Polygonal Modeling

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220070
Total Pages : 428 pages
Book Rating : 4.2/5 (2 download)

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Book Synopsis Polygonal Modeling by : Mario Russo

Download or read book Polygonal Modeling written by Mario Russo and published by Jones & Bartlett Learning. This book was released on 2006 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Character Modeling with Maya and ZBrush

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Publisher : CRC Press
ISBN 13 : 1136141820
Total Pages : 408 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Character Modeling with Maya and ZBrush by : Jason Patnode

Download or read book Character Modeling with Maya and ZBrush written by Jason Patnode and published by CRC Press. This book was released on 2012-08-06 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Polygon Mesh Processing

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Publisher : CRC Press
ISBN 13 : 1568814267
Total Pages : 244 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Polygon Mesh Processing by : Mario Botsch

Download or read book Polygon Mesh Processing written by Mario Botsch and published by CRC Press. This book was released on 2010-10-07 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Poly-Modeling with 3ds Max

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136138218
Total Pages : 279 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Poly-Modeling with 3ds Max by : Todd Daniele

Download or read book Poly-Modeling with 3ds Max written by Todd Daniele and published by Taylor & Francis. This book was released on 2012-09-10 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Geometric Modeling for Scientific Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 3662074435
Total Pages : 473 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Geometric Modeling for Scientific Visualization by : Guido Brunnett

Download or read book Geometric Modeling for Scientific Visualization written by Guido Brunnett and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

Computer Sculpting of Polygonal Models Using Virtual Tools

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Publisher :
ISBN 13 :
Total Pages : 32 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computer Sculpting of Polygonal Models Using Virtual Tools by : James R. Bill

Download or read book Computer Sculpting of Polygonal Models Using Virtual Tools written by James R. Bill and published by . This book was released on 1994 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Two-dimensional Aerodynamic Characteristics of Several Polygon-shaped Cross-sectional Models Applicable to Helicopter Fuselages

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Author :
Publisher :
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis Two-dimensional Aerodynamic Characteristics of Several Polygon-shaped Cross-sectional Models Applicable to Helicopter Fuselages by : Henry L. Kelley

Download or read book Two-dimensional Aerodynamic Characteristics of Several Polygon-shaped Cross-sectional Models Applicable to Helicopter Fuselages written by Henry L. Kelley and published by . This book was released on 1992 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Modeling

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Publisher : New Riders
ISBN 13 : 0321712641
Total Pages : 548 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Digital Modeling by : William Vaughan

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

The Art of Polygonal Modeling

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Author :
Publisher :
ISBN 13 : 9781549988325
Total Pages : 134 pages
Book Rating : 4.9/5 (883 download)

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Book Synopsis The Art of Polygonal Modeling by : Marco Pavone

Download or read book The Art of Polygonal Modeling written by Marco Pavone and published by . This book was released on 2017-10-19 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few simple tools to learn the art of polygonal modeling in every softwares.

Transactions on Edutainment IV

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Publisher : Springer Science & Business Media
ISBN 13 : 3642144837
Total Pages : 287 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment IV by : Zhigeng Pan

Download or read book Transactions on Edutainment IV written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Introducing Autodesk Maya 2016

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Publisher : John Wiley & Sons
ISBN 13 : 1119059666
Total Pages : 628 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Introducing Autodesk Maya 2016 by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya 2016 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2015-07-08 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you. Master the Maya 2016 interface, menus, and plug-ins Begin building simple animations right away Explore modeling, rendering, animation, and cloth motion Add lighting, rendering, dynamics, simulations, and effects If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.

Introducing Maya 2011

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Publisher : John Wiley & Sons
ISBN 13 : 0470768053
Total Pages : 1154 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis Introducing Maya 2011 by : Dariush Derakhshani

Download or read book Introducing Maya 2011 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2010-04-29 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, step-by-step guide to Maya 2011 Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools. Provides a thorough, step-by-step introduction to Maya 2011 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files Includes a color insert with pages of striking examples from talented Maya beginners Build your Maya and animation skills from the ground up with this practical, thorough guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Industrial Design

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Publisher : Ary S. Jr.
ISBN 13 :
Total Pages : 61 pages
Book Rating : 4.2/5 (244 download)

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Book Synopsis Industrial Design by : Ary S. Jr.

Download or read book Industrial Design written by Ary S. Jr. and published by Ary S. Jr.. This book was released on 2024-02-06 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Industrial Design" offers students a comprehensive understanding of the exciting and dynamic field of industrial design. Industrial design is a discipline that combines aesthetics, functionality and innovation to create products that improve users' lives and shape the future of society. Throughout the book, readers will be introduced to the fundamental principles and processes of industrial design. They will explore the history and evolution of industrial design, gaining insights into the influential designers and design movements that shaped the discipline.

Tinkercad For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 111946448X
Total Pages : 264 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Tinkercad For Dummies by : Shaun C. Bryant

Download or read book Tinkercad For Dummies written by Shaun C. Bryant and published by John Wiley & Sons. This book was released on 2018-02-21 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create in 3D with Tinkercad! If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It’s simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!

Mechanics of Jointed and Faulted Rock

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Author :
Publisher : CRC Press
ISBN 13 : 1000151387
Total Pages : 1848 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Mechanics of Jointed and Faulted Rock by : Hans Peter Rossmanith

Download or read book Mechanics of Jointed and Faulted Rock written by Hans Peter Rossmanith and published by CRC Press. This book was released on 2020-12-18 with total page 1848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the implementation and application of new concepts and methods to modelling, analysis, building, performance control and repair of structures of and in jointed rock and rock masses. It provides a forum for presentation of new research results and discussion for researchers.

Three-Dimensional Microfabrication Using Two-Photon Polymerization

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Author :
Publisher : William Andrew
ISBN 13 : 0128178280
Total Pages : 766 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Three-Dimensional Microfabrication Using Two-Photon Polymerization by : Tommaso Baldacchini

Download or read book Three-Dimensional Microfabrication Using Two-Photon Polymerization written by Tommaso Baldacchini and published by William Andrew. This book was released on 2019-10-31 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-Dimensional Microfabrication Using Two-Photon Polymerization, Second Edition offers a comprehensive guide to TPP microfabrication and a unified description of TPP microfabrication across disciplines. It offers in-depth discussion and analysis of all aspects of TPP, including the necessary background, pros and cons of TPP microfabrication, material selection, equipment, processes and characterization. Current and future applications are covered, along with case studies that illustrate the book's concepts. This new edition includes updated chapters on metrology, synthesis and the characterization of photoinitiators used in TPP, negative- and positive-tone photoresists, and nonlinear optical characterization of polymers. This is an important resource that will be useful for scientists involved in microfabrication, generation of micro- and nano-patterns and micromachining. Discusses the major types of nanomaterials used in the agriculture and forestry sectors, exploring how their properties make them effective for specific applications Explores the design, fabrication, characterization and applications of nanomaterials for new Agri-products Offers an overview of regulatory aspects regarding the use of nanomaterials for agriculture and forestry

Maya 5 Savvy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0782151191
Total Pages : 973 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Maya 5 Savvy by : John Kundert-Gibbs

Download or read book Maya 5 Savvy written by John Kundert-Gibbs and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 973 pages. Available in PDF, EPUB and Kindle. Book excerpt: Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.