Maxon Cinema 4D 2023

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (156 download)

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Book Synopsis Maxon Cinema 4D 2023 by : Pradeep Mamgain

Download or read book Maxon Cinema 4D 2023 written by Pradeep Mamgain and published by . This book was released on 2023-03-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D 2023: Modeling Essentials book provides a detailed, step-by-step guide on how to create 3D models using Cinema 4D 2023. It is an excellent resource for individuals with varying levels of experience, including those transitioning from other software to Cinema 4D. This guide is designed to assist readers in getting started with modeling in Cinema 4D by teaching them essential concepts and techniques related to 3D modeling. By applying these skills, readers can produce hard-surfaced objects for their projects. Furthermore, the book covers the OpenVDB-based Volume Builder and Volume Mesher functions of Cinema 4D, which enable users to develop complex models by utilizing boolean-type operations such as adding and subtracting basic shapes. The objective of this book is to help readers improve their skills as Cinema 4D artists and increase their workflow efficiency by offering a variety of tips, tricks, notes, and cautions throughout. It serves as a valuable teaching resource for anyone interested in learning modeling with Cinema 4D 2023. The language used in the book is straightforward and easily understandable, without any technical jargon. The book includes tutorials that take readers through each step of executing tasks in Cinema 4D 2023. Contents Chapter 1 - Introduction to Cinema 4D 2023 Chapter 2 - Tools Chapter 3 - Spline Modeling Chapter 4 - Polygon Modeling-I Chapter 5 - Polygon Modeling-II Chapter 6 - Edge Flow and Topology Chapter 7 - Volumes Key Features Learn about the user interface, navigation, tools, functions, and commands in Cinema 4D. Covers all of the fundamentals as well as advanced subjects through easy-to-follow tutorials. Polygon, subdivision, and spline modeling techniques are covered. Volumetric modeling techniques are covered. Comprehensive covering of tools and functions. More than 39 tutorials are included, along with before and after files. There are 36 practice exercises to put your newfound knowledge to the test. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning. Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you. For more information visit, Neurons Factory website.

Maxon Cinema 4D 2023: Modeling Essentials

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Author :
Publisher : Neurons Factory
ISBN 13 :
Total Pages : 521 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maxon Cinema 4D 2023: Modeling Essentials by : Pradeep Mamgain

Download or read book Maxon Cinema 4D 2023: Modeling Essentials written by Pradeep Mamgain and published by Neurons Factory. This book was released on with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D 2023: Modeling Essentials book provides a detailed, step-by-step guide on how to create 3D models using Cinema 4D 2023. It is an excellent resource for individuals with varying levels of experience, including those transitioning from other software to Cinema 4D. This guide is designed to assist readers in getting started with modeling in Cinema 4D by teaching them essential concepts and techniques related to 3D modeling. By applying these skills, readers can produce hard-surfaced objects for their projects. Furthermore, the book covers the OpenVDB-based Volume Builder and Volume Mesher functions of Cinema 4D, which enable users to develop complex models by utilizing boolean-type operations such as adding and subtracting basic shapes. The objective of this book is to help readers improve their skills as Cinema 4D artists and increase their workflow efficiency by offering a variety of tips, tricks, notes, and cautions throughout. It serves as a valuable teaching resource for anyone interested in learning modeling with Cinema 4D 2023. The language used in the book is straightforward and easily understandable, without any technical jargon. The book includes tutorials that take readers through each step of executing tasks in Cinema 4D 2023. One of the most effective methods for skill improvement is through practice. This book includes practice exercises that are strongly recommended to help readers build confidence and prepare for real-world projects. By completing these exercises, readers can master the powerful features of Cinema 4D and gain the ability to create hard-surface models. By the end of the book, readers will have the necessary skills to work with confidence in Cinema 4D. Content Chapter 1 - Introduction to Cinema 4D 2023 Chapter 2 - Tools Chapter 3 - Spline Modeling Chapter 4 - Polygon Modeling-I Chapter 5 - Polygon Modeling-II Chapter 6 - Edge Flow and Topology Chapter 7 - Volumes For more information visit Neurons Factory website.

MAXON Cinema 4D R20: Modeling Essentials

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Author :
Publisher : Padexi Academy
ISBN 13 :
Total Pages : 215 pages
Book Rating : 4./5 ( download)

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Book Synopsis MAXON Cinema 4D R20: Modeling Essentials by : Pradeep Mamgain

Download or read book MAXON Cinema 4D R20: Modeling Essentials written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

MAXON Cinema 4D R20: A Detailed Guide to XPresso

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Author :
Publisher : Padexi Academy
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4./5 ( download)

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Book Synopsis MAXON Cinema 4D R20: A Detailed Guide to XPresso by : Pradeep Mamgain

Download or read book MAXON Cinema 4D R20: A Detailed Guide to XPresso written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Autodesk 3ds Max 2020: Modeling Essentials, 2nd Edition

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Author :
Publisher : Padexi Academy
ISBN 13 :
Total Pages : 335 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk 3ds Max 2020: Modeling Essentials, 2nd Edition by : Pradeep Mamgain

Download or read book Autodesk 3ds Max 2020: Modeling Essentials, 2nd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2020: Modeling Essentials, 2nd Edition textbook walks you through every step of creating 3D models with 3ds Max 2020. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality models using 3ds Max 2020. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you’re done, you’ll be ready to model any scene in 3ds Max. If you buy this book, you’ll also get access to all 3ds Max files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. What are the key features of the book? Covers 3ds Max’s updated user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Detailed coverage of tools and features. Features 34 hands-on exercises – complete with before and after files. Features 8 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises.

Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781718701939
Total Pages : 198 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide by : Pradeep Mamgain

Download or read book Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0

Unity for Architectural Visualization

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783559071
Total Pages : 202 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Unity for Architectural Visualization by : Stefan Boeykens

Download or read book Unity for Architectural Visualization written by Stefan Boeykens and published by Packt Publishing Ltd. This book was released on 2013-09-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Lumion 3D Best Practices

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783550864
Total Pages : 166 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Lumion 3D Best Practices by : Ciro Cardoso

Download or read book Lumion 3D Best Practices written by Ciro Cardoso and published by Packt Publishing Ltd. This book was released on 2015-06-30 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lumion is a real-time 3D technology that lets you create amazing visualizations without the need for long rendering hours. Lumion 3D Best Practices covers the most important Lumion features and techniques that can be incorporated in to any real production environment. Each chapter covers a different stage of a production workflow. The first two chapters provide a good foundation, in particular for when creating content for Lumion. Furthermore, the book provides an efficient workflow by covering two classic visualization scenes: interior and exterior scenes. You then get to know the best techniques to create physically based materials that boost the look and realism of any 3D scene. Special chapters are reserved to create efficient animations, still images and movies. By the end of this practical guide, users will be familiar with the professional and effective techniques to increase efficiency in producing high-end quality visualizations in Lumion.

BIM Handbook

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Publisher : John Wiley & Sons
ISBN 13 : 111802169X
Total Pages : 648 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis BIM Handbook by : Rafael Sacks

Download or read book BIM Handbook written by Rafael Sacks and published by John Wiley & Sons. This book was released on 2011-03-25 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The BIM Handbook is an extensively researched and meticulously written book, showing evidence of years of work rather than something that has been quickly put together in the course of a few months. It brings together most of the current information about BIM, its history, as well as its potential future in one convenient place, and can serve as a handy reference book on BIM for anyone who is involved in the design, construction, and operation of buildings and needs to know about the technologies that support it. The need for such a book is indisputable, and it is terrific that Chuck Eastman and his team were able to step up to the plate and make it happen. Thanks to their efforts, anyone in the AEC industry looking for a deeper understanding of BIM now knows exactly where to look for it." AECbytes book review, August 28, 2008 (www.aecbytes.com/review/2008/BIMHandbook.html) DISCOVER BIM: A BETTER WAY TO BUILD BETTER BUILDINGS Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Second Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Completely updated material covering the current practice and technology in this fast-moving field Expanded coverage of lean construction and its use of BIM, with special focus on Integrated Project Delivery throughout the book New insight on the ways BIM facilitates sustainable building New information on interoperability schemas and collaboration tools Six new case studies Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Second Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.

Autodesk 3ds Max 2021

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Author :
Publisher : Draft2digital
ISBN 13 : 9781393760603
Total Pages : 446 pages
Book Rating : 4.7/5 (66 download)

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Book Synopsis Autodesk 3ds Max 2021 by : Pradeep Mamgain

Download or read book Autodesk 3ds Max 2021 written by Pradeep Mamgain and published by Draft2digital. This book was released on 2020-06-20 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps to get started with modeling in 3ds Max, and explains important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner.

Advanced Technologies, Systems, and Applications II

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Publisher : Springer
ISBN 13 : 3319713213
Total Pages : 1203 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advanced Technologies, Systems, and Applications II by : Mirsad Hadžikadić

Download or read book Advanced Technologies, Systems, and Applications II written by Mirsad Hadžikadić and published by Springer. This book was released on 2018-01-30 with total page 1203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents innovative and interdisciplinary applications of advanced technologies. It includes the scientific outcomes of the 9th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Banja Vrućica, Teslić, Bosnia and Herzegovina on May 25–28, 2017. This unique book offers a comprehensive, multidisciplinary and interdisciplinary overview of the latest developments in a broad section of technologies and methodologies, viewed through the prism of applications in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, economics and medicine, to name just a few.

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

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Publisher : Springer
ISBN 13 : 3030122409
Total Pages : 773 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage by : Alessandro Luigini

Download or read book Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage written by Alessandro Luigini and published by Springer. This book was released on 2019-03-22 with total page 773 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

3D Animation Essentials

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Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Augmented Reality in Public Spaces. Basic Techniques for Video Mapping

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Author :
Publisher :
ISBN 13 : 9788895315348
Total Pages : 244 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Augmented Reality in Public Spaces. Basic Techniques for Video Mapping by : Donato Maniello

Download or read book Augmented Reality in Public Spaces. Basic Techniques for Video Mapping written by Donato Maniello and published by . This book was released on 2015 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Blender 3D Basics

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Publisher : Packt Publishing Ltd
ISBN 13 : 184951691X
Total Pages : 715 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Blender 3D Basics by : Gordon Fisher

Download or read book Blender 3D Basics written by Gordon Fisher and published by Packt Publishing Ltd. This book was released on 2012-06-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete novice's guide to 3D modeling and animation.

The History of Motion Graphics

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Publisher : Wildside Press LLC
ISBN 13 : 1479450235
Total Pages : 313 pages
Book Rating : 4.4/5 (794 download)

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Book Synopsis The History of Motion Graphics by : Michael Betancourt

Download or read book The History of Motion Graphics written by Michael Betancourt and published by Wildside Press LLC. This book was released on 2020-04-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your knowledge of the aesthetics, forms and meaning of motion graphics as well as the long-running connections between the American avant-garde film, video art and TV commercials. In 1960 avant-garde animator and inventor John Whitney started a company called "Motion Graphics, Inc." to make animated titles and logos. His new company crystalized a relationship between avant-garde film and commercial broadcast design/film titles. Careful discussion of historical works puts them in context, allowing their reappearance in contemporary motion graphics clear. This book includes a thorough examination of the history of title design from the earliest films through the present, including Walter Anthony, Saul Bass, Maurice Binder, Pablo Ferro, Wayne Fitzgerald, Nina Saxon, and Kyle Cooper. This book also covers early abstract film (the Futurists Bruno Corra and Arnaldo Ginna, Leopold Survage, Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Mary Ellen Bute, Len Lye and Norman McLaren) and puts the work of visual music pioneers Mary Hallock-Greenewalt and Thomas Wilfred in context. The History of Motion Graphics is the essential textbook and general reference for understanding how and where the field of motion graphic design came from and where it's going.

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

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Author :
Publisher : CADCIM Technologies
ISBN 13 : 1942689977
Total Pages : 697 pages
Book Rating : 4.9/5 (426 download)

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Book Synopsis Autodesk Maya 2018: A Comprehensive Guide, 10th Edition by : Prof. Sham Tickoo

Download or read book Autodesk Maya 2018: A Comprehensive Guide, 10th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-08-29 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index