Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

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Author :
Publisher : Routledge
ISBN 13 : 1000559327
Total Pages : 117 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding by : Amy M. Green

Download or read book Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding written by Amy M. Green and published by Routledge. This book was released on 2021-12-27 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

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Author :
Publisher : Routledge
ISBN 13 : 9781003273660
Total Pages : 90 pages
Book Rating : 4.2/5 (736 download)

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Book Synopsis Longing, Ruin, and Connection in Hideo Kojima's Death Stranding by : Amy M. Green

Download or read book Longing, Ruin, and Connection in Hideo Kojima's Death Stranding written by Amy M. Green and published by Routledge. This book was released on 2021-12-27 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--

Posthuman Gaming

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000963071
Total Pages : 243 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Posthuman Gaming by : Poppy Wilde

Download or read book Posthuman Gaming written by Poppy Wilde and published by Taylor & Francis. This book was released on 2023-09-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Metagames

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003861261
Total Pages : 209 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Metagames by : Agata Waszkiewicz

Download or read book Metagames written by Agata Waszkiewicz and published by Taylor & Francis. This book was released on 2024-03-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.

Representing Conflicts in Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100082487X
Total Pages : 233 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Representing Conflicts in Games by : Björn Sjöblom

Download or read book Representing Conflicts in Games written by Björn Sjöblom and published by Taylor & Francis. This book was released on 2022-12-30 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

Manifestations of Queerness in Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000625257
Total Pages : 133 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Manifestations of Queerness in Video Games by : Gaspard Pelurson

Download or read book Manifestations of Queerness in Video Games written by Gaspard Pelurson and published by Taylor & Francis. This book was released on 2022-07-29 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.

Videogames and Agency

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000829871
Total Pages : 173 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Videogames and Agency by : Bettina Bódi

Download or read book Videogames and Agency written by Bettina Bódi and published by Taylor & Francis. This book was released on 2022-12-30 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

On Soulsring Worlds

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040018165
Total Pages : 102 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis On Soulsring Worlds by : Marco Caracciolo

Download or read book On Soulsring Worlds written by Marco Caracciolo and published by Taylor & Francis. This book was released on 2024-02-26 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

Traveling through Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003827179
Total Pages : 98 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Traveling through Video Games by : Tom van Nuenen

Download or read book Traveling through Video Games written by Tom van Nuenen and published by Taylor & Francis. This book was released on 2023-10-25 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification. Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it. This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.

Death Stranding - Death Stranding: The Official Novelization – Volume 2

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Author :
Publisher : Titan Books (US, CA)
ISBN 13 : 1789096596
Total Pages : 298 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Death Stranding - Death Stranding: The Official Novelization – Volume 2 by : Hitori Nojima

Download or read book Death Stranding - Death Stranding: The Official Novelization – Volume 2 written by Hitori Nojima and published by Titan Books (US, CA). This book was released on 2021-02-23 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

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Author :
Publisher : Titan Books (US, CA)
ISBN 13 : 178909576X
Total Pages : 0 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Death Stranding - Death Stranding: The Official Novelization – Volume 1 by : Hitori Nojima

Download or read book Death Stranding - Death Stranding: The Official Novelization – Volume 1 written by Hitori Nojima and published by Titan Books (US, CA). This book was released on 2021-02-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

The Art of Death Stranding

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Author :
Publisher : Titan Books (US, CA)
ISBN 13 : 178909156X
Total Pages : 0 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis The Art of Death Stranding by : Kojima Productions

Download or read book The Art of Death Stranding written by Kojima Productions and published by Titan Books (US, CA). This book was released on 2020-02-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Death Stranding - Death Stranding: The Official Novelization – Volume 1

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Author :
Publisher : Titan Books (US, CA)
ISBN 13 : 1789095778
Total Pages : 0 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Death Stranding - Death Stranding: The Official Novelization – Volume 1 by : Kenji Yano

Download or read book Death Stranding - Death Stranding: The Official Novelization – Volume 1 written by Kenji Yano and published by Titan Books (US, CA). This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

The Creative Gene

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Author :
Publisher : VIZ Media LLC
ISBN 13 : 1974729532
Total Pages : 208 pages
Book Rating : 4.9/5 (747 download)

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Book Synopsis The Creative Gene by : Hideo Kojima

Download or read book The Creative Gene written by Hideo Kojima and published by VIZ Media LLC. This book was released on 2021-10-19 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

THE ART OF DEATH STRANDING

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Author :
Publisher : KADOKAWA Game Linkage
ISBN 13 :
Total Pages : 265 pages
Book Rating : 4.:/5 (47 download)

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Book Synopsis THE ART OF DEATH STRANDING by : ファミ通書籍編集部

Download or read book THE ART OF DEATH STRANDING written by ファミ通書籍編集部 and published by KADOKAWA Game Linkage. This book was released on 2020-01-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2019年11月8日に発売された『デス・ストランディング』。そのアートブック『THE ART OF DEATH STRANDING』の日本語翻訳版が2020年1月29日に発売決定。 『THE ART OF DEATH STRANDING』は、海外の出版社“Titan Books”が製作・販売。『デス・ストランディング』のアートディレクターを担当したコジマプロダクションの新川洋司氏が手掛けた登場キャラクター、クリーチャー、舞台などのコンセプトアートのほか、ゲーム中では使用されなかったコンセプトアートなど数百点におよぶビジュアルを掲載。 『デス・ストランディング』の世界を隅から隅まで堪能できるファン待望のアートブック。 なお、日本語翻訳版では、オリジナル版の英訳も残しつつ、ページ下部に翻訳を掲載。オリジナル版の雰囲気を楽しみながら和訳も読める仕様になっている。

Death stranding

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Author :
Publisher :
ISBN 13 : 9788834915455
Total Pages : 300 pages
Book Rating : 4.9/5 (154 download)

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Book Synopsis Death stranding by : Hitori Nojima

Download or read book Death stranding written by Hitori Nojima and published by . This book was released on 2021 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unraveling the Death Stranding 2

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (782 download)

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Book Synopsis Unraveling the Death Stranding 2 by : Adams Greene

Download or read book Unraveling the Death Stranding 2 written by Adams Greene and published by Independently Published. This book was released on 2024-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive deep into the enigmatic world of Death Stranding 2 with "Unraveling the Death Stranding 2," an insider's guide to the highly anticipated sequel from acclaimed game director Hideo Kojima. In this captivating exploration, readers are invited behind the scenes to uncover the intricate web of development history, challenges, and collaborations that shaped the creation of Death Stranding 2. From its inception to the final product, follow the journey of Kojima Productions as they navigate the complexities of game design, storytelling, and technological innovation. Discover the secrets behind the Decima game engine, the technological marvel powering Death Stranding 2's stunning visuals and immersive gameplay mechanics. Delve into the collaborative efforts with Guerrilla Games and other industry leaders, as developers push the boundaries of what's possible in interactive entertainment. Through interviews with developers, insights into the creative process, and exclusive behind-the-scenes anecdotes, "Unraveling the Death Stranding 2" offers a comprehensive look at the making of one of gaming's most anticipated titles. Whether you're a seasoned gamer, a devoted fan of Kojima's work, or simply intrigued by the intersection of art and technology, this book is your definitive guide to the world of Death Stranding 2. Prepare to embark on a journey unlike any other, as we unravel the mysteries, unravel the connections, and unravel the Death Stranding 2.