Modeling, UV Mapping, and Texturing 3D Game Weapons

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556228708
Total Pages : 369 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Modeling, UV Mapping, and Texturing 3D Game Weapons by : Christian Chang

Download or read book Modeling, UV Mapping, and Texturing 3D Game Weapons written by Christian Chang and published by Wordware Publishing, Inc.. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!

LIGHTWAVE V9 TEXTURING

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633471
Total Pages : 650 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis LIGHTWAVE V9 TEXTURING by : Angel Nieves

Download or read book LIGHTWAVE V9 TEXTURING written by Angel Nieves and published by Jones & Bartlett Learning. This book was released on 2007-03-31 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.

ESSENTIAL ZBRUSH

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633625
Total Pages : 770 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis ESSENTIAL ZBRUSH by : Wayne Robson

Download or read book ESSENTIAL ZBRUSH written by Wayne Robson and published by Jones & Bartlett Learning. This book was released on 2008-09-25 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface; discover how to create a base mesh using ZSpheres; find out how to use normal and displacement maps in both 3ds Max and Maya; understand the importance of properly posing your models; explore a variety of production-tested pipelines and workflows; learn how to create and apply materials to your models. Includes companion DVD with more than 3 hours of video tutorials showing how to model and texture the image shown on the front cover! It also contains full-color versions of the images in the book.

Adobe Captivate 3: The Definitive Guide

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633579
Total Pages : 466 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Adobe Captivate 3: The Definitive Guide by : Brenda Huettner

Download or read book Adobe Captivate 3: The Definitive Guide written by Brenda Huettner and published by Jones & Bartlett Learning. This book was released on 2008-05-31 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications. With this book, learn to install and configure Captivate; create and edit movies; add, delete, edit, and rearrange slides; incorporate audio and interactivity in your movies; create e-learning content through the use of question slides and branching functions; use a variety of Captivate tools including templates and MenuBuilder.

SQL for Microsoft Access

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Publisher : Jones & Bartlett Learning
ISBN 13 : 144963155X
Total Pages : 394 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis SQL for Microsoft Access by : Cecelia L. Allison

Download or read book SQL for Microsoft Access written by Cecelia L. Allison and published by Jones & Bartlett Learning. This book was released on 2008-06-20 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: SQL for Microsoft Access (2nd Edition) provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and the integration of SQL script in VBA and ASP code. Explore the relational database structure and the basics of SQL. Understand how table joins, unions, and subqueries are used to retrieve records from multiple tables simultaneously. Learn how to filter records and group data. Discover how to create parameter queries that prompt users for data. Test your knowledge and comprehension with the end-of-chapter quizzes and projects.

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449677584
Total Pages : 994 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D by : Steve Warner

Download or read book Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Camtasia Studio 4

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1598220373
Total Pages : 601 pages
Book Rating : 4.5/5 (982 download)

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Book Synopsis Camtasia Studio 4 by : Daniel Park

Download or read book Camtasia Studio 4 written by Daniel Park and published by Jones & Bartlett Publishers. This book was released on 2007 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes a trial version of Camtasia Studio 4!With the latest release of Camtasia Studio, TechSmith continues to enhance its industry-leading screen video recording and editing tool. Camtasia Studio 4: The Definitive Guide describes the newest features and takes the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. This book provides a practical guide to getting the most out of Camtasia Studio, with topics ranging from developing goals, determining the audience, and storyboarding to recording, editing, and producing.

Polygonal Modeling

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763798126
Total Pages : 425 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Polygonal Modeling by : Mario Russo

Download or read book Polygonal Modeling written by Mario Russo and published by Jones & Bartlett Publishers. This book was released on 2005-10-18 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses on the fundamentals of the subdivision workflow and operations. Providing in-depth coverage of polygonal modeling, this book is dedicated to a discussion of the technical aspects and methods of modeling organic and inorganic objects, revealing the tricks for absolute control of polygonal mesh modeling. The book includes an illustrated quick start modeling guide to 3dsmax and Maya.

Word 2007 Document Automation with VBA and VSTO

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633560
Total Pages : 649 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Word 2007 Document Automation with VBA and VSTO by : Scott Driza

Download or read book Word 2007 Document Automation with VBA and VSTO written by Scott Driza and published by Jones & Bartlett Learning. This book was released on 2009-03-26 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on innovative ways to create customized Word documents and templates. It contains an in-depth introduction to VBA (Visual Basic for Applications), which is the embedded programming language in the Microsoft Office 2007. VBA provides a complete integrated development environment (IDE) that allows for document automation, the process of using an automated template for creating documents. The book also includes coverage of the new features of Word 2007 including Content Controls, programming the Ribbon, and more.

Design Patterns

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612881
Total Pages : 304 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Design Patterns by : Christopher G. Lasater

Download or read book Design Patterns written by Christopher G. Lasater and published by Jones & Bartlett Publishers. This book was released on 2006-10 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

Maya 8.0 Character Modeling

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633765
Total Pages : 506 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio

Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Wordware Publishing, Inc.. This book was released on 2006-01-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

The Art of Flash Animation

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449613187
Total Pages : 481 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Art of Flash Animation by : Mark Smith

Download or read book The Art of Flash Animation written by Mark Smith and published by Jones & Bartlett Publishers. This book was released on 2010-08-30 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.

MongoDB Complete Guide

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Author :
Publisher : BPB Publications
ISBN 13 : 9389898862
Total Pages : 467 pages
Book Rating : 4.3/5 (898 download)

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Book Synopsis MongoDB Complete Guide by : Manu Sharma

Download or read book MongoDB Complete Guide written by Manu Sharma and published by BPB Publications. This book was released on 2021-06-17 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master MongoDB - The widely used modern database in a step-by-step, practical, and easy-to-understand approach covering all major topics KEY FEATURES ● In-depth practical demonstration of MongoDB concepts with numerous examples. ● Includes graphical illustrations and visual explanations for MongoDB commands and methods. ● Covers advanced topics such as MongoDB Compass, MongoDB Security, Backup and Restore, and Replication and Sharding. DESCRIPTION MongoDB Complete Guide book starts with the basics of MongoDB, what exactly is MongoDB, and how to use it practically. You will understand how MongoDB is different from the traditional RDBMS. Topics such as installation and configuration of the MongoDB server, MongoDB commands, MongoDB Shell methods, and data types in MongoDB are covered in detail. You will practice how to perform MongoDB CRUD operations, indexing, MongoDB query selectors, projection in MongoDB and projection operators as well as aggregation in a very detailed and step-by-step manner. You learn how to work with MongoDB Compass and some of the advanced MongoDB topics like managing and administering MongoDB, managing the MongoDB process, monitoring and diagnosing MongoDB, backup and restore, MongoDB security, replication and sharding. WHAT YOU WILL LEARN ● Perform write operations, search documents, and define complex queries in MongoDB. ● Perform indexing, aggregation, and data replication. ● End-to-end MongoDB administration along with authentication and authorization. ● Running backups, restoring, and monitoring of MongoDB database enterprise-wide. WHO THIS BOOK IS FOR This book is designed for software developers and server administrators who want to quickly learn MongoDB basics and start applying the knowledge of MongoDB in their business systems. TABLE OF CONTENTS MongoDB Basics 1.Introduction to MongoDB 2. MongoDB Installation and Setup on Windows 3. MongoDB Installation and Setup on Linux (Ubuntu) 4. MongoDB Installation and Setup on macOS 5. Getting started with MongoDB 6. Storage Engines in MongoDB 7. Managing and Administering MongoDB 8. MongoDB Shell Methods 9. Data Types in MongoDB MongoDB Intermediate Level Topics 10. Introduction to MongoDB CRUD Operations 11. MongoDB Intermediate Concepts 12. Introduction to MongoDB Indexes 13. MongoDB Query Selectors 14. Projection in MongoDB and Projection Operators 15. Aggregation in MongoDB 16. MongoDB Data Manipulations Using MongoDB Compass MongoDB Advanced Level Topics 17. Managing and Administering MongoDB (Advanced Level) 18. Replication in MongoDB 19. Sharding in MongoDB

Creating Games with Unreal Engine, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281744
Total Pages : 827 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Download or read book Creating Games with Unreal Engine, Substance Painter, & Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-11 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unity, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281973
Total Pages : 746 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unity, Substance Painter, & Maya by : Jingtian Li

Download or read book Creating Games with Unity, Substance Painter, & Maya written by Jingtian Li and published by CRC Press. This book was released on 2021-01-12 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Weaponry and Accessories in 3D

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Author :
Publisher : Morgan Kaufmann Publishers
ISBN 13 :
Total Pages : 340 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Creating Weaponry and Accessories in 3D by : R. Shamms Mortier

Download or read book Creating Weaponry and Accessories in 3D written by R. Shamms Mortier and published by Morgan Kaufmann Publishers. This book was released on 2001 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book targets a diverse audience with compelling material that cannot be found anywhere else. Inside, noted 3D authority R. Shamms Mortier applies his knowledge and expertise to the topic of weaponry-specifically, the 3D weaponry that is such an integral part of big-screen animation, the Web, computer games, and other CD content. Creating Weaponry and Accessories in 3D focuses on the principles of weapons design, equipping games designers and animators with the understanding they need to work effectively using the tools and platform of their choice. It is also historically accurate, and thus sure to appeal to weapons enthusiasts with an interest in how weapons are designed and represented in various venues. The accompanying CD provides many 3D models that readers can take apart or modify for their own uses, and eight color plates provide examples of the author's own work.

3ds Max Modeling for Games: Volume II

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129251
Total Pages : 382 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games: Volume II by : Andrew Gahan

Download or read book 3ds Max Modeling for Games: Volume II written by Andrew Gahan and published by Taylor & Francis. This book was released on 2012-08-06 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a new trend towards stylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.