Proceedings of the 14th annual symposium on Simulation

Download Proceedings of the 14th annual symposium on Simulation PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (141 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 14th annual symposium on Simulation by : Ronald M. Huhn

Download or read book Proceedings of the 14th annual symposium on Simulation written by Ronald M. Huhn and published by . This book was released on 1981 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 11th annual symposium on Simulation

Download Proceedings of the 11th annual symposium on Simulation PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (141 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 11th annual symposium on Simulation by : Philip N. Adams

Download or read book Proceedings of the 11th annual symposium on Simulation written by Philip N. Adams and published by . This book was released on 1978 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 23rd annual symposium on Simulation

Download Proceedings of the 23rd annual symposium on Simulation PDF Online Free

Author :
Publisher :
ISBN 13 : 9780818620676
Total Pages : 0 pages
Book Rating : 4.6/5 (26 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 23rd annual symposium on Simulation by : Ben Pinkowski

Download or read book Proceedings of the 23rd annual symposium on Simulation written by Ben Pinkowski and published by . This book was released on 1990 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dynamic Data-driven Simulation: Real-time Data For Dynamic System Analysis And Prediction

Download Dynamic Data-driven Simulation: Real-time Data For Dynamic System Analysis And Prediction PDF Online Free

Author :
Publisher : World Scientific
ISBN 13 : 9811267197
Total Pages : 329 pages
Book Rating : 4.8/5 (112 download)

DOWNLOAD NOW!


Book Synopsis Dynamic Data-driven Simulation: Real-time Data For Dynamic System Analysis And Prediction by : Xiaolin Hu

Download or read book Dynamic Data-driven Simulation: Real-time Data For Dynamic System Analysis And Prediction written by Xiaolin Hu and published by World Scientific. This book was released on 2023-03-21 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive book systematically introduces Dynamic Data Driven Simulation (DDDS) as a new simulation paradigm that makes real-time data and simulation model work together to enable simulation-based prediction/analysis.The text is significantly dedicated to introducing data assimilation as an enabling technique for DDDS. While data assimilation has been studied in other science fields (e.g., meteorology, oceanography), it is a new topic for the modeling and simulation community.This unique reference text bridges the two study areas of data assimilation and modelling and simulation, which have been developed largely independently from each other.

Proceedings of the 12th annual symposium on Simulation

Download Proceedings of the 12th annual symposium on Simulation PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (141 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 12th annual symposium on Simulation by : R. Dysart Conine

Download or read book Proceedings of the 12th annual symposium on Simulation written by R. Dysart Conine and published by . This book was released on 1979 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Modeling, Simulation and Visual Analysis of Crowds

Download Modeling, Simulation and Visual Analysis of Crowds PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461484839
Total Pages : 411 pages
Book Rating : 4.4/5 (614 download)

DOWNLOAD NOW!


Book Synopsis Modeling, Simulation and Visual Analysis of Crowds by : Saad Ali

Download or read book Modeling, Simulation and Visual Analysis of Crowds written by Saad Ali and published by Springer Science & Business Media. This book was released on 2013-11-22 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds."

Real-Time Visual Effects for Game Programming

Download Real-Time Visual Effects for Game Programming PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 9812874879
Total Pages : 227 pages
Book Rating : 4.8/5 (128 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Visual Effects for Game Programming by : Chang-Hun Kim

Download or read book Real-Time Visual Effects for Game Programming written by Chang-Hun Kim and published by Springer. This book was released on 2015-04-30 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Proceedings of the 14th conference on Winter Simulation - Volume 2

Download Proceedings of the 14th conference on Winter Simulation - Volume 2 PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (141 download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the 14th conference on Winter Simulation - Volume 2 by :

Download or read book Proceedings of the 14th conference on Winter Simulation - Volume 2 written by and published by . This book was released on 1982 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Growing Adaptive Machines

Download Growing Adaptive Machines PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642553370
Total Pages : 261 pages
Book Rating : 4.6/5 (425 download)

DOWNLOAD NOW!


Book Synopsis Growing Adaptive Machines by : Taras Kowaliw

Download or read book Growing Adaptive Machines written by Taras Kowaliw and published by Springer. This book was released on 2014-06-04 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pursuit of artificial intelligence has been a highly active domain of research for decades, yielding exciting scientific insights and productive new technologies. In terms of generating intelligence, however, this pursuit has yielded only limited success. This book explores the hypothesis that adaptive growth is a means of moving forward. By emulating the biological process of development, we can incorporate desirable characteristics of natural neural systems into engineered designs and thus move closer towards the creation of brain-like systems. The particular focus is on how to design artificial neural networks for engineering tasks. The book consists of contributions from 18 researchers, ranging from detailed reviews of recent domains by senior scientists, to exciting new contributions representing the state of the art in machine learning research. The book begins with broad overviews of artificial neurogenesis and bio-inspired machine learning, suitable both as an introduction to the domains and as a reference for experts. Several contributions provide perspectives and future hypotheses on recent highly successful trains of research, including deep learning, the Hyper NEAT model of developmental neural network design, and a simulation of the visual cortex. Other contributions cover recent advances in the design of bio-inspired artificial neural networks, including the creation of machines for classification, the behavioural control of virtual agents, the desi gn of virtual multi-component robots and morphologies and the creation of flexible intelligence. Throughout, the contributors share their vast expertise on the means and benefits of creating brain-like machines. This book is appropriate for advanced students and practitioners of artificial intelligence and machine learning.

Handbook of Research on Design, Control, and Modeling of Swarm Robotics

Download Handbook of Research on Design, Control, and Modeling of Swarm Robotics PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1466695730
Total Pages : 854 pages
Book Rating : 4.4/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Design, Control, and Modeling of Swarm Robotics by : Tan, Ying

Download or read book Handbook of Research on Design, Control, and Modeling of Swarm Robotics written by Tan, Ying and published by IGI Global. This book was released on 2015-12-09 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: Studies on robotics applications have grown substantially in recent years, with swarm robotics being a relatively new area of research. Inspired by studies in swarm intelligence and robotics, swarm robotics facilitates interactions between robots as well as their interactions with the environment. The Handbook of Research on Design, Control, and Modeling of Swarm Robotics is a collection of the most important research achievements in swarm robotics thus far, covering the growing areas of design, control, and modeling of swarm robotics. This handbook serves as an essential resource for researchers, engineers, graduates, and senior undergraduates with interests in swarm robotics and its applications.

Simulating Heterogeneous Crowds with Interactive Behaviors

Download Simulating Heterogeneous Crowds with Interactive Behaviors PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1315353059
Total Pages : 350 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Simulating Heterogeneous Crowds with Interactive Behaviors by : Nuria Pelechano

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Simulated And Virtual Realities

Download Simulated And Virtual Realities PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000944158
Total Pages : 250 pages
Book Rating : 4.0/5 (9 download)

DOWNLOAD NOW!


Book Synopsis Simulated And Virtual Realities by : K. Carr

Download or read book Simulated And Virtual Realities written by K. Carr and published by CRC Press. This book was released on 2023-05-09 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.

Encyclopedia of Computer Graphics and Games

Download Encyclopedia of Computer Graphics and Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Digital Urban Modeling and Simulation

Download Digital Urban Modeling and Simulation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642297587
Total Pages : 356 pages
Book Rating : 4.6/5 (422 download)

DOWNLOAD NOW!


Book Synopsis Digital Urban Modeling and Simulation by : Stefan Müller Arisona

Download or read book Digital Urban Modeling and Simulation written by Stefan Müller Arisona and published by Springer. This book was released on 2012-07-06 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.

Encyclopedia of Parallel Computing

Download Encyclopedia of Parallel Computing PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387097651
Total Pages : 2211 pages
Book Rating : 4.3/5 (87 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Parallel Computing by : David Padua

Download or read book Encyclopedia of Parallel Computing written by David Padua and published by Springer Science & Business Media. This book was released on 2011-09-08 with total page 2211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing over 300 entries in an A-Z format, the Encyclopedia of Parallel Computing provides easy, intuitive access to relevant information for professionals and researchers seeking access to any aspect within the broad field of parallel computing. Topics for this comprehensive reference were selected, written, and peer-reviewed by an international pool of distinguished researchers in the field. The Encyclopedia is broad in scope, covering machine organization, programming languages, algorithms, and applications. Within each area, concepts, designs, and specific implementations are presented. The highly-structured essays in this work comprise synonyms, a definition and discussion of the topic, bibliographies, and links to related literature. Extensive cross-references to other entries within the Encyclopedia support efficient, user-friendly searchers for immediate access to useful information. Key concepts presented in the Encyclopedia of Parallel Computing include; laws and metrics; specific numerical and non-numerical algorithms; asynchronous algorithms; libraries of subroutines; benchmark suites; applications; sequential consistency and cache coherency; machine classes such as clusters, shared-memory multiprocessors, special-purpose machines and dataflow machines; specific machines such as Cray supercomputers, IBM’s cell processor and Intel’s multicore machines; race detection and auto parallelization; parallel programming languages, synchronization primitives, collective operations, message passing libraries, checkpointing, and operating systems. Topics covered: Speedup, Efficiency, Isoefficiency, Redundancy, Amdahls law, Computer Architecture Concepts, Parallel Machine Designs, Benmarks, Parallel Programming concepts & design, Algorithms, Parallel applications. This authoritative reference will be published in two formats: print and online. The online edition features hyperlinks to cross-references and to additional significant research. Related Subjects: supercomputing, high-performance computing, distributed computing

Multi-Agent Systems

Download Multi-Agent Systems PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1351834673
Total Pages : 632 pages
Book Rating : 4.3/5 (518 download)

DOWNLOAD NOW!


Book Synopsis Multi-Agent Systems by : Adelinde M. Uhrmacher

Download or read book Multi-Agent Systems written by Adelinde M. Uhrmacher and published by CRC Press. This book was released on 2018-10-08 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Methodological Guidelines for Modeling and Developing MAS-Based Simulations The intersection of agents, modeling, simulation, and application domains has been the subject of active research for over two decades. Although agents and simulation have been used effectively in a variety of application domains, much of the supporting research remains scattered in the literature, too often leaving scientists to develop multi-agent system (MAS) models and simulations from scratch. Multi-Agent Systems: Simulation and Applications provides an overdue review of the wide ranging facets of MAS simulation, including methodological and application-oriented guidelines. This comprehensive resource reviews two decades of research in the intersection of MAS, simulation, and different application domains. It provides scientists and developers with disciplined engineering approaches to modeling and developing MAS-based simulations. After providing an overview of the field’s history and its basic principles, as well as cataloging the various simulation engines for MAS, the book devotes three sections to current and emerging approaches and applications. Simulation for MAS — explains simulation support for agent decision making, the use of simulation for the design of self-organizing systems, the role of software architecture in simulating MAS, and the use of simulation for studying learning and stigmergic interaction. MAS for Simulation — discusses an agent-based framework for symbiotic simulation, the use of country databases and expert systems for agent-based modeling of social systems, crowd-behavior modeling, agent-based modeling and simulation of adult stem cells, and agents for traffic simulation. Tools — presents a number of representative platforms and tools for MAS and simulation, including Jason, James II, SeSAm, and RoboCup Rescue. Complete with over 200 figures and formulas, this reference book provides the necessary overview of experiences with MAS simulation and the tools needed to exploit simulation in MAS for future research in a vast array of applications including home security, computational systems biology, and traffic management.

Multi-Level Simulation for VLSI Design

Download Multi-Level Simulation for VLSI Design PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461322693
Total Pages : 215 pages
Book Rating : 4.4/5 (613 download)

DOWNLOAD NOW!


Book Synopsis Multi-Level Simulation for VLSI Design by : D.D. Hill

Download or read book Multi-Level Simulation for VLSI Design written by D.D. Hill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: AND BACKGROUND 1. 1 CAD, Specification and Simulation Computer Aided Design (CAD) is today a widely used expression referring to the study of ways in which computers can be used to expedite the design process. This can include the design of physical systems, architectural environments, manufacturing processes, and many other areas. This book concentrates on one area of CAD: the design of computer systems. Within this area, it focusses on just two aspects of computer design, the specification and the simulation of digital systems. VLSI design requires support in many other CAD areas, induding automatic layout. IC fabrication analysis, test generation, and others. The problem of specification is unique, however, in that it i!> often the first one encountered in large chip designs, and one that is unlikely ever to be completely automated. This is true because until a design's objectives are specified in a machine-readable form, there is no way for other CAD tools to verify that the target system meets them. And unless the specifications can be simulated, it is unlikely that designers will have confidence in them, since specifications are potentially erroneous themselves. (In this context the term target system refers to the hardware and/or software that will ultimately be fabricated. ) On the other hand, since the functionality of a VLSI chip is ultimately determined by its layout geometry, one might question the need for CAD tools that work with areas other than layout.