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Michael Abrashs Graphics Programming Black Book
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Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash
Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Book Synopsis Power Graphics Programming by : Michael Abrash
Download or read book Power Graphics Programming written by Michael Abrash and published by Prentice Hall. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.
Book Synopsis Zen of Assembly Language: Knowledge by : Michael Abrash
Download or read book Zen of Assembly Language: Knowledge written by Michael Abrash and published by Scott Foresman Trade. This book was released on 1990-01-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.
Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard
Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Zen of Code Optimization by : Michael Abrash
Download or read book Zen of Code Optimization written by Michael Abrash and published by Coriolis Group. This book was released on 1994 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.
Book Synopsis Programmer's Introduction to Turbo Pascal for Windows by : Scott D. Palmer
Download or read book Programmer's Introduction to Turbo Pascal for Windows written by Scott D. Palmer and published by . This book was released on 1992 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive tutorial on Windows programming with Turbo Pascal for Windows. The text assumes some familiarity with Pascal, but provides an in-depth introduction to object-oriented programming, and an overview of Windows application design.
Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Book Synopsis SyberVision, Muscle Memory Programming for Every Sport by : Steven DeVore
Download or read book SyberVision, Muscle Memory Programming for Every Sport written by Steven DeVore and published by . This book was released on 1981 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming Linux Games by : Loki Software, Inc
Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Book Synopsis Beginning MFC COM Programming by : Julian Templeman
Download or read book Beginning MFC COM Programming written by Julian Templeman and published by . This book was released on 1997 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmers are in a dilemma--they must learn COM to stay abreast of the developments in Windows, but it's hard to understand and use them. This book is dedicated to teaching MFC programmers what COM is and how to use it. It follows the proven learn-by-doing format, and in the course of the book the reader develops a complete application from both OLE servers and components.
Book Synopsis Object-oriented Design in Java by : Stephen Gilbert
Download or read book Object-oriented Design in Java written by Stephen Gilbert and published by . This book was released on 1998 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeting the needs of Java application programmers, this book uses an experience-based, hands-on approach. The CD-ROM contains the Code-Warrior Lite multi-platform Integrated Development Environment (IDE) and Borland's JBuilder trial version.
Book Synopsis AutoCAD Release 14 for Dummies by : Ellen Finkelstein
Download or read book AutoCAD Release 14 for Dummies written by Ellen Finkelstein and published by For Dummies. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its new Internet capabilities, AutoCAD 14 will reach out to new audiences. This easily accessible reference provides quick insight into this popular design software, the industry standard for architects and engineers.
Book Synopsis Everything Screenwriting by : Robert Pollock
Download or read book Everything Screenwriting written by Robert Pollock and published by Everything. This book was released on 2003-09-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with practical advice, this is the one book that can turn a dreamer with a pen into a successful screenwriter. Two-color throughout.
Book Synopsis Sams Teach Yourself Adobe Photoshop 5 in 21 Days by : T. Michael Clark
Download or read book Sams Teach Yourself Adobe Photoshop 5 in 21 Days written by T. Michael Clark and published by Sams Publishing. This book was released on 1998 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty-one lessons step readers through the basics of Photoshop 5.0 from start to finish. Topics include: the basics, preferences, calibration, editing images, channels, importing and repairing images, color correction, and filters. The CD-ROM contains a Photoshop 5.0 demo, plug-ins, and filters, and royalty-free stock images for practice--plus all the tutorial files from the book.
Book Synopsis Turbo Pascal Programming 101 by : Charles Calvert
Download or read book Turbo Pascal Programming 101 written by Charles Calvert and published by Prentice Hall. This book was released on 1993 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on how to program in Turbo Pascal. Includes dozens of examples to show the reader how to utilize what is covered in text. Provides complete coverage on the art of debugging.
Book Synopsis Digital Prepress for Comic Books by : Kevin Tinsley
Download or read book Digital Prepress for Comic Books written by Kevin Tinsley and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.