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Program Design Techniques For The Amiga
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Book Synopsis Amiga Assembly Language Programming by : Jake Commander
Download or read book Amiga Assembly Language Programming written by Jake Commander and published by . This book was released on 1987 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Book Synopsis Amiga Hardware Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Future Was Here by : Jimmy Maher
Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Download or read book InfoWorld written by and published by . This book was released on 1985-09-23 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Download or read book Documentation Abstracts written by and published by . This book was released on 1993 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Total! Amiga Assembler by : Paul Andreas Overaa
Download or read book Total! Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Introducing Vala Programming by : Michael Lauer
Download or read book Introducing Vala Programming written by Michael Lauer and published by Apress. This book was released on 2019-11-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get an introduction into the Vala programming language and learn about its syntax, semantics, and idioms. Do you want to boost your productivity? Are you interested in a programming language that combines the efficiency of a scripting language with the performance of a compiled language? Did you always want to write GTK+ or GNOME programs, but hate C with a passion? Read this book and learn Vala! Introducing Vala Programming starts from Hello World and goes up to graphical user interfaces using GTK+, covering DBus interprocess communication, network programming, Linux specifics, and more. You’ll learn how to leverage external libraries and enhance Vala by writing bindings to new libraries. What You Will LearnDiscover the Vala programming language and how to use it to boost your productivityUse Vala syntax and semanticsWrite object-oriented code with ValaWork with DBusImplement networking with ValaIntegrate and use external libraries with bindings and libgusb Who This Book Is For People with basic programming experience in any imperative programming language.
Download or read book Energy Research Abstracts written by and published by . This book was released on 1994 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Semiannual, with semiannual and annual indexes. References to all scientific and technical literature coming from DOE, its laboratories, energy centers, and contractors. Includes all works deriving from DOE, other related government-sponsored information, and foreign nonnuclear information. Arranged under 39 categories, e.g., Biomedical sciences, basic studies; Biomedical sciences, applied studies; Health and safety; and Fusion energy. Entry gives bibliographical information and abstract. Corporate, author, subject, report number indexes.
Book Synopsis Handbook of Digital Signal Processing by : Douglas F. Elliott
Download or read book Handbook of Digital Signal Processing written by Douglas F. Elliott and published by Elsevier. This book was released on 2013-10-22 with total page 1022 pages. Available in PDF, EPUB and Kindle. Book excerpt: FROM THE PREFACE: Many new useful ideas are presented in this handbook, including new finite impulse response (FIR) filter design techniques, half-band and multiplierless FIR filters, interpolated FIR (IFIR) structures, and error spectrum shaping.
Book Synopsis The Viewport Technician by : Michael Brian Bentley
Download or read book The Viewport Technician written by Michael Brian Bentley and published by Pearson Scott Foresman. This book was released on 1988 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Willing's Press Guide written by and published by . This book was released on 1990 with total page 1224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A guide to the press of the United Kingdom and to the principal publications of Europe, Australia, the Far East, Gulf States, and the U.S.A.
Book Synopsis Mastering Amiga Assembler by : Paul Andreas Overaa
Download or read book Mastering Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1992 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis
Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Book Synopsis PageMaker Design Techniques for Windows by : Michael J. Nolan
Download or read book PageMaker Design Techniques for Windows written by Michael J. Nolan and published by Prentice Hall. This book was released on 1994 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide for working with PageMaker. Besides fully illustrated step-by-step instructions for specific techniques, text provides hints and guidelines for creating common desktop publishing projects, including ads, posters, annual reports, forms, stationery, and brochures.
Download or read book Whitaker's Books in Print written by and published by . This book was released on 1998 with total page 3116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Software Encyclopedia written by and published by . This book was released on 1997 with total page 1586 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book InfoWorld written by and published by . This book was released on 1986-05-19 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.