SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.3/5 (665 download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Simulation Gaming Through Times and Disciplines

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Author :
Publisher : Springer Nature
ISBN 13 : 3030721329
Total Pages : 469 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Simulation Gaming Through Times and Disciplines by : Marcin Wardaszko

Download or read book Simulation Gaming Through Times and Disciplines written by Marcin Wardaszko and published by Springer Nature. This book was released on 2021-03-26 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Simulation Gaming Through Times and Disciplines

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Publisher :
ISBN 13 : 9783030721336
Total Pages : 460 pages
Book Rating : 4.7/5 (213 download)

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Book Synopsis Simulation Gaming Through Times and Disciplines by : International Simulation and Gaming Association. International Conference

Download or read book Simulation Gaming Through Times and Disciplines written by International Simulation and Gaming Association. International Conference and published by . This book was released on 2021 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Simulations and Gaming Across Disciplines and Cultures

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Simulations and Gaming Across Disciplines and Cultures by : David Crookall

Download or read book Simulations and Gaming Across Disciplines and Cultures written by David Crookall and published by SAGE Publications, Incorporated. This book was released on 1995-06-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.

Simulation and Gaming for Social Design

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Publisher : Springer Nature
ISBN 13 : 9811620113
Total Pages : 309 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation for Participatory Education

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Publisher : Springer Nature
ISBN 13 : 3031210115
Total Pages : 476 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Simulation for Participatory Education by : M. Laura Angelini

Download or read book Simulation for Participatory Education written by M. Laura Angelini and published by Springer Nature. This book was released on 2023-09-30 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

Games and Learning Alliance

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Publisher : Springer Nature
ISBN 13 : 3030921824
Total Pages : 303 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Games and Learning Alliance by : Francesca de Rosa

Download or read book Games and Learning Alliance written by Francesca de Rosa and published by Springer Nature. This book was released on 2021-11-29 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Intersections in Simulation and Gaming

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Publisher : Springer
ISBN 13 : 3319787950
Total Pages : 412 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Intersections in Simulation and Gaming by : Anjum Naweed

Download or read book Intersections in Simulation and Gaming written by Anjum Naweed and published by Springer. This book was released on 2018-04-05 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

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Publisher : IGI Global
ISBN 13 : 152257462X
Total Pages : 333 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations by : Dubbels, Brock R.

Download or read book Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations written by Dubbels, Brock R. and published by IGI Global. This book was released on 2018-10-19 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Simulation and Gaming in the Network Society

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Publisher : Springer
ISBN 13 : 9811005753
Total Pages : 466 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Back to the future of Gaming

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Publisher : wbv Media GmbH & Company KG
ISBN 13 : 3763954260
Total Pages : 310 pages
Book Rating : 4.7/5 (639 download)

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Book Synopsis Back to the future of Gaming by : Willy Christian Kriz

Download or read book Back to the future of Gaming written by Willy Christian Kriz and published by wbv Media GmbH & Company KG. This book was released on 2014-07-10 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.

Simulation und Planspiel in den Sozialwissenschaften

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Publisher : LIT Verlag Münster
ISBN 13 : 9783825847524
Total Pages : 390 pages
Book Rating : 4.8/5 (475 download)

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Book Synopsis Simulation und Planspiel in den Sozialwissenschaften by : Dietmar Herz

Download or read book Simulation und Planspiel in den Sozialwissenschaften written by Dietmar Herz and published by LIT Verlag Münster. This book was released on 2000 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Simulation Gaming in Social Education

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Publisher :
ISBN 13 :
Total Pages : 184 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education by : Ronald Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education written by Ronald Stadsklev and published by . This book was released on 1978 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Enhancing Education and Training Initiatives Through Serious Games

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Publisher : IGI Global
ISBN 13 : 1522536906
Total Pages : 311 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Enhancing Education and Training Initiatives Through Serious Games by : Denholm, John

Download or read book Enhancing Education and Training Initiatives Through Serious Games written by Denholm, John and published by IGI Global. This book was released on 2017-09-13 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have become popular tools to enhance learning in both educational and business environments. Analyzing the link between games and their results on students can help provide advances for learning initiatives in the future. Enhancing Education and Training Initiatives Through Serious Games is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design, this publication is an ideal resource for academicians, students, business owners, and professionals that are interested in discovering the advances of serious gaming techniques.

International Simulation and Gaming Yearbook

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Author :
Publisher : Routledge
ISBN 13 : 1135365822
Total Pages : 270 pages
Book Rating : 4.1/5 (353 download)

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Book Synopsis International Simulation and Gaming Yearbook by : Peter Saunders

Download or read book International Simulation and Gaming Yearbook written by Peter Saunders and published by Routledge. This book was released on 2014-03-18 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

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Author :
Publisher : Springer
ISBN 13 : 3319919024
Total Pages : 201 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures by : Heide Karen Lukosch

Download or read book Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures written by Heide Karen Lukosch and published by Springer. This book was released on 2018-05-25 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.