The Invisible Hand in Virtual Worlds

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Publisher : Cambridge University Press
ISBN 13 : 1108839711
Total Pages : 263 pages
Book Rating : 4.1/5 (88 download)

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Book Synopsis The Invisible Hand in Virtual Worlds by : Matthew McCaffrey

Download or read book The Invisible Hand in Virtual Worlds written by Matthew McCaffrey and published by Cambridge University Press. This book was released on 2022-02-03 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Virtual Worlds

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Author :
Publisher : Benjamin Woolley
ISBN 13 : 0140154396
Total Pages : 217 pages
Book Rating : 4.1/5 (41 download)

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Book Synopsis Virtual Worlds by : Benjamin Woolley

Download or read book Virtual Worlds written by Benjamin Woolley and published by Benjamin Woolley. This book was released on 1993 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs.

The Invisible Hand

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Author :
Publisher : Enlighten89 Book Corp
ISBN 13 :
Total Pages : 183 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Invisible Hand by : Prince Ami

Download or read book The Invisible Hand written by Prince Ami and published by Enlighten89 Book Corp. This book was released on 2020-05-15 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isaiah is different from others, instead of shunning his differences he embraces them as unique. Growing up in a poverty stricken community, Isaiah is taught by his mother to value the importance of receiving an education. In Isaiah's pursuit of higher learning he'll encounter many people. Some who will make a impact for the better, while others will not have his best interest at heart. Through it all Isaiah and his crew of friends are on their on Quest to fulfil the last objective of The New Wave. Using unconventional means the trio are launched into an adventure that will take them across three continents. Several entities stand in the way of them achieving their goal, and ultimately prices will be paid. As Isaiah nears the breaking point, he begins to question the means, and only God knows how far things will go before it all falls apart. Inside this book you'll find motivation from the characters involved. Their energy and desire to achieve more, will undoubtedly motivate you to take a different look on life. Although this is a work of fiction the indept dialogue and complex issues, involved will ring bells in your mind, striking a chord, that will touch the centerpiece of your soul!

Advanced Techniques in Computing Sciences and Software Engineering

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Publisher : Springer Science & Business Media
ISBN 13 : 9048136601
Total Pages : 582 pages
Book Rating : 4.0/5 (481 download)

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Book Synopsis Advanced Techniques in Computing Sciences and Software Engineering by : Khaled Elleithy

Download or read book Advanced Techniques in Computing Sciences and Software Engineering written by Khaled Elleithy and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Techniques in Computing Sciences and Software Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advanced Techniques in Computing Sciences and Software Engineering includes selected papers form the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2008) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2008).

Making Virtual Worlds

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Author :
Publisher : Cornell University Press
ISBN 13 : 0801457750
Total Pages : 176 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Landscape with Invisible Hand

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Author :
Publisher : Candlewick Press
ISBN 13 : 0763697230
Total Pages : 160 pages
Book Rating : 4.7/5 (636 download)

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Book Synopsis Landscape with Invisible Hand by : M. T. Anderson

Download or read book Landscape with Invisible Hand written by M. T. Anderson and published by Candlewick Press. This book was released on 2017-09-12 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: National Book Award winner M. T. Anderson returns to future Earth in a sharply wrought satire of art and truth in the midst of colonization. When the vuvv first landed, it came as a surprise to aspiring artist Adam and the rest of planet Earth — but not necessarily an unwelcome one. Can it really be called an invasion when the vuvv generously offered free advanced technology and cures for every illness imaginable? As it turns out, yes. With his parents’ jobs replaced by alien tech and no money for food, clean water, or the vuvv’s miraculous medicine, Adam and his girlfriend, Chloe, have to get creative to survive. And since the vuvv crave anything they deem classic Earth culture (doo-wop music, still life paintings of fruit, true love), recording 1950s-style dates for the vuvv to watch in a pay-per-minute format seems like a brilliant idea. But it’s hard for Adam and Chloe to sell true love when they hate each other more with every passing episode. Soon enough, Adam must decide how far he’s willing to go — and what he’s willing to sacrifice — to give the vuvv what they want.

Virtual Competition

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Publisher : Harvard University Press
ISBN 13 : 0674545478
Total Pages : 365 pages
Book Rating : 4.6/5 (745 download)

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Book Synopsis Virtual Competition by : Ariel Ezrachi

Download or read book Virtual Competition written by Ariel Ezrachi and published by Harvard University Press. This book was released on 2016-11-30 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ariel Ezrachi and Maurice Stucke take a hard look at today’s app-assisted paradise of digital shopping. The algorithms and data-crunching that make online purchasing so convenient are also changing the nature of the market by shifting power into the hands of the few, with risks to competition, our democratic ideals, and our overall well-being.

World of Warcraft and Philosophy

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Publisher : Open Court Publishing
ISBN 13 : 0812696735
Total Pages : 280 pages
Book Rating : 4.8/5 (126 download)

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Book Synopsis World of Warcraft and Philosophy by : Luke Cuddy

Download or read book World of Warcraft and Philosophy written by Luke Cuddy and published by Open Court Publishing. This book was released on 2009 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: "World of Warcraft is the most popular ever MMORPG (massively multiplayer online role playing game), with over twelve million subscribers and growing every day." "WoW is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, prime-time commercials with William Shatner and Mr. T., and even criminal and civil courts in the real world. People marry and divorce individuals they have met in the game, realworld financial markets thrive in virtual WoW property, parents have their kids 'treated' for Warcraft addiction, and real-world lawsuits, vendettas, and murders have been provoked by the game." "Since identities are known to be assumed, is it okay to totally misrepresent yourself in the game? Does the Corrupted Blood epidemic warn us of future public health catastrophes? How can it be wrong to steal something which doesn't exist or torture characters who don't feel pain? Is warfare really essential to the world of Warcraft? What can our own world learn from Azeroth's blend of primitivism and high-tech?" "A specially commissioned guild of philosophers tackle these and other hard questions in World of Warcraft and Philosophy." -- Book Cover.

Virtual Worlds

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Author :
Publisher :
ISBN 13 :
Total Pages : 274 pages
Book Rating : 4.:/5 (112 download)

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Book Synopsis Virtual Worlds by : Benjamin Woolley

Download or read book Virtual Worlds written by Benjamin Woolley and published by . This book was released on 1993 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games are not

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Publisher : Manchester University Press
ISBN 13 : 1526121662
Total Pages : 175 pages
Book Rating : 4.5/5 (261 download)

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Book Synopsis Games are not by : David Myers

Download or read book Games are not written by David Myers and published by Manchester University Press. This book was released on 2017-08-15 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

Online Worlds: Convergence of the Real and the Virtual

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184882825X
Total Pages : 318 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

Download or read book Online Worlds: Convergence of the Real and the Virtual written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Avatars!

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Publisher :
ISBN 13 : 9780201696219
Total Pages : 552 pages
Book Rating : 4.6/5 (962 download)

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Book Synopsis Avatars! by : Bruce Damer

Download or read book Avatars! written by Bruce Damer and published by . This book was released on 1998 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Social Interactions in Virtual Worlds

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Publisher : Cambridge University Press
ISBN 13 : 110712882X
Total Pages : 433 pages
Book Rating : 4.1/5 (71 download)

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Book Synopsis Social Interactions in Virtual Worlds by : Kiran Lakkaraju

Download or read book Social Interactions in Virtual Worlds written by Kiran Lakkaraju and published by Cambridge University Press. This book was released on 2018-07-05 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Virtual Worlds

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Publisher :
ISBN 13 : 9781536130997
Total Pages : 0 pages
Book Rating : 4.1/5 (39 download)

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Book Synopsis Virtual Worlds by : Liz Falconer

Download or read book Virtual Worlds written by Liz Falconer and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.

The Invisible Hand of Power

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (962 download)

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Book Synopsis The Invisible Hand of Power by : Dennis Richard Mungall

Download or read book The Invisible Hand of Power written by Dennis Richard Mungall and published by Independently Published. This book was released on 2023-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's digital age, there has been a significant increase in cybercrimes, particularly targeting innocent and vulnerable citizens. Acts of fraud, identity theft, and online scams have created an environment of distrust and despair for many. However, among the shadows of the virtual world, my mission is to bring about justice and hope for those who have lost it all. Christian Templar, known as the "Shark" by my close friends and is a 41-year-old, experienced computer software consultant leading a dual life for the past 20 years. By day, I work on high-level computer security issues for the industry and government agencies, while by night, I take on the role of a modern-day digital Robin Hood, fighting for the cause of the less fortunate. On one of his nightly swims in the Internet ocean, Chris, using his proprietary artificial intelligence search software, comes across an Internet site that is invisible to the rest of the world. Chris thought that the methods used to hide were only available to him. He had to know what was hiding in this site. Christian and his partner, Natasha, go on an adventure breaking into this hidden Internet Vault and what they would find would change the history of the world.

The Age of Virtual Reality

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Author :
Publisher : Lulu.com
ISBN 13 : 1257923595
Total Pages : 149 pages
Book Rating : 4.2/5 (579 download)

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Book Synopsis The Age of Virtual Reality by : Thomas Hohstadt

Download or read book The Age of Virtual Reality written by Thomas Hohstadt and published by Lulu.com. This book was released on 2013-08-17 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet we already live in a virtual world. Through video games, iPods, iPhones, online social networking, and movies, we are migrating toward ""virtual space."" We must understand this moment in history. Through provoked discoveries, engaging artistic journeys, and creative dialogues with the "language" of virtual reality, this book explores both the pre-digital history of VR and its sobering-yet inspiring-future. Readers will learn to test, discern, and ground the ""evidence"" of their experience. In "The Age of Virtual Reality," they will discover where we're going by confronting where VR is going. More important, they will engage the skills necessary to participate constructively and creatively in an increasingly ""virtual"" world-a world that demands their participation. They will be stunned beyond disbelief.