Gaming-simulation--rationale, Design, and Applications

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Gaming-simulation--rationale, Design, and Applications by : Cathy S. Greenblat

Download or read book Gaming-simulation--rationale, Design, and Applications written by Cathy S. Greenblat and published by John Wiley & Sons. This book was released on 1975 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Gaming-simulation

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Gaming-simulation by : Cathy Stein Greenblat

Download or read book Gaming-simulation written by Cathy Stein Greenblat and published by . This book was released on 1975 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Organizing and Learning Through Gaming and Simulation

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Publisher : Eburon Uitgeverij B.V.
ISBN 13 : 9059722310
Total Pages : 432 pages
Book Rating : 4.0/5 (597 download)

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Book Synopsis Organizing and Learning Through Gaming and Simulation by :

Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Facilitating Seven Ways of Learning

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Publisher : Taylor & Francis
ISBN 13 : 1000979571
Total Pages : 198 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Facilitating Seven Ways of Learning by : James R. Davis

Download or read book Facilitating Seven Ways of Learning written by James R. Davis and published by Taylor & Francis. This book was released on 2023-07-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: For teachers in higher education who haven’t been able to catch up with developments in teaching and learning, James Davis and Bridget Arend offer an introduction that focuses on seven coherent and proven evidence-based strategies. The underlying rationale is to provide a framework to match teaching goals to distinct ways of learning, based on well-established theories of learning. The authors present approaches that readers can readily and safely experiment with to achieve desired learning outcomes, and build confidence in changing their methods of teaching.Research on learning clearly demonstrates that learning is not one thing, but many. The learning associated with developing a skill is different from the learning associated with understanding and remembering information, which in turn is different from thinking critically and creatively, solving problems, making decisions, or change paradigms in the light of evidence. Differing outcomes involve different ways of learning and teaching strategies.The authors provide the reader with a conceptual approach for selecting appropriate teaching strategies for different types of content, and for achieving specific learning objectives. They demonstrate through examples how a focused and purposeful selection of activities improves student performance, and in the process makes for a more effective and satisfying teaching experience.The core of the book presents a chapter on each of the seven ways of learning. Each chapter offers a full description of the process, illustrates its application with examples from different academic fields and types of institutions, clearly describes the teacher’s facilitation role, and covers assessment and online use.The seven ways of learning are: Behavioral Learning; Cognitive Learning; Learning through Inquiry; Learning with Mental Models; Learning through Groups and Teams; Learning through Virtual Realities; and Experiential Learning.Along the way, the authors provide the reader with a basis for evaluating other approaches to teaching and other learning methodologies so that she or he can confidently go beyond the “seven ways” to adapt or adopt further strategies. This is the ideal companion for teachers who are beginning to explore new ways of teaching, and want to do some serious independent thinking about learning. The book can also be used to prepare graduate students for teaching, and will be welcomed by centers for teaching and learning to help continuing faculty re-examine a particular aspect of their teaching.

Simulation and Gaming for Social Design

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Publisher : Springer Nature
ISBN 13 : 9811620113
Total Pages : 309 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Intercultural Business Communication and Simulation and Gaming Methodology

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Publisher : Peter Lang
ISBN 13 : 9783039116881
Total Pages : 406 pages
Book Rating : 4.1/5 (168 download)

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Book Synopsis Intercultural Business Communication and Simulation and Gaming Methodology by : Victoria Guillén-Nieto

Download or read book Intercultural Business Communication and Simulation and Gaming Methodology written by Victoria Guillén-Nieto and published by Peter Lang. This book was released on 2009 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book received the Enrique Alcaraz research award in 2010. This volume derives from the COMINTER-SIMULNEG research project which aims at designing a pragmatic model for the analysis of intercultural communication between Spaniards and Britons, as well as developing a teaching methodology for cultural awareness based on computer simulation of real business settings. Contributions to this volume focus on three main issues: (a) explaining intercultural communication; (b) research on intercultural business communication; (c) the use of simulation and gaming methodology for the acquisition of communicative and cross-cultural competence in business settings. This book adopts an interdisciplinary approach to the study and practice of intercultural business communication, borrowing concepts from social anthropology, social cognition, cognitive linguistics, and intercultural pragmatics.

Game Theoretic Analysis of Congestion, Safety and Security

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Publisher : Springer
ISBN 13 : 3319130099
Total Pages : 310 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Game Theoretic Analysis of Congestion, Safety and Security by : Kjell Hausken

Download or read book Game Theoretic Analysis of Congestion, Safety and Security written by Kjell Hausken and published by Springer. This book was released on 2014-12-31 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximizing reader insights into the roles of intelligent agents in networks, air traffic and emergency departments, this volume focuses on congestion in systems where safety and security are at stake, devoting special attention to applying game theoretic analysis of congestion to: protocols in wired and wireless networks; power generation, air transportation and emergency department overcrowding. Reviewing exhaustively the key recent research into the interactions between game theory, excessive crowding, and safety and security elements, this book establishes a new research angle by illustrating linkages between the different research approaches and serves to lay the foundations for subsequent analysis. Congestion (excessive crowding) is defined in this work as all kinds of flows; e.g., road/sea/air traffic, people, data, information, water, electricity, and organisms. Analysing systems where congestion occurs – which may be in parallel, series, interlinked, or interdependent, with flows one way or both ways – this book puts forward new congestion models, breaking new ground by introducing game theory and safety/security into proceedings. Addressing the multiple actors who may hold different concerns regarding system reliability; e.g. one or several terrorists, a government, various local or regional government agencies, or others with stakes for or against system reliability, this book describes how governments and authorities may have the tools to handle congestion, but that these tools need to be improved whilst additionally ensuring safety and security against various threats. This game-theoretic analysis sets this two volume book apart from the current congestion literature and ensures that the work will be of use to postgraduates, researchers, 3rd/4th-year undergraduates, policy makers, and practitioners.

Simulation und Planspiel in den Sozialwissenschaften

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Publisher : LIT Verlag Münster
ISBN 13 : 9783825847524
Total Pages : 390 pages
Book Rating : 4.8/5 (475 download)

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Book Synopsis Simulation und Planspiel in den Sozialwissenschaften by : Dietmar Herz

Download or read book Simulation und Planspiel in den Sozialwissenschaften written by Dietmar Herz and published by LIT Verlag Münster. This book was released on 2000 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Global Interdependence

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Publisher : Springer Science & Business Media
ISBN 13 : 4431681892
Total Pages : 359 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Global Interdependence by : David Crookall

Download or read book Global Interdependence written by David Crookall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume records the proceedings of the 22nd Annual International Con ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract.

The International Simulation & Gaming Research Yearbook

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Publisher : Routledge
ISBN 13 : 1136361715
Total Pages : 256 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis The International Simulation & Gaming Research Yearbook by : Danny Saunders,

Download or read book The International Simulation & Gaming Research Yearbook written by Danny Saunders, and published by Routledge. This book was released on 2012-10-12 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Simulations of Decision-Making as Active Learning Tools

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Publisher : Springer
ISBN 13 : 3319741470
Total Pages : 206 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Simulations of Decision-Making as Active Learning Tools by : Peter Bursens

Download or read book Simulations of Decision-Making as Active Learning Tools written by Peter Bursens and published by Springer. This book was released on 2018-03-05 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.3/5 (665 download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

A Study of Simulation Technology in Medical Education

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Publisher :
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis A Study of Simulation Technology in Medical Education by : National Library of Medicine (U.S.)

Download or read book A Study of Simulation Technology in Medical Education written by National Library of Medicine (U.S.) and published by . This book was released on 1979 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming as a Cultural Commons

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Publisher : Springer Nature
ISBN 13 : 9811903484
Total Pages : 199 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Gaming as a Cultural Commons by : Toshiko Kikkawa

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Routledge Revivals: Planning Games (1985)

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Publisher : Taylor & Francis
ISBN 13 : 135162007X
Total Pages : 251 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Routledge Revivals: Planning Games (1985) by : Martin Wynn

Download or read book Routledge Revivals: Planning Games (1985) written by Martin Wynn and published by Taylor & Francis. This book was released on 2017-07-05 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, this book presents seven games for use in the teaching and study of planning, urban studies or land administration. These simulations are all built on researched case studies and deal with a number of critical planning and developmental issues; for each one the book provides full operational instructions and all gaming materials required. The games in this volume cover a number of scenarios, including the design of a mixed retail, social and service centre in a new city, new development in a run-down inner city area, rehabilitation or renewal of housing, tourist development in the Mediterranean and a new cross-town motorway in a major north American city. In addition, sets of guidelines for those wishing to design and operate their own case study simulations are also included. This book will be a valuable resource for students of town planning or urban development who are keen to gain ‘hands-on’ experience of using the professional skills they have acquired on their courses.

Learning Through Simulations

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Publisher : Springer Nature
ISBN 13 : 3030655407
Total Pages : 72 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Learning Through Simulations by : M. Laura Angelini

Download or read book Learning Through Simulations written by M. Laura Angelini and published by Springer Nature. This book was released on 2021-01-15 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written for teacher educators who are looking for strategies to teach a foreign or second language in a more meaningful way whilst applying active methodologies to develop critical thinking skills. The book is designed to guide the readers through a series of simulations that provide challenging learning opportunities, similar to the ones experienced in real life, whereby each simulation is designed to support participants’ language and critical thinking skills and their abilities as future teachers. The book first introduces the concept of simulations in education. Then it provides examples of fully developed simulations and instructions for their implementation, a template for the readers to create their own simulations, as well as suggestions for peer classroom observation and professional development. Finally, three case studies exploring student learning through simulations are presented. This book is a useful teaching resource for teacher instructors, English as a Second Language/English as a Foreign Language students, secondary school teachers and for language institutions.