3ds Max Modeling for Games: Volume II

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129251
Total Pages : 382 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games: Volume II by : Andrew Gahan

Download or read book 3ds Max Modeling for Games: Volume II written by Andrew Gahan and published by Taylor & Francis. This book was released on 2012-08-06 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a new trend towards stylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling for Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, id est how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.-royalty free stock photos that artists can use in their own texture maps, models and scenes.

3ds Max Modeling for Games: Volume II

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Author :
Publisher : CRC Press
ISBN 13 : 113612926X
Total Pages : 380 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games: Volume II by : Andrew Gahan

Download or read book 3ds Max Modeling for Games: Volume II written by Andrew Gahan and published by CRC Press. This book was released on 2012-08-06 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling for Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136139176
Total Pages : 479 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2013-01-17 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3ds Max Modeling for Games

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Author :
Publisher : Focal Press
ISBN 13 : 9781138400740
Total Pages : 384 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Focal Press. This book was released on 2017-07-26 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to model comic-style �a Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider�s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling for Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240816064
Total Pages : 382 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2011 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages) Creating a box asset Creating simple texture maps Creating texture maps from photographs Cleaning up images in Photoshop Mapping UV Unwrap Editing UV's Render settings and quick renders Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages) Modeling a simple object Extrude, Bevel, etc Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Chapter 5 - Low Poly Character (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages) Different approaches for different uses Modelling Texture creation Chapter 7 - Low poly Environment (80 pages) Planning the scene Blocking out in 3D To detail or not to detail Unwrapping Creating texture maps Lighting Rendering Chapter 8 - Normal Map creation in detail (20-30 pages) Creating normal maps from high poly assets Baking maps Types of normal map Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages).

3ds Max Modeling for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136139184
Total Pages : 459 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by CRC Press. This book was released on 2013-01-17 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Modeling a Character in 3DS Max

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763798134
Total Pages : 585 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Modeling a Character in 3DS Max by : Paul Steed

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3d Automotive Modeling

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136130136
Total Pages : 469 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3d Automotive Modeling by : Andrew Gahan

Download or read book 3d Automotive Modeling written by Andrew Gahan and published by Taylor & Francis. This book was released on 2012-10-02 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

Introducing 3ds Max 9

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058542
Total Pages : 554 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing 3ds Max 9 by : Dariush Derakhshani

Download or read book Introducing 3ds Max 9 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-11 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3D Game Environments

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Author :
Publisher : CRC Press
ISBN 13 : 1317418158
Total Pages : 432 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis 3D Game Environments by : Luke Ahearn

Download or read book 3D Game Environments written by Luke Ahearn and published by CRC Press. This book was released on 2017-03-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Inside 3ds Max 4

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Author :
Publisher : New Riders
ISBN 13 : 9780735710948
Total Pages : 948 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Inside 3ds Max 4 by : Kim Lee

Download or read book Inside 3ds Max 4 written by Kim Lee and published by New Riders. This book was released on 2002 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

Essential Skills for 3D Modeling, Rendering, and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1482224143
Total Pages : 264 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Essential Skills for 3D Modeling, Rendering, and Animation by : Nicholas Bernhardt Zeman

Download or read book Essential Skills for 3D Modeling, Rendering, and Animation written by Nicholas Bernhardt Zeman and published by CRC Press. This book was released on 2014-11-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines

3ds Max Speed Modeling for 3D Artists

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692378
Total Pages : 593 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis 3ds Max Speed Modeling for 3D Artists by : Thomas Mooney

Download or read book 3ds Max Speed Modeling for 3D Artists written by Thomas Mooney and published by Packt Publishing Ltd. This book was released on 2012-10-23 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

3ds Max Projects

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Author :
Publisher : 3Dtotal Pub
ISBN 13 : 9781909414051
Total Pages : 301 pages
Book Rating : 4.4/5 (14 download)

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Book Synopsis 3ds Max Projects by : Matt Chandler

Download or read book 3ds Max Projects written by Matt Chandler and published by 3Dtotal Pub. This book was released on 2014 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.

Beginning Game Art in 3DS Max 8

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Author :
Publisher : Course Technology Ptr
ISBN 13 : 9781592009084
Total Pages : 353 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Beginning Game Art in 3DS Max 8 by : Les Pardew

Download or read book Beginning Game Art in 3DS Max 8 written by Les Pardew and published by Course Technology Ptr. This book was released on 2005 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers step-by-step instructions to build objects, environments, and characters.

3ds Max 4 Magic

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Author :
Publisher : Waite Group Press
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3ds Max 4 Magic by : Sean Bonney

Download or read book 3ds Max 4 Magic written by Sean Bonney and published by Waite Group Press. This book was released on 2001 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers'