Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V

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Author :
Publisher : Springer
ISBN 13 : 331962749X
Total Pages : 120 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V by : Amy M. Green

Download or read book Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V written by Amy M. Green and published by Springer. This book was released on 2017-08-22 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives.

History in Games

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Author :
Publisher : transcript Verlag
ISBN 13 : 3839454204
Total Pages : 285 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis History in Games by : Martin Lorber

Download or read book History in Games written by Martin Lorber and published by transcript Verlag. This book was released on 2020-10-31 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.

Hideo Kojima

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 241 pages
Book Rating : 4.7/5 (651 download)

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Book Synopsis Hideo Kojima by : Bryan Hikari Hartzheim

Download or read book Hideo Kojima written by Bryan Hikari Hartzheim and published by Bloomsbury Publishing USA. This book was released on 2023-08-24 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

Beyond the Rhetoric of Pain

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Publisher : Routledge
ISBN 13 : 042967435X
Total Pages : 234 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Beyond the Rhetoric of Pain by : Berenike Jung

Download or read book Beyond the Rhetoric of Pain written by Berenike Jung and published by Routledge. This book was released on 2018-12-20 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beyond the Rhetoric of Pain presents a fresh, interdisciplinary approach to the current research on pain from a variety of scholarly angles within Literature, Film and Media, Game Studies, Art History, Hispanic Studies, Memory Studies, Anthropology, Sociology, Philosophy, and Law. Through the combination of these perspectives, this volume goes beyond the existing structures within and across these disciplines framing new concepts of pain in attitude, practice, language, and ethics of response to pain. Comprised of fourteen unique essays, Beyond the Rhetoric of Pain maintains a common thread of analysis using a historical and cultural lens to explore the rhetoric of pain. Considering various methodologies, this volume questions the ethical, social and political demands pain makes upon those who feel, watch or speak it. Arranged to move from historical cases and relevance of pain in history towards the contemporary movement, topics include pain as a social figure, rhetorical tool, artistic metaphor, and political representation in jurisprudence.

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

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Author :
Publisher : Routledge
ISBN 13 : 1000559327
Total Pages : 117 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding by : Amy M. Green

Download or read book Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding written by Amy M. Green and published by Routledge. This book was released on 2021-12-27 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Rockstar Games and American History

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110716615
Total Pages : 282 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Rockstar Games and American History by : Esther Wright

Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.

Representations of Poverty in Videogames

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Author :
Publisher : Springer Nature
ISBN 13 : 3031001443
Total Pages : 168 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Representations of Poverty in Videogames by : Adam Crowley

Download or read book Representations of Poverty in Videogames written by Adam Crowley and published by Springer Nature. This book was released on 2022-05-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

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Author :
Publisher : Routledge
ISBN 13 : 9781003273660
Total Pages : 90 pages
Book Rating : 4.2/5 (736 download)

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Book Synopsis Longing, Ruin, and Connection in Hideo Kojima's Death Stranding by : Amy M. Green

Download or read book Longing, Ruin, and Connection in Hideo Kojima's Death Stranding written by Amy M. Green and published by Routledge. This book was released on 2021-12-27 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--

Kingsglaive's Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative

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Author :
Publisher :
ISBN 13 : 9781633919129
Total Pages : 76 pages
Book Rating : 4.9/5 (191 download)

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Book Synopsis Kingsglaive's Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative by : Amy M. Green

Download or read book Kingsglaive's Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative written by Amy M. Green and published by . This book was released on 2019-12-03 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kingsglaive's Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative posits that the 2016 film, tied narratively to the video game Final Fantasy XV, merits far more critical attention that it has received. Given that Kingsglaive is both CGI animated and erroneously seen as only a video game tie-in, it has tended to be consistently dismissed by critics. A closer examination of the film reveals a deeply complex narrative, one that contends with the lingering cultural trauma of WWII in Japan, as especially evidenced by images of fire and burning. The film also contends with the plight of refugees and immigrants, both in Japan and around the globe, as recent years have seen a drastic spike in anti-immigrant sentiment. Finally, through the film's hero and protagonist, Nyx Ulric, Kingsglaive presents a man who is himself suffering from trauma, standing in the present, yet unable to fully imagine a future for himself. About the author: Amy M. Green received her Ph.D. in literature from UNLV in 2009. She specialized in Shakespeare and 19th century American literature. Today, her work has evolved and she focuses her research on the exciting and evolving field of digital narrative study. She is especially interested in the expanding presence of video games as a compelling source of narrative, one that is necessarily participatory by nature. Further still, video games have long merited the right to be considered as important cultural artifacts and her study and analysis of their stories focuses especially on their historical, political, and social relevance. She also maintains her love of the written word and loves to explore how storytelling, in all of its forms, reveals important aspects of our shared humanity. Most of all, she loves her time in the classroom, sharing ideas and thoughts with students from all backgrounds. Her classes feature the close and careful study of storytelling in both written and digital forms. She is the author of three books, Storytelling in Video Games: The Art of the Digital Narrative, Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V, and A Cure for Toxic Masculinity: Male Bonding and Friendship in Final Fantasy XV as well as numerous articles.

Science Citation Index

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Publisher :
ISBN 13 :
Total Pages : 2388 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Science Citation Index by :

Download or read book Science Citation Index written by and published by . This book was released on 1994 with total page 2388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vols. for 1964- have guides and journal lists.