Principles of Interactive Computer Graphics

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 :
Total Pages : 644 pages
Book Rating : 4.:/5 (45 download)

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Book Synopsis Principles of Interactive Computer Graphics by : William M. Newman

Download or read book Principles of Interactive Computer Graphics written by William M. Newman and published by McGraw-Hill Companies. This book was released on 1973 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Principles of Interactive Computer Graphics

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Author :
Publisher :
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4.:/5 (489 download)

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Book Synopsis Principles of Interactive Computer Graphics by : William M. Newman

Download or read book Principles of Interactive Computer Graphics written by William M. Newman and published by . This book was released on 1989 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interactive Graphics for Data Analysis

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Author :
Publisher : CRC Press
ISBN 13 : 1420011065
Total Pages : 293 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Interactive Graphics for Data Analysis by : Martin Theus

Download or read book Interactive Graphics for Data Analysis written by Martin Theus and published by CRC Press. This book was released on 2008-10-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons

Principles of Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 038725479X
Total Pages : 297 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Principles of Computer Graphics by : Shalini Govil-Pai

Download or read book Principles of Computer Graphics written by Shalini Govil-Pai and published by Springer Science & Business Media. This book was released on 2006-08-02 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Computer Graphics User's Guide

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Publisher : Sams Technical Publishing
ISBN 13 :
Total Pages : 252 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Computer Graphics User's Guide by : Andrew S. Glassner

Download or read book Computer Graphics User's Guide written by Andrew S. Glassner and published by Sams Technical Publishing. This book was released on 1984 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Approaches to modeling; Geometry; Computer and mathematical concepts. Surfaces in space and lighting; Polygons and surface shading; Mapping; Fractals; Curved surfaces; Model making; Real-world rendering; Raster rendering; Animation; Production techniques; Index.

Principles of Interactive Computer Graphics Interractive Computer Graphics

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (959 download)

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Book Synopsis Principles of Interactive Computer Graphics Interractive Computer Graphics by : Robert F. Sproull

Download or read book Principles of Interactive Computer Graphics Interractive Computer Graphics written by Robert F. Sproull and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439865574
Total Pages : 554 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Graphics by : Jonas Gomes

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Interactive Computer Graphics

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Author :
Publisher : Addison Wesley
ISBN 13 :
Total Pages : 680 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison Wesley. This book was released on 2000 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Level of Detail for 3D Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558608389
Total Pages : 432 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Level of Detail for 3D Graphics by : David Luebke

Download or read book Level of Detail for 3D Graphics written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Interactive Computer Graphics

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Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201174397
Total Pages : 536 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis Interactive Computer Graphics by : Peter Burger

Download or read book Interactive Computer Graphics written by Peter Burger and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.

Simulating Humans

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Publisher : Oxford University Press, USA
ISBN 13 : 0195073592
Total Pages : 287 pages
Book Rating : 4.1/5 (95 download)

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Book Synopsis Simulating Humans by : Norman I. Badler

Download or read book Simulating Humans written by Norman I. Badler and published by Oxford University Press, USA. This book was released on 1993-09-02 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Software Design for Flexibility

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Publisher : MIT Press
ISBN 13 : 0262362473
Total Pages : 449 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Software Design for Flexibility by : Chris Hanson

Download or read book Software Design for Flexibility written by Chris Hanson and published by MIT Press. This book was released on 2021-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators

The Principles of Interactive Design

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Author :
Publisher : Cengage Learning
ISBN 13 :
Total Pages : 256 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Principles of Interactive Design by : Lisa Graham

Download or read book The Principles of Interactive Design written by Lisa Graham and published by Cengage Learning. This book was released on 1999 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Communication fundamentals are used as guidelines for interactive development for platforms such as multimedia and the World Wide Web. The reader is taught how to approach the interactive project as a communication tool while incorporating various media, communication principles, user interfaces, interactive design, and implementation to build a successful product"--Publisher description.

Interactive Computer Graphics

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Publisher : Addison-Wesley Longman
ISBN 13 : 9780132545235
Total Pages : 0 pages
Book Rating : 4.5/5 (452 download)

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Book Synopsis Interactive Computer Graphics by : Edward Angel

Download or read book Interactive Computer Graphics written by Edward Angel and published by Addison-Wesley Longman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

Computer Graphics

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201848403
Total Pages : 1294 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Fundamentals of Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1315362546
Total Pages : 749 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Fundamentals of Computer Graphics by : Steve Marschner

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts