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Programming Boot Sector Games
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Book Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez
Download or read book Programming Boot Sector Games written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.
Book Synopsis More Boot Sector Games by : Oscar Toledo Gutierrez
Download or read book More Boot Sector Games written by Oscar Toledo Gutierrez and published by . This book was released on 2020-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.
Book Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez
Download or read book Toledo Nanochess written by Oscar Toledo Gutierrez and published by . This book was released on 2014-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
Book Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez
Download or read book Programming Boot Sector Games written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.
Book Synopsis More Boot Sector Games by : Oscar Toledo Gutierrez
Download or read book More Boot Sector Games written by Oscar Toledo Gutierrez and published by . This book was released on 2020-02-27 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.
Book Synopsis Playing to Win by : Robert Alan Brookey
Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Book Synopsis Game Coding Complete by : Mike McShaffry
Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Book Synopsis Working Effectively with Legacy Code by : Michael Feathers
Download or read book Working Effectively with Legacy Code written by Michael Feathers and published by Prentice Hall Professional. This book was released on 2004-09-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
Book Synopsis Designing Video Game Hardware in Verilog by : Steven Hugg
Download or read book Designing Video Game Hardware in Verilog written by Steven Hugg and published by Puzzling Plans LLC. This book was released on 2018-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.
Book Synopsis Tcl/Tk in a Nutshell by : Paul Raines
Download or read book Tcl/Tk in a Nutshell written by Paul Raines and published by "O'Reilly Media, Inc.". This book was released on 1999-03-25 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Tcl language and Tk graphical toolkit are simple and powerful building blocks for custom applications. The Tcl/Tk combination is increasingly popular because it lets you produce sophisticated graphical interfaces with a few easy commands, develop and change scripts quickly, and conveniently tie together existing utilities or programming libraries.One of the attractive features of Tcl/Tk is the wide variety of commands, many offering a wealth of options. Most of the things you'd like to do have been anticipated by the language's creator, John Ousterhout, or one of the developers of Tcl/Tk's many powerful extensions. Thus, you'll find that a command or option probably exists to provide just what you need.And that's why it's valuable to have a quick reference that briefly describes every command and option in the core Tcl/Tk distribution as well as the most popular extensions. Keep this book on your desk as you write scripts, and you'll be able to find almost instantly the particular option you need.Most chapters consist of alphabetical listings. Since Tk and mega-widget packages break down commands by widget, the chapters on these topics are organized by widget along with a section of core commands where appropriate. Contents include: Core Tcl and Tk commands and Tk widgets C interface (prototypes) Expect [incr Tcl] and [incr Tk] Tix TclX BLT Oratcl, SybTcl, and Tclodbc
Book Synopsis Pro Bash Programming by : Chris Johnson
Download or read book Pro Bash Programming written by Chris Johnson and published by Apress. This book was released on 2009-12-05 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bash shell is a complete programming language, not merely a glue to combine external Linux commands. By taking full advantage of shell internals, shell programs can perform as snappily as utilities written in C or other compiled languages. And you will see how, without assuming Unix lore, you can write professional bash 4.0 programs through standard programming techniques. Complete bash coverage Teaches bash as a programming language Helps you master bash 4.0 features
Book Synopsis The Giant Black Book of Computer Viruses by : Mark Ludwig
Download or read book The Giant Black Book of Computer Viruses written by Mark Ludwig and published by . This book was released on 2019-10-10 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you'll learn everything you wanted to know about computer viruses, ranging from the simplest 44-byte virus right on up to viruses for 32-bit Windows, Unix and the Internet. You'll learn how anti-virus programs stalk viruses and what viruses do to evade these digital policemen, including stealth techniques and poly-morphism. Next, you'll take a fascinating trip to the frontiers of science and learn about genetic viruses. Will such viruses take over the world, or will they become the tools of choice for the information warriors of the 21st century? Finally, you'll learn about payloads for viruses, not just destructive code, but also how to use a virus to compromise the security of a computer, and the possibility of beneficial viruses.
Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.
Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash
Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Book Synopsis Gaming the Iron Curtain by : Jaroslav Svelch
Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-09-19 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.
Book Synopsis The Promise of a Pencil by : Adam Braun
Download or read book The Promise of a Pencil written by Adam Braun and published by Simon and Schuster. This book was released on 2015-02-03 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This the story of how a young man turned $25 into more than 200 schools around the world and the guiding steps anyone can take to lead a successful and significant life. The author began working summers at hedge funds when he was just sixteen years old, sprinting down the path to a successful Wall Street career. But while traveling he met a young boy begging on the streets of India, who after being asked what he wanted most in the world, simply answered, "A pencil." This small request led to a staggering series of events that took the author backpacking through dozens of countries before eventually leaving one of the world's most prestigious jobs at Bain & Company to found Pencils of Promise, the organization he started with just $25 that has since built more than 200 schools around the world. This book chronicles the author's journey to find his calling, as each chapter explains one clear step that every person can take to turn your biggest ambitions into reality, even if you start with as little as $25. His story takes readers behind the scenes with business moguls and village chiefs, world-famous celebrities and hometown heroes. It is filled with compelling stories and shareable insights. All proceeds from this book support Pencils of Promise.