly from the material contained within the handbook and do not require a computer. The collection of essays which comprise this handbook illustrate how these teaching techniques are used. This handbook also discusses how to avoid the many pitfalls of Simulation Game design. For example: In the T Puzzle game, participants will experience how frustration effects a person's ability to accomplish difficult tasks and the emotional change that accompanies certain activities. "The Land Use Simulation" is a social simulation, designed to demonstrate a process by which people can determine the best way to use their public land. "The Constitution Today" is a simple simulation game, designed to motivate students to study the constitution in a meaningful and personal way. Students will also be using a parliamentary process called log rolling in order to achieve a high score. This simulation game was used in a comparative study of simulation gaming and lecture-discussion method to determine the amount of knowledge retained over time.

Simulation Games in Learning

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation Games in Learning by : Sarane Spence Boocock

Download or read book Simulation Games in Learning written by Sarane Spence Boocock and published by SAGE Publications, Incorporated. This book was released on 1968 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Simulation Gaming in Social Education

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (928 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education by :

Download or read book Handbook of Simulation Gaming in Social Education written by and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: