Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 1482203898
Total Pages : 528 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Science Fiction Video Games

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Author :
Publisher : CRC Press
ISBN 13 : 148220388X
Total Pages : 540 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

The Oxford Handbook of Science Fiction

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Publisher : Oxford University Press
ISBN 13 : 0199838852
Total Pages : 640 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Oxford Handbook of Science Fiction by : Rob Latham

Download or read book The Oxford Handbook of Science Fiction written by Rob Latham and published by Oxford University Press. This book was released on 2014-09-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The excitement of possible futures found in science fiction has long fired the human imagination, but the genre's acceptance by academe is relatively recent. No longer marginalized and fighting for respectability, science-fictional works are now studied alongside more traditional art forms. Tracing the capacious genre's birth, evolution, and impact across nations, time periods, subgenres, and media, The Oxford Handbook of Science Fiction offers an in-depth, comprehensive assessment of this robust area of scholarly inquiry and considers the future directions that will dictate the terms of the scholarly discourse. The Handbook begins with a focus on questions of genre, covering topics such as critical history, keywords, narrative, the fantastic, and fandom. A subsequent section on media engages with film, television, comics, architecture, music, video games, and more. The genre's role in the convergence of art and everyday life animates a third section, which addresses topics such as UFOs, the Atomic Era, the Space Race between the US and USSR, organized religion, automation, the military, sexuality, steampunk, and retrofuturism. The final section on worldviews features perspectives on SF's relationship to the gothic, evolution, colonialism, feminism, afrofuturism, utopianism, and posthumanism. Along the way, the Handbook's forty-four original essays cover novels by the likes of Mary Shelley, Jules Verne, H. G. Wells, Philip K. Dick, and Octavia Butler; horror-tinged pulp magazines like Weird Tales; B-movies and classic films that include 2001: A Space Odyssey, Close Encounters of the Third Kind, and Star Wars; mind-bending TV shows like The Twilight Zone and Dr. Who; and popular video games such as Eve Online. Showing how science fiction's unique history and subcultural identity have been constructed in ongoing dialogue with popular discourses of science and technology, The Oxford Handbook of Science Fiction acknowledges the full range of texts and modalities that make science fiction today less a genre than a way of being in the world.

Playing the Universe

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Publisher :
ISBN 13 :
Total Pages : 278 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Playing the Universe by : David G. Mead

Download or read book Playing the Universe written by David G. Mead and published by . This book was released on 2007 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Gaming in Science Fiction

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Publisher : McFarland
ISBN 13 : 1476634297
Total Pages : 194 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Video Gaming in Science Fiction by : Jason Barr

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:  As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

The World Is Born From Zero

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110719452
Total Pages : 206 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis The World Is Born From Zero by : Cameron Kunzelman

Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Videogame Sciences and Arts

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Publisher : Springer Nature
ISBN 13 : 303095305X
Total Pages : 153 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Videogame Sciences and Arts by : Inês Barbedo

Download or read book Videogame Sciences and Arts written by Inês Barbedo and published by Springer Nature. This book was released on 2022-01-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 1178 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1178 pages. Available in PDF, EPUB and Kindle. Book excerpt:

HCI in Games

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Publisher : Springer
ISBN 13 : 3030226026
Total Pages : 475 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2019-07-10 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Writing for Video Game Genres

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Publisher : CRC Press
ISBN 13 : 1040053580
Total Pages : 282 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Writing for Video Game Genres by : Wendy Despain

Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Science Fiction Hobby Games

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Publisher :
ISBN 13 : 9780957657847
Total Pages : 352 pages
Book Rating : 4.6/5 (578 download)

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Book Synopsis Science Fiction Hobby Games by : Neal Tringham

Download or read book Science Fiction Hobby Games written by Neal Tringham and published by . This book was released on 2013-06-21 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

Sci-Fi Art

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Publisher : Harper Design
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Sci-Fi Art by : Steve Holland

Download or read book Sci-Fi Art written by Steve Holland and published by Harper Design. This book was released on 2009-03-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This richly illustrated book features the best science fiction art created over the last 150 years. Chapters bring to light the most groundbreaking and talked about sci-fi art in every medium from comic books and movies to posters and video games. Full-color throughout.

The Rough Guide to Sci-fi Movies

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Publisher :
ISBN 13 :
Total Pages : 348 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Rough Guide to Sci-fi Movies by : John Scalzi

Download or read book The Rough Guide to Sci-fi Movies written by John Scalzi and published by . This book was released on 2005 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide explores cinema's fascination with space exploration, time travel, and fantastical worlds and tells the stories behind the movies that have been expanding our universe since film began.

Video Games

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Publisher : Simon Pulse
ISBN 13 : 9780671458720
Total Pages : 126 pages
Book Rating : 4.4/5 (587 download)

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Book Synopsis Video Games by : Daniel Cohen

Download or read book Video Games written by Daniel Cohen and published by Simon Pulse. This book was released on 1982 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Stuck in the Game

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Publisher : Hachette UK
ISBN 13 : 1950020541
Total Pages : 247 pages
Book Rating : 4.9/5 (5 download)

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Book Synopsis Stuck in the Game by : Christopher Keene

Download or read book Stuck in the Game written by Christopher Keene and published by Hachette UK. This book was released on 2021-06-23 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most gamers would love being stuck in the Dream State—a virtual world full of thrilling quests, perilous dungeons, and wicked monsters—but for Noah, it’s the most dangerous place he could be. Perfect for fans of video games and adventure alike, Stuck in the Game will keep you logged in until the very end!

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

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Publisher : Lulu.com
ISBN 13 : 1387438808
Total Pages : 226 pages
Book Rating : 4.3/5 (874 download)

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Book Synopsis Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan by : Martin Roth

Download or read book Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan written by Martin Roth and published by Lulu.com. This book was released on 2018-01-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

Australian Official Journal of Trade Marks

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Publisher :
ISBN 13 :
Total Pages : 584 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Australian Official Journal of Trade Marks by :

Download or read book Australian Official Journal of Trade Marks written by and published by . This book was released on 2003-08-07 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: