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Science Fiction Video Games
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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham
Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Book Synopsis Video Gaming in Science Fiction by : Jason Barr
Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-11 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
Book Synopsis Trapped in a Video Game by : Dustin Brady
Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Book Synopsis Science Fiction Video Games by : Neal Roger Tringham
Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Download or read book Ender's Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Download or read book Ready Player One written by Ernest Cline and published by Ballantine Books. This book was released on 2011-08-16 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Book Synopsis The World Is Born From Zero by : Cameron Kunzelman
Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2019-07-10 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Book Synopsis Science Fiction Literature through History [2 volumes] by : Gary Westfahl
Download or read book Science Fiction Literature through History [2 volumes] written by Gary Westfahl and published by Bloomsbury Publishing USA. This book was released on 2021-07-19 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.
Book Synopsis Focus On: 100 Most Popular Unreal Engine Games by : Wikipedia contributors
Download or read book Focus On: 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis Videogames and Horror by : Dawn Stobbart
Download or read book Videogames and Horror written by Dawn Stobbart and published by University of Wales Press. This book was released on 2019-10-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
Book Synopsis The Business of Science Fiction by : Mike Resnick
Download or read book The Business of Science Fiction written by Mike Resnick and published by McFarland. This book was released on 2010-03-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two prolific and award-winning science fiction writers, Mike Resnick and Barry N. Malzberg, have been publishing a "Dialogue" in every issue of the SFWA Bulletin, official publication of the Science Fiction Writers of America, for more than a decade. These collected columns explore every aspect of the literary genre, from writing to marketing to publishing, combining wit and insight with decades of experience.
Book Synopsis Decoding Gender in Science Fiction by : Brian Attebery
Download or read book Decoding Gender in Science Fiction written by Brian Attebery and published by Routledge. This book was released on 2014-01-02 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Frankenstein to futuristic feminist utopias, Decoding Gender in Science Fiction examines the ways science fiction writers have incorporated, explored, and revised conventional notions of sexual difference. Attebery traces a fascinating history of men's and women's writing that covertly or overtly investigates conceptions of gender, suggesting new perspectives on the genre.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999 by : John K. Balor
Download or read book An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999 written by John K. Balor and published by Lulu.com. This book was released on 2019-07-02 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and commenting on problems of conflict and cooperation in SPACE 1999. The discussions build on more than a decade of conversations and debate about PAYNE 1999, and the aim of the book is to put the various threads together while also developing new ideas and providing direction for further investigations. The book has been developed on an idealistic basis, and it is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at www.lulu.com.
Author :Chief Editor (Author)- Biplab Auddya, Editor- Dr. KARTHIKA RN, Dr. Manisha, Dr. Santosh Nandkumar Wadhawankar, Dr. Shubhangi Vikas Bhalekar, Dr. Shikha Saxena, Sarita Soy, Prof N L Mishra Publisher :The Hill Publication ISBN 13 :8196270291 Total Pages :105 pages Book Rating :4.1/5 (962 download)
Book Synopsis Research in Multidisciplinary Subjects (Volume-1) by : Chief Editor (Author)- Biplab Auddya, Editor- Dr. KARTHIKA RN, Dr. Manisha, Dr. Santosh Nandkumar Wadhawankar, Dr. Shubhangi Vikas Bhalekar, Dr. Shikha Saxena, Sarita Soy, Prof N L Mishra
Download or read book Research in Multidisciplinary Subjects (Volume-1) written by Chief Editor (Author)- Biplab Auddya, Editor- Dr. KARTHIKA RN, Dr. Manisha, Dr. Santosh Nandkumar Wadhawankar, Dr. Shubhangi Vikas Bhalekar, Dr. Shikha Saxena, Sarita Soy, Prof N L Mishra and published by The Hill Publication. This book was released on 2023-07-28 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multidisciplinary Research / Approach /Subject/Education is a unique part of education. By this education students learn and collect knowledge/ideas from different disciplines. The present book volume is based on the Multidisciplinary Research and introduces on different important topics by research paper contributors like: Industrial Sickness: Causes, Consequences, and Prevention Strategies, Foreign Trade and Development in India: An Analysis, A Study of Status of Joint Injuries in Sports-Persons, The Role of Yoga for Respiratory Benefits: A Comprehensive Study, A COMPREHENSIVE ANALYSIS OF REPO AND REVERSE REPO RATES: THEIR ROLES, INFLUENCING FACTORS, AND IMPACT ON COMMERCIAL BANKS, A COMPREHENSIVE REVIEW PAPER ON PARTIAL CEMENT SUBSTITUTION IN CEMENT MORTAR WITH WOOD ASH, HYPERREALITY IN ERNEST CLINE’S ARMADA, A Review on An Environment-based Plant Irrigation System for Efficient Water System, MODERN TRENDS IN MANAGEMENT, Digital Marketing - an Alternative to Conservative Marketing, A STUDY OF WOMEN EMPOWERMENT IN URBAN AND RURAL AREA, Sociedad Humana or Sociedad Robot; Imagining the future, Jayanta Mahapatra : The first Indian poet to won a Sahitya Akademi Award for English poetry, Well-Being and Higher Education, FEMINISM IN INDIAN ENGLISH LITERATURE PARTICULARLY IN THE SELECTED COMPOSITION OF GIRISH KARNAD AND ANITA DESAI (NAGAMANDALA AND FASTING-FEASTING), The language employed on television to broadcast news on Ranchi society, BLOCKCHAIN & SUPPLY CHAIN TRACEABILITY, NEW EDUCATION POLICY 2020 – A NEW YRA OF EDUCATION. Thanks to The Hill Publication, all Editors and all Research Paper Contributors of this Book {Research in Multidisciplinary Subjects (Volume-1)}.