Gaming the Iron Curtain

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Author :
Publisher : MIT Press
ISBN 13 : 026254928X
Total Pages : 401 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Gaming the Iron Curtain by : Jaroslav Svelch

Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-09-19 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Gaming the Iron Curtain

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Publisher :
ISBN 13 : 9780262349505
Total Pages : pages
Book Rating : 4.3/5 (495 download)

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Book Synopsis Gaming the Iron Curtain by : Jaroslav Švelch

Download or read book Gaming the Iron Curtain written by Jaroslav Švelch and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc"--

John Updike and the Cold War

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Publisher : University of Missouri Press
ISBN 13 : 0826263267
Total Pages : 206 pages
Book Rating : 4.8/5 (262 download)

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Book Synopsis John Updike and the Cold War by : Daniel Quentin Miller

Download or read book John Updike and the Cold War written by Daniel Quentin Miller and published by University of Missouri Press. This book was released on 2001 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most enduring and prolific American authors of the latter half of the twentieth century, John Updike has long been recognized by critics for his importance as a social commentator. Yet, John Updike and the Cold War is the first work to examine how Updike's views grew out of the defining context of American culture in his time -- the Cold War. Quentin Miller argues that because Updike's career began as the Cold War was taking shape in the mid-1950s, the world he creates in his entire literary oeuvre -- fiction, poetry, and nonfiction prose -- reflects the optimism and the anxiety of that decade.

The Tetris Effect

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Publisher : PublicAffairs
ISBN 13 : 161039612X
Total Pages : 272 pages
Book Rating : 4.6/5 (13 download)

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Book Synopsis The Tetris Effect by : Dan Ackerman

Download or read book The Tetris Effect written by Dan Ackerman and published by PublicAffairs. This book was released on 2016-09-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game—which is to say everyone.

Tetris

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Author :
Publisher : Macmillan
ISBN 13 : 162672315X
Total Pages : 258 pages
Book Rating : 4.6/5 (267 download)

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Book Synopsis Tetris by : Box Brown

Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Against Flow

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Publisher : MIT Press
ISBN 13 : 0262045508
Total Pages : 329 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Against Flow by : Braxton Soderman

Download or read book Against Flow written by Braxton Soderman and published by MIT Press. This book was released on 2021-04-13 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Tanks at the Iron Curtain 1946–60

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472843312
Total Pages : 49 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Tanks at the Iron Curtain 1946–60 by : Steven J. Zaloga

Download or read book Tanks at the Iron Curtain 1946–60 written by Steven J. Zaloga and published by Bloomsbury Publishing. This book was released on 2021-11-25 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the Soviet and NATO armored forces that faced each other off in Central Europe in the early Cold War, and how their technology, tactics, and doctrine were all rapidly developed. For 45 years, the most disputed point in the World was the dividing line between East and West in Europe; here the use and development of tanks was key. In this fully illustrated study, author Steve Zaloga, describes how Soviet and NATO tanks were deployed in the early years of the Cold War, and how a generation of tanks such as the Soviet T-44/T-54 and IS-3, British Centurion, US Army M26/M46 Pershing (all developed during World War II) saw extensive service after the war had ended. Initial post-war generation tanks including the Soviet T-54A, T-10 heavy tank, British late-model Centurions, Conqueror, US Army M41, M47, M48 and the French AMX-13 are examined in detail alongside the most important technical trends of the era: the development of shaped-charge anti-tank projectiles, the influence of anti-tank missiles, and the introduction of chemical/nuclear protection and night fighting equipment. The book also considers the influence of post-war doctrine and tactics on tank technology and the effect of regional conflicts such as the 1950 Korean War, the war in Indo-China, and the 1956 Mid East War on tank warfare.

Atari to Zelda

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Publisher : MIT Press
ISBN 13 : 0262034395
Total Pages : 269 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Atari to Zelda by : Mia Consalvo

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2016-04-08 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

The Ecology of Games

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Publisher : MIT Press
ISBN 13 : 0262195755
Total Pages : 10 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Ecology of Games by : Katie Salen Tekinbaş

Download or read book The Ecology of Games written by Katie Salen Tekinbaş and published by MIT Press. This book was released on 2008 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

The CRPG Book: A Guide to Computer Role-Playing Games

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Author :
Publisher :
ISBN 13 : 9781999353308
Total Pages : 528 pages
Book Rating : 4.3/5 (533 download)

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Book Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe

Download or read book The CRPG Book: A Guide to Computer Role-Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Homo Sovieticus

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Publisher : MIT Press
ISBN 13 : 0262035693
Total Pages : 129 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Homo Sovieticus by : Wladimir Velminski

Download or read book Homo Sovieticus written by Wladimir Velminski and published by MIT Press. This book was released on 2017-02-10 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Soviet scientists and pseudoscientists pursued telepathic research, cybernetic simulations, and mass hyptonism over television to control the minds of citizens. In October 1989, as the Cold War was ending and the Berlin Wall about to crumble, television viewers in the Soviet Union tuned in to the first of a series of unusual broadcasts. “Relax, let your thoughts wander free...” intoned the host, the physician and clinical psychotherapist Anatoly Mikhailovich Kashpirovsky. Moscow's Channel One was attempting mass hypnosis over television, a therapeutic session aimed at reassuring citizens panicked over the ongoing political upheaval—and aimed at taking control of their responses to it. Incredibly enough, this last-ditch effort to rally the citizenry was the culmination of decades of official telepathic research, cybernetic simulations, and coded messages undertaken to reinforce ideological conformity. In Homo Sovieticus, the art and media scholar Wladimir Velminski explores these scientific and pseudoscientific efforts at mind control. In a fascinating series of anecdotes, Velminski describes such phenomena as the conflation of mental energy and electromagnetism; the investigation of aura fields through the “Aurathron”; a laboratory that practiced mind control methods on dogs; and attempts to calibrate the thought processes of laborers. “Scientific” diagrams from the period accompany the text. In all of the experimental methods for implanting thoughts into a brain, Velminski finds political and metaphorical contaminations. These apparently technological experiments in telepathy and telekinesis were deployed for purely political purposes.

Homebrew Gaming and the Beginnings of Vernacular Digitality

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Author :
Publisher : MIT Press
ISBN 13 : 026236560X
Total Pages : 273 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Homebrew Gaming and the Beginnings of Vernacular Digitality by : Melanie Swalwell

Download or read book Homebrew Gaming and the Beginnings of Vernacular Digitality written by Melanie Swalwell and published by MIT Press. This book was released on 2021-08-17 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Soviet Cold War Attack Submarines

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472839358
Total Pages : 49 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Soviet Cold War Attack Submarines by : Edward Hampshire

Download or read book Soviet Cold War Attack Submarines written by Edward Hampshire and published by Bloomsbury Publishing. This book was released on 2020-09-17 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this highly detailed book, naval historian Edward Hampshire reveals the fascinating history of the nuclear-powered attack submarines built and operated by the Soviet Union in the Cold War, including each class of these formidable craft as they developed throughout the Cold War period. The November class, which were the Soviet Union's first nuclear submarines, had originally been designed to fire a single enormous nuclear-tipped torpedo but were eventually completed as boats firing standard torpedoes. The Alfa class were perhaps the most remarkable submarines of the Cold War: titanium-hulled (which was light and strong but extremely expensive and difficult to weld successfully), crewed with only thirty men due to considerable automation and 30% faster than any US submarines, they used a radical liquid lead-bismuth alloy in the reactor plant. The Victor class formed the backbone of the Soviet nuclear submarine fleet in the 1970s and 1980s, as hunter-killer submarines began to focus on tracking and potentially destroying NATO ballistic missile submarines. The Sierra classes were further titanium-hulled submarines and the single Mike-class submarine was an experimental type containing a number of innovations. Finally, the Akula class were being constructed as the Cold War ended, and these boats form the mainstay of the Russian nuclear attack submarine fleet today. This book explores the design, development, and deployment of each of these classes in detail, offering an unparalleled insight into the submarines which served the Soviet Union throughout the Cold War period. The text is supported by stunning illustrations, photographs and diagrams of the submarines.

Abstractions and Embodiments

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Publisher : JHU Press
ISBN 13 : 1421444372
Total Pages : 473 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Abstractions and Embodiments by : Janet Abbate

Download or read book Abstractions and Embodiments written by Janet Abbate and published by JHU Press. This book was released on 2022-08-30 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This anthology of original historical essays examines how social relations are enacted in and through computing using the twin frameworks of abstraction and embodiment. The book highlights a wide range of understudied contexts and experiences, such as computing and disability, working mothers as technical innovators, race and community formation, and gaming behind the Iron Curtain"--

Video Games Around the World

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Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Iron Curtain

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Author :
Publisher : Anchor
ISBN 13 : 0385536437
Total Pages : 803 pages
Book Rating : 4.3/5 (855 download)

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Book Synopsis Iron Curtain by : Anne Applebaum

Download or read book Iron Curtain written by Anne Applebaum and published by Anchor. This book was released on 2012-10-30 with total page 803 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the long-awaited follow-up to her Pulitzer Prize-winning Gulag, acclaimed journalist Anne Applebaum delivers a groundbreaking history of how Communism took over Eastern Europe after World War II and transformed in frightening fashion the individuals who came under its sway. At the end of World War II, the Soviet Union to its surprise and delight found itself in control of a huge swath of territory in Eastern Europe. Stalin and his secret police set out to convert a dozen radically different countries to Communism, a completely new political and moral system. In Iron Curtain, Pulitzer Prize-winning journalist Anne Applebaum describes how the Communist regimes of Eastern Europe were created and what daily life was like once they were complete. She draws on newly opened East European archives, interviews, and personal accounts translated for the first time to portray in devastating detail the dilemmas faced by millions of individuals trying to adjust to a way of life that challenged their every belief and took away everything they had accumulated. Today the Soviet Bloc is a lost civilization, one whose cruelty, paranoia, bizarre morality, and strange aesthetics Applebaum captures in the electrifying pages of Iron Curtain.

Mr. Humble and Dr. Butcher

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982113782
Total Pages : 320 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Mr. Humble and Dr. Butcher by : Brandy Schillace

Download or read book Mr. Humble and Dr. Butcher written by Brandy Schillace and published by Simon and Schuster. This book was released on 2022-03-08 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The “delightfully macabre” (The New York Times) true tale of a brilliant and eccentric surgeon…and his quest to transplant the human soul. In the early days of the Cold War, a spirit of desperate scientific rivalry birthed a different kind of space race: not the race to outer space that we all know, but a race to master the inner space of the human body. While surgeons on either side of the Iron Curtain competed to become the first to transplant organs like the kidney and heart, a young American neurosurgeon had an even more ambitious thought: Why not transplant the brain? Dr. Robert White was a friend to two popes and a founder of the Vatican’s Commission on Bioethics. He developed lifesaving neurosurgical techniques still used in hospitals today and was nominated for the Nobel Prize. But like Dr. Jekyll before him, Dr. White had another identity. In his lab, he was waging a battle against the limits of science and against mortality itself—working to perfect a surgery that would allow the soul to live on after the human body had died. This “fascinating” (The Wall Street Journal), “provocative” (The Washington Post) tale follows his decades-long quest into tangled matters of science, Cold War politics, and faith, revealing the complex (and often murky) ethics of experimentation and remarkable innovations that today save patients from certain death. It’s a “masterful” (Science) look at our greatest fears and our greatest hopes—and the long, strange journey from science fiction to science fact.