Researching Virtual Worlds

Download Researching Virtual Worlds PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1136250514
Total Pages : 197 pages
Book Rating : 4.1/5 (362 download)

DOWNLOAD NOW!


Book Synopsis Researching Virtual Worlds by : Louise Phillips

Download or read book Researching Virtual Worlds written by Louise Phillips and published by Routledge. This book was released on 2013-09-11 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.

Researching Learning in Virtual Worlds

Download Researching Learning in Virtual Worlds PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184996047X
Total Pages : 222 pages
Book Rating : 4.8/5 (499 download)

DOWNLOAD NOW!


Book Synopsis Researching Learning in Virtual Worlds by : Anna Peachey

Download or read book Researching Learning in Virtual Worlds written by Anna Peachey and published by Springer Science & Business Media. This book was released on 2010-02-05 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Cases in Online Interview Research

Download Cases in Online Interview Research PDF Online Free

Author :
Publisher : SAGE Publications
ISBN 13 : 1452230277
Total Pages : 401 pages
Book Rating : 4.4/5 (522 download)

DOWNLOAD NOW!


Book Synopsis Cases in Online Interview Research by : Janet Salmons

Download or read book Cases in Online Interview Research written by Janet Salmons and published by SAGE Publications. This book was released on 2011-11-08 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era of constrained research budgets, online interviewing opens up immense possibilities: a researcher can literally conduct a global study without ever leaving home. But more than a decade after these technologies started to become available, there are still few studies on how to utilize online interviews in research. This book provides 10 cases of research conducted using online interviews, with data collected through text-based, videoconferencing, multichannel meetings, and immersive 3-D environments. Each case is followed by two commentaries: one from another expert contributor, the second from Janet Salmons, as editor.

Online Worlds: Convergence of the Real and the Virtual

Download Online Worlds: Convergence of the Real and the Virtual PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184882825X
Total Pages : 317 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

Download or read book Online Worlds: Convergence of the Real and the Virtual written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Coming of Age in Second Life

Download Coming of Age in Second Life PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 0691168342
Total Pages : 348 pages
Book Rating : 4.6/5 (911 download)

DOWNLOAD NOW!


Book Synopsis Coming of Age in Second Life by : Tom Boellstorff

Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

New Technological Applications for Foreign and Second Language Learning and Teaching

Download New Technological Applications for Foreign and Second Language Learning and Teaching PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799825930
Total Pages : 388 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis New Technological Applications for Foreign and Second Language Learning and Teaching by : Kruk, Mariusz

Download or read book New Technological Applications for Foreign and Second Language Learning and Teaching written by Kruk, Mariusz and published by IGI Global. This book was released on 2020-03-13 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.

Virtual Worlds and E-commerce

Download Virtual Worlds and E-commerce PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 9781616928087
Total Pages : 0 pages
Book Rating : 4.9/5 (28 download)

DOWNLOAD NOW!


Book Synopsis Virtual Worlds and E-commerce by : Barbara L. Ciaramitaro

Download or read book Virtual Worlds and E-commerce written by Barbara L. Ciaramitaro and published by IGI Global. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.

Design for Learning in Virtual Worlds

Download Design for Learning in Virtual Worlds PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1136863036
Total Pages : 263 pages
Book Rating : 4.1/5 (368 download)

DOWNLOAD NOW!


Book Synopsis Design for Learning in Virtual Worlds by : Brian C. Nelson

Download or read book Design for Learning in Virtual Worlds written by Brian C. Nelson and published by Routledge. This book was released on 2012-05-22 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Learning and Research in Virtual Worlds

Download Learning and Research in Virtual Worlds PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1135753040
Total Pages : 176 pages
Book Rating : 4.1/5 (357 download)

DOWNLOAD NOW!


Book Synopsis Learning and Research in Virtual Worlds by : Jeremy Hunsinger

Download or read book Learning and Research in Virtual Worlds written by Jeremy Hunsinger and published by Routledge. This book was released on 2013-09-13 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.

Ethnography and Virtual Worlds

Download Ethnography and Virtual Worlds PDF Online Free

Author :
Publisher : Princeton University Press
ISBN 13 : 0691264864
Total Pages : 264 pages
Book Rating : 4.6/5 (912 download)

DOWNLOAD NOW!


Book Synopsis Ethnography and Virtual Worlds by : Tom Boellstorff

Download or read book Ethnography and Virtual Worlds written by Tom Boellstorff and published by Princeton University Press. This book was released on 2024-08-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

Computer Games and Virtual Worlds

Download Computer Games and Virtual Worlds PDF Online Free

Author :
Publisher : American Bar Association
ISBN 13 : 9781604427509
Total Pages : 298 pages
Book Rating : 4.4/5 (275 download)

DOWNLOAD NOW!


Book Synopsis Computer Games and Virtual Worlds by : Ross A. Dannenberg

Download or read book Computer Games and Virtual Worlds written by Ross A. Dannenberg and published by American Bar Association. This book was released on 2010 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Researching Virtual Play Experiences

Download Researching Virtual Play Experiences PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030786943
Total Pages : 393 pages
Book Rating : 4.0/5 (37 download)

DOWNLOAD NOW!


Book Synopsis Researching Virtual Play Experiences by : Chris Bailey

Download or read book Researching Virtual Play Experiences written by Chris Bailey and published by Springer Nature. This book was released on 2021-10-11 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Investigating Dynamic Relationships Among Individual Difference Variables in Learning English as a Foreign Language in a Virtual World

Download Investigating Dynamic Relationships Among Individual Difference Variables in Learning English as a Foreign Language in a Virtual World PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030652696
Total Pages : 157 pages
Book Rating : 4.0/5 (36 download)

DOWNLOAD NOW!


Book Synopsis Investigating Dynamic Relationships Among Individual Difference Variables in Learning English as a Foreign Language in a Virtual World by : Mariusz Kruk

Download or read book Investigating Dynamic Relationships Among Individual Difference Variables in Learning English as a Foreign Language in a Virtual World written by Mariusz Kruk and published by Springer Nature. This book was released on 2021-01-19 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question (e.g., definitions, models, sources, types, empirical investigations). The empirical part reports the findings of a research project which aimed to examine the changing nature of WTC, motivation, boredom and language anxiety experienced by six English majors during their visits to the said virtual world, the main contributors to the changes in the levels of the constructs under investigation, as well as their relationships. The book closes with the discussion of directions for further research as well as pedagogical implications.

Understanding Learning in Virtual Worlds

Download Understanding Learning in Virtual Worlds PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447153707
Total Pages : 198 pages
Book Rating : 4.4/5 (471 download)

DOWNLOAD NOW!


Book Synopsis Understanding Learning in Virtual Worlds by : Mark Childs

Download or read book Understanding Learning in Virtual Worlds written by Mark Childs and published by Springer Science & Business Media. This book was released on 2013-08-27 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.

The Invisible Hand in Virtual Worlds

Download The Invisible Hand in Virtual Worlds PDF Online Free

Author :
Publisher : Cambridge University Press
ISBN 13 : 1108839711
Total Pages : 263 pages
Book Rating : 4.1/5 (88 download)

DOWNLOAD NOW!


Book Synopsis The Invisible Hand in Virtual Worlds by : Matthew McCaffrey

Download or read book The Invisible Hand in Virtual Worlds written by Matthew McCaffrey and published by Cambridge University Press. This book was released on 2022-02-03 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.

Learning in Virtual Worlds

Download Learning in Virtual Worlds PDF Online Free

Author :
Publisher : Athabasca University Press
ISBN 13 : 177199133X
Total Pages : 347 pages
Book Rating : 4.7/5 (719 download)

DOWNLOAD NOW!


Book Synopsis Learning in Virtual Worlds by : Sue Gregory

Download or read book Learning in Virtual Worlds written by Sue Gregory and published by Athabasca University Press. This book was released on 2016-04-01 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Synthetic Worlds

Download Synthetic Worlds PDF Online Free

Author :
Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 346 pages
Book Rating : 4.2/5 (26 download)

DOWNLOAD NOW!


Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education