Representations of Poverty in Videogames

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Author :
Publisher : Springer Nature
ISBN 13 : 3031001443
Total Pages : 168 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Representations of Poverty in Videogames by : Adam Crowley

Download or read book Representations of Poverty in Videogames written by Adam Crowley and published by Springer Nature. This book was released on 2022-05-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

Representations of Poverty in Videogames

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Author :
Publisher :
ISBN 13 : 9783031001451
Total Pages : 0 pages
Book Rating : 4.0/5 (14 download)

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Book Synopsis Representations of Poverty in Videogames by : Adam Crowley

Download or read book Representations of Poverty in Videogames written by Adam Crowley and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player's economic expectations. Adam Crowley is Professor of English and Director of Composition at Husson University, USA. He is author of The Wealth of Virtual Nations: Videogame Currencies (2017). .

Disability and Video Games

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Publisher : Springer Nature
ISBN 13 : 3031343743
Total Pages : 365 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Disability and Video Games by : Markus Spöhrer

Download or read book Disability and Video Games written by Markus Spöhrer and published by Springer Nature. This book was released on 2023-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Tourism and Geographies of Inequality

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Author :
Publisher : Routledge
ISBN 13 : 1317635779
Total Pages : 168 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Tourism and Geographies of Inequality by : Fabian Frenzel

Download or read book Tourism and Geographies of Inequality written by Fabian Frenzel and published by Routledge. This book was released on 2016-02-08 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Slum tourism is a controversial pastime on the rise globally. This volume provides a collection of studies that shed light on the phenomenon from historical, geographical, sociological, political and anthropological perspectives. Based on unique and in depth research from across the globe, the collection forms an indispensable resource for Scholars and Students of tourism and the geographies of inequality. Connecting slum tourism to debates over the ethics and aesthetics of travel, volunteering, second homes and cross border mobilities, the case studies provide ample ground for an understanding of slum tourism as transversal terrain in which the questions of global equity came to the fore. This book was published as a special issue of Tourism Geographies.

Images (II)

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Publisher : LIT Verlag Münster
ISBN 13 : 3643903634
Total Pages : 265 pages
Book Rating : 4.6/5 (439 download)

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Book Synopsis Images (II) by : Veronika Bernard

Download or read book Images (II) written by Veronika Bernard and published by LIT Verlag Münster. This book was released on 2013 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: IMAGES (II) - Images of the Poor offers readers a cross-section of current research on the perception of poverty and on contemporary and historical representations of poverty coming from a variety of fields in people's daily lives. The fact that the international group of contributors to this book come from very different cultural, ideological, scientific/academic perspectives, and backgrounds is adding even more to the diversity of thought and ideas documented. The arguments presented help to raise the social awareness needed to break the vicious circle of poverty. (Series: Anthropology / Ethnologie - Vol. 52)

Gaming Representation

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Publisher : Indiana University Press
ISBN 13 : 0253026601
Total Pages : 276 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Gaming Representation by : Jennifer Malkowski

Download or read book Gaming Representation written by Jennifer Malkowski and published by Indiana University Press. This book was released on 2017-07-03 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

The Written Dead

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Publisher : McFarland
ISBN 13 : 1476629684
Total Pages : 226 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Written Dead by : Kyle William Bishop

Download or read book The Written Dead written by Kyle William Bishop and published by McFarland. This book was released on 2017-06-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Victor Halperin's White Zombie (1932) to George A. Romero's landmark Night of the Living Dead (1968) and AMC's hugely successful The Walking Dead (2010-), zombie mythology has become an integral part of popular culture. In a reversal of the typical pattern of adaptation, the zombie developed onscreen before appearing in short stories and comic books during the 20th century, and more recently as subjects of more traditional novels. This collection of new essays examines some of the most influential and inventive zombie literature, from the early stories to the most recent narratives, including some told from a zombie perspective.

Videogames in the Indian Subcontinent

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Publisher : Bloomsbury Publishing
ISBN 13 : 9354356915
Total Pages : 182 pages
Book Rating : 4.3/5 (543 download)

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Book Synopsis Videogames in the Indian Subcontinent by : Souvik Mukherjee

Download or read book Videogames in the Indian Subcontinent written by Souvik Mukherjee and published by Bloomsbury Publishing. This book was released on 2022-11-25 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.

Outside and In-Between: Theorizing Asian-Canadian Exclusion and the Challenges of Identity Formation

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Author :
Publisher : BRILL
ISBN 13 : 9004466355
Total Pages : 282 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Outside and In-Between: Theorizing Asian-Canadian Exclusion and the Challenges of Identity Formation by :

Download or read book Outside and In-Between: Theorizing Asian-Canadian Exclusion and the Challenges of Identity Formation written by and published by BRILL. This book was released on 2021-09-06 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of critical theorizing reflects the lived experiences of racialized Asian-Canadian contributors. Grounded in theory and history, these essays illuminate pathways to better understand Asian-ness in contemporary Canada. These academics provide fresh perspectives on Asian Canadian exclusion, examine new spaces for critical resistance, and navigate the challenges of identity formation across racial, cultural, and national boundaries.

Clash of Realities 2015/16

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Publisher : transcript Verlag
ISBN 13 : 3839440319
Total Pages : 639 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Clash of Realities 2015/16 by : Clash of Realities

Download or read book Clash of Realities 2015/16 written by Clash of Realities and published by transcript Verlag. This book was released on 2017-10-31 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Library of Congress Subject Headings

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Publisher :
ISBN 13 :
Total Pages : 1480 pages
Book Rating : 4.:/5 (891 download)

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Book Synopsis Library of Congress Subject Headings by : Library of Congress

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2012 with total page 1480 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Library of Congress Subject Headings

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Publisher :
ISBN 13 :
Total Pages : 1512 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Library of Congress Subject Headings by : Library of Congress. Cataloging Policy and Support Office

Download or read book Library of Congress Subject Headings written by Library of Congress. Cataloging Policy and Support Office and published by . This book was released on 2007 with total page 1512 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Popular Representations of Development

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Publisher : Routledge
ISBN 13 : 1135902569
Total Pages : 264 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Popular Representations of Development by : David Lewis

Download or read book Popular Representations of Development written by David Lewis and published by Routledge. This book was released on 2014-01-23 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the academic study of development is well established, as is also its policy implementation, less considered are the broader, more popular understandings of development that often shape agendas and priorities, particularly in representative democracies. Through its accessible and provocative chapters, Popular Representations of Development introduces the idea that while the issue of ‘development’ – defined broadly as problems of poverty and social deprivation, and the various agencies and processes seeking to address these – is normally one that is discussed by social scientists and policy makers, it also has a wider ‘popular’ dimension. Development is something that can be understood through studying literature, films, and other non-conventional forms of representation. It is also a public issue, one that has historically been associated with musical movements such as Live Aid and increasingly features in newer media such as blogs and social networking. The book connects the effort to build a more holistic understanding of development issues with an exploration of the diverse public sphere in which popular engagement with development takes place. This book gives students of development studies, media studies and geography as well as students in the humanities engaging with global development issues a variety of perspectives from different disciplines to open up this new field for discussion.

Millennials Talking Media

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Publisher : Oxford University Press
ISBN 13 : 0190931116
Total Pages : 201 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis Millennials Talking Media by : Sylvia Sierra

Download or read book Millennials Talking Media written by Sylvia Sierra and published by Oxford University Press. This book was released on 2021 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inconceivable!"; "Long hair don't care"; "You shall not pass!"; "I'll be back." The way we read these lines - whether or not you picture Gandalf standing at the edge of a cliff and hear the deep monotone of the Terminator - makes it clear that media consumption affects our everyday lives,language, and how we identify as part of a group.Millennials Talking Media examines how U.S. millennial friends embed both old media (books, songs, movies, and TV shows) and new media (YouTube videos, videogames, and internet memes) in their everyday talk for particular interactional purposes. Sylvia Sierra presents multiple case studies featuringthe recorded talk of millennial friends to demonstrate how and why these speakers make media references and use them to handle awkward moments and other interactional dilemmas. Sierra's analysis shows how such references contribute to epistemic management and frame shifts in conversation, whichultimately work together to construct a shared sense of millennial identity. Additionally, this book explores the stereotypes embedded in the media that these friends cite and examines their effects in everyday social life.This book shows how the boundaries between screens, online and offline life, language, and identity are porous for millennials. Building on everyday conversation among family and friends and contemporary work in media studies, Sierra weaves together the most current linguistic theories regardingknowledge, framing, and identity to create a book that will be of interest to scholars and students of sociolinguistics, communication, rhetoric, conversation analysis, and media studies - and to boomers, millennials, and Gen Z alike.

Persuasive Games

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Publisher : MIT Press
ISBN 13 : 0262261944
Total Pages : 463 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Persuasive Games by : Ian Bogost

Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Temporality, Genre and Experience in the Age of Shakespeare

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350017302
Total Pages : 344 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Temporality, Genre and Experience in the Age of Shakespeare by : Lauren Shohet

Download or read book Temporality, Genre and Experience in the Age of Shakespeare written by Lauren Shohet and published by Bloomsbury Publishing. This book was released on 2018-02-22 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on Shakespeare and his contemporaries, these original essays by leading scholars explore how theatrical, aesthetic, and linguistic forms engage early modern experiences of temporality. Encompassing comedy, tragedy, history, and romance, some contributions consider how different models of pastness, presentness, sequentiality, memory, and historical meaning underwrite particular representational practices. Others, conversely, investigate how aesthetic forms afforded diverse ways for early-modern people to understand or experience time - and how this can impact us today.

Crime, Punishment, and Video Games

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Publisher : Rowman & Littlefield
ISBN 13 : 1793613389
Total Pages : 236 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis Crime, Punishment, and Video Games by : Kristine Levan

Download or read book Crime, Punishment, and Video Games written by Kristine Levan and published by Rowman & Littlefield. This book was released on 2022-11-22 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.